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Comments for Shape Fold

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nxco

Sep. 28, 2012

Under rating threshold (show) great fun concept , but... why the last level is so easy???

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Zebediah49

Sep. 28, 2012

Under rating threshold (show) Loved the game concept, but I also have issues with manipulation. I would have liked to see either the ability to bind a pair of pieces together (edge to edge) to form a larger piece, or (not as preferred) the ability to nail a piece down to keep it from getting pushed around. This is a puzzle game, which means that once I figure out the solution, it should be as easy as possible for me to actually *do* the solution.

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hovnous

Sep. 28, 2012

Under rating threshold (show) great concept, but too easy :(

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olinn

Sep. 28, 2012

Under rating threshold (show) the only thing that makes this game even remotely challanging is the crappy control system -.- 2/5 for originality

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tomdeath

Sep. 28, 2012

Under rating threshold (show) Thx for sharing. It's one of the most original game. Purpose of this game is to figure out how to reorgnize the shape, right? To figure out is not so hard. The most annoying part is to move it precisely. Hope can fix or improve this part to make the game more interesting. Thank you!

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metagamer

Sep. 28, 2012

Under rating threshold (show) This game would be really great using a multi-input touch screen. There are so many times I just wanted to "hold that piece still while moving this piece"... it has its problems, but it feel fresh and new and since it is well done it deserves a high ranking. Some say too short, other say too repetitive so I say you have a good balance. Making more with this mechanics will be hard, good luck!

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Devin82m

Sep. 27, 2012

Under rating threshold (show) Fun, very different view on puzzles. BADGES!!

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Rease

Sep. 27, 2012

Under rating threshold (show) I loved it. I thought the linked pieces add a level of difficulty that these games sorely lack. It's annoying while you're playing, but after every level, you get a sense of accomplishment you never seem to get on other picture puzzle games. Wonderful game 5/5

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squirrelyearl

Sep. 27, 2012

Under rating threshold (show) Pretty fun but man can the physics on it be obnoxious sometimes.

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mimama8me

Sep. 27, 2012

Under rating threshold (show) this game would be AWESOME on a touch screen!

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Ravenskull

Sep. 27, 2012

Under rating threshold (show) I enjoyed this a lot. Started getting challenging half way through because there is no lock. I agree with cjs6942 as this option would make the puzzles far to easy. Was expecting last puzzle to take ages instead of seconds though. Looking forward to a harder sequel :)

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EucalyptuSuker

Sep. 27, 2012

Under rating threshold (show) too easy too short

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cjs6942

Sep. 27, 2012

Under rating threshold (show) great game needs more levels though. i dont like the lock idea it takes away from the challenge.

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revraptor8

Sep. 27, 2012

Under rating threshold (show) why was the last lvl so easy?

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sparkyball

Sep. 27, 2012

Under rating threshold (show) ADD A PIN SYSTEM PLEASE

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akiofchaos

Sep. 27, 2012

Under rating threshold (show) hardest level my opinion was 15, until i realised i could fold the peices into their end position and slide them into place. but it could use a temp lock feature.

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infomage27

Sep. 27, 2012

Under rating threshold (show) thank you for not making this thing require pixel precision for placement!

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rileylunawolf

Sep. 27, 2012

Under rating threshold (show) Nice game - I wish it were longer! I agree with the comments about having the ability to lock pieces in place.

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Karisya

Sep. 27, 2012

Under rating threshold (show) Woah, amazing, never seen a game like this, good job, it's really fun.

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mabob

Sep. 27, 2012

Under rating threshold (show) Nicely implemented but it was all over too soon. I didn't mind the lack of 'freeze' function, in fact I liked how the pieces moved together dynamically - it seemed as if half the game was puzzling out what went where, and the other half was the skill needed to manipulate the puzzle. Thanks: looking forward to the sequel!

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arcseed

Sep. 27, 2012

Under rating threshold (show) Argh. You have no business making levels like 6, 9, or 18 without a freeze function.

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dsadsadsa

Sep. 27, 2012

Under rating threshold (show) Great game, I think the pieces not sticking added a charm and it seemed intentional to add difficulty.

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Lycanclaw

Sep. 26, 2012

Under rating threshold (show) Is it just me, or was the last level one of the easiest?

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Kukironosuke

Sep. 26, 2012

Under rating threshold (show) id really like more of these games in the future

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ScrollsKeeper

Sep. 26, 2012

Under rating threshold (show) I'm with JimMorrison on this one, a level pack would actually be pretty fun.

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MMAGladiator

Sep. 26, 2012

Under rating threshold (show) Original concept and excellent execution!

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seeyouatgoal

Sep. 26, 2012

Under rating threshold (show) awesome game! need more levels!!!

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HeavyDuty

Sep. 26, 2012

Under rating threshold (show) I like this.... Definitely needs a sequel.

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inyourface45

Sep. 26, 2012

Under rating threshold (show) epic

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TeleKawaru

Sep. 26, 2012

Under rating threshold (show) I was pleasantly surprised at how much I enjoyed this game. Good job!

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frisch85

Sep. 26, 2012

Under rating threshold (show) Nice idea but the controls are horrible. The connections need a lock function so you don't screw over your shape all the time when you try to fold it.

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Me888

Sep. 26, 2012

Under rating threshold (show) This game was simplistically amazing. Personally, I despise physics based games, in all the formats I've seen, until this one. To combine tangrams with a physics element was a pure stroke of genius. I would have liked to see more puzzles, but it was so good I replayed them all about 15 times. This game is perfect just the way it is I wouldn't change a single thing about it. Just keep more puzzles coming! 5 out of 5!

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gta74

Sep. 26, 2012

Under rating threshold (show) Cool concept. Quiet fidlly moving the tiles on some levels. The puzzles are easy though. More lvls, please!

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Goggi2005

Sep. 25, 2012

Under rating threshold (show) Nice game! Maybe there will be more levels?

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chefchaot

Sep. 25, 2012

Under rating threshold (show) In one word: tedious. I like the concept, but I hate spending my time 10% thinking and 90% moving stuff another milimeter because it keeps falling apart on every move.

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uberpenguin

Sep. 25, 2012

Under rating threshold (show) It's original, and all, but A) it's pretty darn easy, and B) a lot of the difficulty comes more from the frustration of trying to get pieces to move and stay where you want them to. So basically; good idea, not so great execution.

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wisemage

Sep. 25, 2012

Under rating threshold (show) Excellent concept. But when i play a puzzle game, i dont want to the hard part to be the controls. That shows you cant make a hard enough puzzle when the mechanics are fighting the concept at every step. If it was intentionally done like Kukironosuke thinks, then i am disappointed, if it is unintentional, then that is something easily changed in a sequel.

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Realmayer

Jul. 09, 2013

Under rating threshold (show) At first I thought it was a too easy puzzle where I had to put the pieces in the right place. Then I started to hate those pieces because I didn't manage to move them. In the last levels, I started to think that the puzzle is actually about the skill of moving pieces, and I really enjoyed it. It needs a badge.

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sunlesseclipse

Nov. 23, 2012

Under rating threshold (show) Love this game! Wish there were more more levels though

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SilverDragn

Oct. 12, 2012

Under rating threshold (show) Very nice idea and implementation. Would be nice to see this implemented into a smartphone/tablet app, it's just begging for multi-touch functionality.

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me2002

Oct. 13, 2012

Under rating threshold (show) Love the game, hate the controls. It's like if Qwop impregnated a jigsaw puzzle.

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yurikome

Oct. 01, 2012

Under rating threshold (show) too easy. just pulling on the outermost piece gets the shape to basically fold itself - and if not totally fold then at least solves the intellectual aspect. what's left is fiddling with the mouse to get it to do what you now know it's supposed to do.

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jojowhorocks

Sep. 30, 2012

Under rating threshold (show) It is my nature to work from left to right, so when I realized that most of the puzzles have to be completed from right to left, my brain died a little.

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Udder

Sep. 28, 2012

Under rating threshold (show) MOAR!!!

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taikanatur

Sep. 27, 2012

Under rating threshold (show) BTW, the last puzle is most certainly fvcked up. I was expecting some kind of at least a minimal challeng in the last one...

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dansparrow

Sep. 26, 2012

Under rating threshold (show) Shout and easy, but pretty fun. Even when I've read some stuff about an option to stick or lock pieces, I think that it would make the game boring, 'cause you'd finish it way too easily, so adding an option like that would also require at least 10 more levels with smaller pieces.

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biguglyorc

Sep. 26, 2012

Under rating threshold (show) An original concept, but the real challenge in this game is not solving the puzzle itself, but moving the pieces with your mouse. In most levels the fact that the pieces were connected to one another caused less difficulty than finding the solution. Only level 16 actually showed the potential of your game, where the pattern of joints affected the solution more than in just a "oh, lukaddat, this fits there, that fits here, now just to move these around..." way. A pack of levels like that one would be much appreciated.

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sironi27

Sep. 03, 2013

Under rating threshold (show) For those having trouble with L 15... it's actually pretty easy. Move the largest piece on each end into the middle, backs flat against each other. The smaller pieces then slip into position on the outside.

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hamdirizal

Jul. 10, 2013

Under rating threshold (show) Very original ideas. :) Love this game.

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capt_arsepaste

Jun. 19, 2013

Under rating threshold (show) Not without its flaws but a great game nonetheless. I, like the developer, hope that the game is successful enough for a sequel.

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