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I see quite a lot of people complaining about level 15… The key to winning there is not by placing the little pieces first, you should place the largest pieces into place first.
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Great game, but there should be a 'lock in place' option for individual pieces. Also, this would be freaking awesome (and probably more challenging) in 3D. =)
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Very easy puzzles, very difficult controls. Seems like this would play well as a multitouch app, not as a M&K flash game.
Cute idea, Poor execution.
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cool game and as KlouD said a rare original concept however
I would have liked it to be a little longer as no game should last under ten minutes (more levels would be perfect) 4/5
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Level 14 is the hardest one for sure, finished all others fairly easy, and my kinda game, maybe the pieces were moving around a little bit, but the game is perfect as it is, way to go Bikas, waiting for more levels, and harder ones please, this pack was finished in 16 minutes and 32 seconds just for the record :)
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I actually like the way the puzzle pieces move. It feels quite realistic, and I found myself keeping pieces together by pushing them the same way I would push physical pieces.
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Nice game. I dont have much hopes that you will respond to this comment, but what did you use to connect pieces? Box2d Physics or something else? And, one suggestion if you will ever make a sequel - game will become much more easier if you will allow locking pieces in the position. For example, pressing space while holding a piece will freeze the piece in its position.
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I would tend to agree with the opinion that the controls feel a little clumsy at times. The puzzles were somewhat interesting, but the challenge level seemed to jump around a little sporadically (such as the final level, which was incredibly easy except for the messed up physics engine). As others have said, it would be nice to be able to lock a piece. I understand that it can make it more difficult having all the pieces moving around, but the issue is that for a puzzle, the fun is generally in figuring out the solution, not in fiddling around with the game's specific controls to try to actually fit the piece in. Perhaps I would feel differently if it worked a little more fluidly, but too many times I had situations where I wanted to bend the end piece of a line, and it would drag the whole line despite my only pushing on the one end, with a joint available to bend. 3.5/5
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It does need a locking option. Also, it may be helpful to be able to grab the pivot points themselves, it would be a little more control over the way the pieces "float" when you move them.
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its nice that it combines my skill on handling stuff carefully with my skill to imagine shapes and puzzle them together
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This game was really cool! The mechanics of it were great. Was very impressed by the completion detection of the game, it wasn't too picky, yet it didn't accept a crappy completion. Only thing is level titles could've been pretty neat.
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I agree that the manouvering is a tad difficult but I think that it adds to the challenge of the game. Perhaps for the sequel ( please :) ) there should be an option to freeze pivots but at a cost to your score, for example. Overall, as a tip to people finding it difficult, try getting the pieces into the general position and then nudge individual pieces into place once there is something behind it to "lean" on. Awesome originality 5/5
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Loved the game concept, but I also have issues with manipulation. I would have liked to see either the ability to bind a pair of pieces together (edge to edge) to form a larger piece, or (not as preferred) the ability to nail a piece down to keep it from getting pushed around. This is a puzzle game, which means that once I figure out the solution, it should be as easy as possible for me to actually *do* the solution.
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A puzzle game ought to be about solving puzzles, not fighting with unwieldly controls. A clever idea ruined gets only 2 stars from me.
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I would be willing to forgive a lot of the frustrations of the controls... If the game wasn't so dang easy otherwise!!!!!!! It's one thing to have an easy game, it's another to have an easy game where the frustration factor is so high! I kept playing it just in the hopes that one level might be a matter of more than going in circles around the pivot point...
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Thx for sharing. It's one of the most original game. Purpose of this game is to figure out how to reorgnize the shape, right? To figure out is not so hard. The most annoying part is to move it precisely. Hope can fix or improve this part to make the game more interesting. Thank you!
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it could be a little harder. none of em took me very long and when they did its cause the pieces wouldnt work the way i wanted em to
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This game would be really great using a multi-input touch screen. There are so many times I just wanted to "hold that piece still while moving this piece"... it has its problems, but it feel fresh and new and since it is well done it deserves a high ranking. Some say too short, other say too repetitive so I say you have a good balance. Making more with this mechanics will be hard, good luck!
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The way you handle mouse input to both translate and rotate pieces in a way that feels natural is perfect. Allow clicking on a joint to toggle locked/loose so one can make pieces move together with less frustration and the game will be perfect.
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This game needs a level editor and functionality for sharing levels in the community. There's a lot of potential here.