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Great game, but there should be a 'lock in place' option for individual pieces. Also, this would be freaking awesome (and probably more challenging) in 3D. =)
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Level 14 is the hardest one for sure, finished all others fairly easy, and my kinda game, maybe the pieces were moving around a little bit, but the game is perfect as it is, way to go Bikas, waiting for more levels, and harder ones please, this pack was finished in 16 minutes and 32 seconds just for the record :)
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I actually like the way the puzzle pieces move. It feels quite realistic, and I found myself keeping pieces together by pushing them the same way I would push physical pieces.
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Nice game. I dont have much hopes that you will respond to this comment, but what did you use to connect pieces? Box2d Physics or something else? And, one suggestion if you will ever make a sequel - game will become much more easier if you will allow locking pieces in the position. For example, pressing space while holding a piece will freeze the piece in its position.
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Loved the game concept, but I also have issues with manipulation. I would have liked to see either the ability to bind a pair of pieces together (edge to edge) to form a larger piece, or (not as preferred) the ability to nail a piece down to keep it from getting pushed around. This is a puzzle game, which means that once I figure out the solution, it should be as easy as possible for me to actually *do* the solution.
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Thx for sharing. It's one of the most original game. Purpose of this game is to figure out how to reorgnize the shape, right? To figure out is not so hard. The most annoying part is to move it precisely. Hope can fix or improve this part to make the game more interesting. Thank you!
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This game would be really great using a multi-input touch screen. There are so many times I just wanted to "hold that piece still while moving this piece"... it has its problems, but it feel fresh and new and since it is well done it deserves a high ranking. Some say too short, other say too repetitive so I say you have a good balance. Making more with this mechanics will be hard, good luck!
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I loved it. I thought the linked pieces add a level of difficulty that these games sorely lack. It's annoying while you're playing, but after every level, you get a sense of accomplishment you never seem to get on other picture puzzle games. Wonderful game 5/5
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I enjoyed this a lot. Started getting challenging half way through because there is no lock. I agree with cjs6942 as this option would make the puzzles far to easy. Was expecting last puzzle to take ages instead of seconds though. Looking forward to a harder sequel :)
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hardest level my opinion was 15, until i realised i could fold the peices into their end position and slide them into place. but it could use a temp lock feature.
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Nicely implemented but it was all over too soon. I didn't mind the lack of 'freeze' function, in fact I liked how the pieces moved together dynamically - it seemed as if half the game was puzzling out what went where, and the other half was the skill needed to manipulate the puzzle. Thanks: looking forward to the sequel!
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Nice idea but the controls are horrible. The connections need a lock function so you don't screw over your shape all the time when you try to fold it.
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This game was simplistically amazing. Personally, I despise physics based games, in all the formats I've seen, until this one. To combine tangrams with a physics element was a pure stroke of genius. I would have liked to see more puzzles, but it was so good I replayed them all about 15 times. This game is perfect just the way it is I wouldn't change a single thing about it. Just keep more puzzles coming! 5 out of 5!
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In one word: tedious. I like the concept, but I hate spending my time 10% thinking and 90% moving stuff another milimeter because it keeps falling apart on every move.
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It's original, and all, but A) it's pretty darn easy, and B) a lot of the difficulty comes more from the frustration of trying to get pieces to move and stay where you want them to. So basically; good idea, not so great execution.
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Excellent concept. But when i play a puzzle game, i dont want to the hard part to be the controls. That shows you cant make a hard enough puzzle when the mechanics are fighting the concept at every step. If it was intentionally done like Kukironosuke thinks, then i am disappointed, if it is unintentional, then that is something easily changed in a sequel.
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At first I thought it was a too easy puzzle where I had to put the pieces in the right place. Then I started to hate those pieces because I didn't manage to move them. In the last levels, I started to think that the puzzle is actually about the skill of moving pieces, and I really enjoyed it.
It needs a badge.
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Very nice idea and implementation.
Would be nice to see this implemented into a smartphone/tablet app, it's just begging for multi-touch functionality.