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Comments for Kingdoms: Nobility

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Mjeat

May. 28, 2012

Under rating threshold (show) how do you get a mansion?

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(1)

CYBILLMOOG

May. 17, 2012

Under rating threshold (show) perhaps a forward button would be better

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(3)

Josephcommand15

Apr. 22, 2012

Under rating threshold (show) there IS somethin wrong with lower class houseing

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(2)

Hell178

Mar. 25, 2012

Under rating threshold (show) I dont see zoom out- zoom in buttons, if theres is one nvm, if theres isnt, adding them for a general far view from the town would nice

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(2)

afamo1

Nov. 12, 2011

Under rating threshold (show) I had like 20 or 30 monestary's and 3 churches and my town wasn't satisfied oh and both skullfighter and nate30030 I noticed that to.(wwwwwwwttttttttttfffffffffff ):(

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(9)

Carne102

Nov. 01, 2011

Under rating threshold (show) I played a round of sandbox game, and i got a lot of stone ore on the level, but no iron ore. Making it impossible to create tools and evolve middle/high class houses. Maybe there's some way of trading iron that i haven't found yet or something? Anyway seems like a silly bug if its unintended.

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(0)

edalpo_e

Oct. 26, 2011

Under rating threshold (show) In campaign mode no matter how many lumberjacks I have... my wood never goes up -.-"

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(6)

Scootter46

Sep. 20, 2011

Under rating threshold (show) Small tents to evolve: Fire office and get a farm and bakery. Middle Class house: Get a blacksmith, fire office and 2-3 kinds of food (Bread, wheat, meat or fish). Upper Class house- Blacksmith, carpenter, and a fire office, 3-4 kinds of food and make ALL classes to be employed at a good rate.

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(55)

Aaronious

Aug. 07, 2011

Under rating threshold (show) Umm, shouldn't basic resources not require themselves so that you can create them? The lumberyard, sawmill and carpenter all require wood.

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(9)

wacom7

Aug. 04, 2011

Under rating threshold (show)

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(-4)

ermadog

Jul. 26, 2011

Under rating threshold (show) This is bs. There's no way a population od 947 needs more than three churches. Mine has 4 churches and 5 monasteries and the game is still whining about not having enough religions. Meanwhile, there's almost no entertainment or health(cause I'm wasting all my resources on religion) but, nobody's threatening to emigrate over that.

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(2)

ermadog

Jul. 25, 2011

Under rating threshold (show) Well, I fixes my serf problem and have moved on. Some thoughts for future development: maybe have the service and industry buildings evolve. A doctor's office could become a clinic and the a hospital. A school could become a university. A blacksmith's shop could become a factory, etc. I have library attached to the monastery - it could become a seminary. Do the fish count as food, industry or trade? Excess fish could become fertilizer to turn unproductive land into farms.

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(6)

ermadog

Jul. 24, 2011

Under rating threshold (show) Nice game but we need a better tutorial. I reach a certain stage and then start lowing lower class workers for no discernible reason. The lower classes are unhappy with their schools and entertainment no matter how many schools and taverns I build. And farms and industries that need lower class workers start losing their workforce, so the town starts running out of food. Building more serf housing just compounds the problem. And this is on easy.

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(2)

BulletToMyHead

Jul. 13, 2011

Under rating threshold (show) i find this game very entertaining for spare time. I like games like age of empires and sim games. 5/5 =D

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(3)

yomo145

Jun. 24, 2011

Under rating threshold (show) wow...building paths i haven't done that since the first roller coaster tycoon.....hmmmm that was a good game

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(2)

Dyrathis

Jun. 04, 2011

Under rating threshold (show) I agree with the others a more in depth tutorial.

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(4)

Kingdra70

Jun. 04, 2011

Under rating threshold (show) we need a university!!look like libraries is not enough for those nobles...

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(6)

yos31

Jun. 02, 2011

Under rating threshold (show) Pretty dumb. rate down if you agree

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(10)

theforbiddenone

Jun. 01, 2011

Under rating threshold (show) Just to advise people, the fire office works, just wait; there is a guy going around that maintains the buildings. I suggest building a little more if your city is big. If anyone is wondering what the warehouse does, it acts as a secondary area to put your supplies and other stuff in instead of the town hall so keep that thing close to a place where you get your resources from or if the place is far from the town hall.

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(9)

Onwijs

May. 28, 2011

Under rating threshold (show) Seems like a nice game, but the interface is very user unfriendly and it often seems like things don't work at all.

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(100)

ArcaneSkin

May. 25, 2011

Under rating threshold (show) It's a nice game, I like that you don't have to pay for roads and there's no wait time on buildings. Takes a while to get the hang of, I had to try a couple times before I made a functioning town, but maybe that's just me. Could use a more in depth tutorial. 4/5

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(5)

Vaetrus

May. 23, 2011

Under rating threshold (show) Needs a better interface and.. maybe inner workings tweaking. Doesn't seem to run exactly as expected during gameplay.

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(3)

Skullfighter

Apr. 29, 2011

Under rating threshold (show) Sometimes, the people in this game are dumb. Ex. Person: Theres no fire office nearby! THERES A FIRE OFFICE RIGHT NEXT TO YOU!

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(113)

Scootter45

Apr. 29, 2011

Under rating threshold (show) @snoopydream Magic

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(2)

DutchMasters

Apr. 26, 2011

Under rating threshold (show) Needs improvement, especially with the nagging of "Unemployment amongst Higher Class is a big problem!" keep appearing over and over... It's annoying.

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(9)

maxblaze

Apr. 26, 2011

Under rating threshold (show) good one

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(1)

snoopysdream

Apr. 24, 2011

Under rating threshold (show) how to a put a farm down

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(1)

broccoli

Apr. 18, 2011

Under rating threshold (show) There seems to be a problem with some buildings not transfering their products to the warehouse/town center but otherwise a very good game. I get gold smelters and blacksmiths with 100s of coins/tools in them. I think you should tweak the game a little so that anything produced is immediately in the marketplace or something.

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(6)

ilan2010

Apr. 12, 2011

Under rating threshold (show)

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(-17)

Hannah__

Mar. 19, 2011

Under rating threshold (show) Quite fun

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(8)

ksuen

Mar. 02, 2011

Under rating threshold (show) Don't know why i have to reload the page 4-5 times before the game actually works

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(-2)

hunter1325

Feb. 21, 2011

Under rating threshold (show)

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(-12)

KeeganKLM

Feb. 19, 2011

Under rating threshold (show)

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(-24)

Evokemanep1

Feb. 18, 2011

Under rating threshold (show) the notifications at the top keep spamming me, it's always bossing me around.

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(9)

Corcheesik3

Feb. 15, 2011

Under rating threshold (show)

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(-19)

Talamare

Jan. 31, 2011

Under rating threshold (show) I have 20 doctors office and my health is nearly stuck at under 10% I honestly have no idea what I should do

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(9)

Dragonfire2314

Dec. 18, 2010

Under rating threshold (show) Great game! + If you agree. Also, i know the debate for the War/non-war feature has been argued, and in my personal opinion, there should and not. As in, a mode where you face off on an AI opponent (Credit to Siggon) to where you could make peace or create war, but also a normal mode you play alone. Great game, 5/5! Again, + if you agree ^^

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(15)

Renatus

Dec. 12, 2010

Under rating threshold (show)

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(-15)

alex2312

Dec. 04, 2010

Under rating threshold (show)

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(-9)

Siggon

Nov. 27, 2010

Under rating threshold (show) I would love a feature where players could create and size maps, as well as game modes where you have AI opponents. The AI opponent mode would require features such as diplomacy and trade with opponents buying & selling at prices which would depend on supply and demand, also influenced by universal supply and demand. You would then also be able to see the average price of an item, and it would be cooler if players capitalize on those stats features to monopolize a resource. Desperation for a resource could then result in a war, which can call for the military feature. If we have lands completely separated by water, you can also add a "port" or "tunnel" feature. This is a great game which deserves no less than 5/5! I wish we had larger maps though...

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(12)

jmw58

Nov. 13, 2010

Under rating threshold (show) Do you know of any games just like this

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(5)

bigben2000

Nov. 08, 2010

Under rating threshold (show)

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(-5)

wefal

Nov. 08, 2010

Under rating threshold (show) Really nice game. Reminds me Cezar. Could use some work on gameplay though.

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(0)

JoshBot111

Oct. 19, 2010

Under rating threshold (show) This is a game I can't stop coming back to. I like how it doesn't follow the usual game pattern. Instead of "Build, grow, defend, repeat" it's more like "Build,grow,prosper". You made an absolutely beautiful game, and I hope you don't drastically change your strategy by adding enemies.

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(4)

RyanLennoxx

Oct. 12, 2010

Under rating threshold (show) need ingame better tutorial instead of long boring instructions on another site. love resource managing tough. 3/5

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(1)

valmian

Oct. 11, 2010

Under rating threshold (show) I saved and when reloaded my large mansion had the capacity of a medium mansion, my large shack the capacity of small shack, and my luxury house of large house 2. That's pretty messed up :(

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(3)

BrokenFixer

Oct. 09, 2010

Under rating threshold (show) Two marketplaces with 7 and 10 tools adjacent to a Large House that's wanted Tools for a year. 100% educated Middle Class, 14% Lower Class, despite a city served by only 1 School (which info-box says serves Lower Class only). 8 Lumberyards and 3 Sawmills and I still never have any wood? Coal on one side of the map, iron on the other, should I still build a Blacksmith? Where? Deciphering this game requires psychic powers.

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(7)

Morthamus

Sep. 22, 2010

Under rating threshold (show)

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(-17)

Battalion1st

Sep. 20, 2010

Under rating threshold (show) like the idea but is to complicated at least for me. I think the tutorial should be better and explain things better .

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(2)

Wargod10

Sep. 20, 2010

Under rating threshold (show) i could tell id love it from name

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(2)

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