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Loved the game concept, but I also have issues with manipulation. I would have liked to see either the ability to bind a pair of pieces together (edge to edge) to form a larger piece, or (not as preferred) the ability to nail a piece down to keep it from getting pushed around. This is a puzzle game, which means that once I figure out the solution, it should be as easy as possible for me to actually *do* the solution.
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Thx for sharing. It's one of the most original game. Purpose of this game is to figure out how to reorgnize the shape, right? To figure out is not so hard. The most annoying part is to move it precisely. Hope can fix or improve this part to make the game more interesting. Thank you!
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This game would be really great using a multi-input touch screen. There are so many times I just wanted to "hold that piece still while moving this piece"... it has its problems, but it feel fresh and new and since it is well done it deserves a high ranking. Some say too short, other say too repetitive so I say you have a good balance. Making more with this mechanics will be hard, good luck!
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I loved it. I thought the linked pieces add a level of difficulty that these games sorely lack. It's annoying while you're playing, but after every level, you get a sense of accomplishment you never seem to get on other picture puzzle games. Wonderful game 5/5
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I enjoyed this a lot. Started getting challenging half way through because there is no lock. I agree with cjs6942 as this option would make the puzzles far to easy. Was expecting last puzzle to take ages instead of seconds though. Looking forward to a harder sequel :)
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hardest level my opinion was 15, until i realised i could fold the peices into their end position and slide them into place. but it could use a temp lock feature.
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Nicely implemented but it was all over too soon. I didn't mind the lack of 'freeze' function, in fact I liked how the pieces moved together dynamically - it seemed as if half the game was puzzling out what went where, and the other half was the skill needed to manipulate the puzzle. Thanks: looking forward to the sequel!
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Nice idea but the controls are horrible. The connections need a lock function so you don't screw over your shape all the time when you try to fold it.
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This game was simplistically amazing. Personally, I despise physics based games, in all the formats I've seen, until this one. To combine tangrams with a physics element was a pure stroke of genius. I would have liked to see more puzzles, but it was so good I replayed them all about 15 times. This game is perfect just the way it is I wouldn't change a single thing about it. Just keep more puzzles coming! 5 out of 5!
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In one word: tedious. I like the concept, but I hate spending my time 10% thinking and 90% moving stuff another milimeter because it keeps falling apart on every move.
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It's original, and all, but A) it's pretty darn easy, and B) a lot of the difficulty comes more from the frustration of trying to get pieces to move and stay where you want them to. So basically; good idea, not so great execution.
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Excellent concept. But when i play a puzzle game, i dont want to the hard part to be the controls. That shows you cant make a hard enough puzzle when the mechanics are fighting the concept at every step. If it was intentionally done like Kukironosuke thinks, then i am disappointed, if it is unintentional, then that is something easily changed in a sequel.
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At first I thought it was a too easy puzzle where I had to put the pieces in the right place. Then I started to hate those pieces because I didn't manage to move them. In the last levels, I started to think that the puzzle is actually about the skill of moving pieces, and I really enjoyed it.
It needs a badge.
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Very nice idea and implementation.
Would be nice to see this implemented into a smartphone/tablet app, it's just begging for multi-touch functionality.
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too easy. just pulling on the outermost piece gets the shape to basically fold itself - and if not totally fold then at least solves the intellectual aspect. what's left is fiddling with the mouse to get it to do what you now know it's supposed to do.
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It is my nature to work from left to right, so when I realized that most of the puzzles have to be completed from right to left, my brain died a little.
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BTW, the last puzle is most certainly fvcked up. I was expecting some kind of at least a minimal challeng in the last one...
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Shout and easy, but pretty fun. Even when I've read some stuff about an option to stick or lock pieces, I think that it would make the game boring, 'cause you'd finish it way too easily, so adding an option like that would also require at least 10 more levels with smaller pieces.
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An original concept, but the real challenge in this game is not solving the puzzle itself, but moving the pieces with your mouse. In most levels the fact that the pieces were connected to one another caused less difficulty than finding the solution. Only level 16 actually showed the potential of your game, where the pattern of joints affected the solution more than in just a "oh, lukaddat, this fits there, that fits here, now just to move these around..." way. A pack of levels like that one would be much appreciated.
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For those having trouble with L 15... it's actually pretty easy. Move the largest piece on each end into the middle, backs flat against each other. The smaller pieces then slip into position on the outside.
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Not without its flaws but a great game nonetheless. I, like the developer, hope that the game is successful enough for a sequel.