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(wow, they allow super long comments)... All in all a nice game, especially as it is your first one. I usually don't rate/comment games at all, but how you respond to all feedbacks at your 2nd game was convincing me the most and made me wonder about your 1st. going to play the other again and leave you a super-long comment there too if you don't mind :D
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I was skeptical when you said the game would take a couple hours to complete…and startled to realize that it actually did. This is an incredible story--a little word-heavy even for me, but still really good. I feel sorry for the squirrel (guess the "happiness potion" is a temporary solution).
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I always hated and loved these philosophical games. They're almost always kinda sad, but at the same time they show you how to live life to it's fullest, or something similar... They're so simple, yet difficult to understand sometimes... Only if there were more of games like this, this world would be a little better place than it is now...
Well, this is just a game. I actually like it most when people just enjoy the experience without overthinking it. And I have to tell you a secret... shhh... The world is already a good place ;) You just need to change your perspective. People tend to think in black and white, and shades of grey. But they forget about all the other colours :D And yes, I respond to comments fast :D
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I actually cried at the ending, it was very beautiful. The whole game was very convincing an mysterious. I liked it very much :) Please don'tstop makin games, i now have played both your first and second game, and they are equally as good :) I really lked the hints in this game, if you were feelingcompletely lost you could just click on it and you didn't have to Watch a Whole walkthrough video )
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Okay, so I talk to the Tree of Death, and then I lose the ability to click? What the hell?
I've reloaded several times and it happens each time. I'm running Firefox on Windows, if that matters.
Hmm, this is the first time I've heard about this problem. What's weird is that there is no chapter change after the Tree, all you get is the seed in your inventory. Off the top of my head, you can try enabling all the cookies in you browser and maybe disabling max security (if you have it on) in your browser.
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Awesome game! Fun art, fun story, and fun to play.
However, I just gotta say one thing: a land of color tied to magic, where everybody has "Breath" with a capitol "B"? Has anyone else here read "Warbreaker"?
I understand Easter Eggs are fun and references a great if you catch them, but this is only a couple of steps from being able to be called "Warbreaker: the Flash Game".
Anyhoo, still a great game. 5/5.
It has absolutely no relation to Warbreaker! It's just a name for a kiss. EDIT: if I had called the kiss 'Essence' or somesuch, noone would mention Sanderson, but the game would still be the same.
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A wonderful game. The plot is emotional and the story is just all around good. Thank you for a great story to pass the time with!
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Easy a 5/5. I only meant to take a short break and it ended up being an hour! Thanks to the two of you for making this game, sounds like you've got a good creative rapport going on. Only quibble was the accidental double click thing, seems like something that could be fixed pretty easily by just adding a t a hard choice!
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It's odd that many of the characters in the storyline don't comment on the protagonist's greyness. If I lived in a land of colour, I would ensure grey people were racialized.
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I will never forget this game... even though i loved the story i have to admit if someone asks me about the game my first answer will most likely be "Ah, you are talking of the game with the alcoholic squirrel!" And i have to admit i really tried to find a way to get the "evil" wizard and the potion maker together but i sadly didn't found one :)
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I liked this game, and especially liked all of the devotion it prompts from fans. I did not have any problem with the art or the amount of text, but I did have a problem with the readability of the typeface. The text is too small, and not an easy font to read.
Yeah, so people tell me :( It was fine for me and the betatesters (i.e. my friends), but now I wish I could have made the font larger. Unfortunately, doing it at this stage would mess every single dialogue up, and I don't have time to fix it from the ground up... But the font fits the mood sooo much ;)
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Just out curiosity, is the first character named Tom after two of Tiziano Sclavi's books, "Le etichette delle camicie" and "Non è successo niente"? Since he looks like Dylan Dog I guessed there could be a further reference to its creator ^^
I wouldn't know. Never read it. I remember seeing the movie, but also remember disliking it; even though the message was nice, it felt too sloppily done and had a terrible soundtrack.
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Wow... what a beautiful game. Good mix of adventure, philosophy and humor. Good story-telling, lovely characters, very imaginative places and quests. Fitting music, even if it gets a little repetivive. The only point of criticizm (imho) are the graphics. While I really like the handdrawn style, the variying quality of the drawings was a little disturbing - some things were drawn very well and detailed while others looked a little poor and messy. Maybe you could put a little more effort in a consistent style of drawing... that would be awesome. You could use better outlines (stronger, a little darker) for example, variying in size and strength. I think that would fit to the crayons. Anyway, nice game, 5/5. I'd love to see more. :)
Oh... but next time you should make it PEGI18... that wizzard's brick was REALLY evil. So scary...
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That was lovely. At first I assumed it to be a fairly simplistic story. I'm glad I was wrong. Thank you for sharing this game.
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I gave it 5 stars although i wish that it wasn't this easy. I was expecting me to have to revisit older locations later on, i even wrote down what colors do, thinking i would have to use the colors later on, etc. The best area was the oasis for my taste (i mean because of the puzzle there).
Ah. It was my first adventure game; I just wanted people to enjoy the story, and puzzles that are easier to solve. I hadn't really had a good feel for puzzles in the beginning; I kept thinking they were too hard, so I made them easier. That's why, as the game progressed, the puzzles became better (we did the game sequentially - first the mountain, then the town, etc.), because I was getting more confident with the puzzles.
Note from the developer: ...and I was letting him do more bizarre puzzles as my framework evolved because at first I thought this would be a simple adventure game...but then if it was simple it wouldn't be fun :) So I made possible to add more different game mechanics which were used for clever puzzles!
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I need to stop playing these philosophical games... My eyes are getting tired of welling up from the magnificent messages portrayed in them
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Note: there's no way to actually mess up on desert to the point you have to reload the game, all stuff there can be made white again by using it at the lake near the bettle, that also fixes the staff in case you've broken it.
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*Tries to use knife on Fox.* 'The Fox eats items like this for breakfast. So just keep them away from it.' FOXES EAT KNIVES?!1?1?!?!1?1 Foxes are badass man.
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wow...this is a rare game. One that, once you're done, leaves you feeling amazed. The storyline was awesome; easily equal to Brandon Sanderson (he is one of the best authors out there). The gameplay itself was hard enough to be fun, but easy enough that it was not "rage quit". I loved it, and would love to see more like it. 100/5
Interesting, you bringing up Sanderson. Did you notice who I credited in the, umm... credits? And we all know which series Mr. Sanderson just recently brought to a close...
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Truly amazing game. Since I'm a sucker for point and click adventures, playing this was a no-brainer, but a game that is as captivating as this only comes once in a while. I deeply wish i could award it with more than 5/5.
Well done.
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Spectacular in every way. I highly recommend playing it all the way through without resorting to a walkthrough. The immersion is fantastic.
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heh, I loved the game, made me think, and made me feel like a fool at just how simple some of the answers were, and how I was over complicating it. Thank you for sharing this game with all of us.
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The Rincewind reference was obvious and unmissable. I am so proud of having found the Peter Pan / Captain Hook one! :) -- you must have more of them hidden there, methinks.
a dozen, at least ;) There's a Bugs Bunny reference, two Wheel of Time's, two Badger song's, a Dragonball reference, some Beavis and butthead, the three blind mice (I thought this was obvious), a Dylan Dog reference (MEGA OBVIOUS to people who know who that is) and others. I forget already.
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This game is absolutely beautiful, if you have the perseverance to get through the wonderful storyline, you come to love the man you play, and other characters. I lost myself in this game, playing seemed like nothing, like i was just reading a wonderful story, and one where you put yourself in the mans place. we come to dislike the "mother" and realize how wrong we are. this game is amazing, and I wept after playing, for it was over. i would love to see another, and although that wont happen, the short story would be amazing. Black Olive Games, you have made a gem, for all to enjoy. 10/5
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This strongly reminds me of Warbreaker by Brandon Sanderson in its relation of magic, color, and Breath; however, the specifics of it are different enough to be intriguing. Beyond that, this game is quite delightful.
For all this will do, the game is unrelated to Warbreaker - even the concept of breath is accidental. I'd read Sanderson before, but Warbreaker I read after the Grey Rainbow was done.