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Small tents to evolve: Fire office and get a farm and bakery. Middle Class house: Get a blacksmith, fire office and 2-3 kinds of food (Bread, wheat, meat or fish). Upper Class house- Blacksmith, carpenter, and a fire office, 3-4 kinds of food and make ALL classes to be employed at a good rate.
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The tutorial needs more work, perhaps split up into sections. I understood all about resources but wasn't sure about civic and entertainment (effectiveness and such). I still haven't been able to tell if having 1 quarry on 4 stones or 2 quarries on 4 stones is more effective.
Also, even though this is a building type game, a little warfare would make a challenge (perhaps a separate mode). A few more challenges would be things like crime, where theres good (churches/monasteries) there's always evil (jails/courthouses).
As for controls having the ability to scroll the map is always good, that and quick select buttons.
Graphics wise I only had 2 problems the scroll was a little choppy and the buildings themselves really had no activity (farms didnt grow food etc.). Other than that I love the old-school look.
I rate this 4/5. Although it would be hard work (new systems and all that fun) this game could be a 5/5. Thank you for a few hours of fun.
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Well, I fixes my serf problem and have moved on. Some thoughts for future development: maybe have the service and industry buildings evolve. A doctor's office could become a clinic and the a hospital. A school could become a university. A blacksmith's shop could become a factory, etc. I have library attached to the monastery - it could become a seminary. Do the fish count as food, industry or trade? Excess fish could become fertilizer to turn unproductive land into farms.
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You get a monastery! You get a monastery! Everybody gets a monastery! Seriously though, I had problems with emigration due to lack of religion, and I built monasteries/churches every block. They still keep leaving. I understand that this is a very old game and am not expecting a fix, but I am looking forward to the next one.
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It's a nice game, I like that you don't have to pay for roads and there's no wait time on buildings. Takes a while to get the hang of, I had to try a couple times before I made a functioning town, but maybe that's just me. Could use a more in depth tutorial. 4/5
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this seems to much like Anno to me with the lower class houses and upper class houses anyone else thought that as well?
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"Sir, the noblemen are complaining about the education level of their class."
"I don't understand. There's a quartet of libraries nearby every mansion."
"Yes sir. But they say they're all missing the copies of 'Ivanhoe' and until they show up they refuse to get educated."
"What? Those blackguards! BUILD MORE DUNGEONS NOW!!"
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A great game ,and idea. But the game says crazy and does crazy things. For exsample, my town center has been on fire for months, and inspected alot, yet they cant figure out it is on fire...
This game is a great idea though, and still fun. I say 4/5
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I had like 20 or 30 monestary's and 3 churches and my town wasn't satisfied oh and both skullfighter and nate30030 I noticed that to.(wwwwwwwttttttttttfffffffffff ):(
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Umm, shouldn't basic resources not require themselves so that you can create them? The lumberyard, sawmill and carpenter all require wood.
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Just to advise people, the fire office works, just wait; there is a guy going around that maintains the buildings. I suggest building a little more if your city is big. If anyone is wondering what the warehouse does, it acts as a secondary area to put your supplies and other stuff in instead of the town hall so keep that thing close to a place where you get your resources from or if the place is far from the town hall.
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How on earth do I get the town score up to 91? The serfs are whining about health, but they won't go to doctors and there's a street cleaner on nearly every corner.
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Game's too glitched to give a good rating. I'd like to give it a 3.5, but I've watched a stone mine burn for a year now despite being surrounded by fire departments. So, 1/5
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A great little game. Has a few bugs, but it is to be expected with an ambitious project like this. I'm certain that if this game were packaged for Steam, (which I WOULD like to see), these wrinkles would be ironed out. I played this game years ago, and keep coming back every now and then for replay value. B+ to A- :)
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large mansion is a high class house which needs basicly everything nearby, furniture, tools, different types of food, religion,...
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Endlessly loops the opening logos and returns to the "play" menu. Might've been interesting, but only if it actually starts. Sounds like it needed bugfixing in any case.
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Needs a better interface and.. maybe inner workings tweaking. Doesn't seem to run exactly as expected during gameplay.
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HEY! Please don't listen to ANYONE who wants you to add a fighting element/ war to the game!
I'm incredibly happy there is this ONE strategy game WITHOUT violence.
I didn't find ANY other. In all games you have to kill or fight something. THAT is boring. Every game has it. Like an illness :)
Ok, with that said now here comes what change i'd be happy to see: DETAILS. There is no information about any part of the production of goods. People are emigrating because of lack of religious services, or food, but there is no way to know which building produces the required amount of goods. THE AMOUNT. The exact amount, not just that it does produce some. If there would be these data to read, I would have the chance to solve the situation. It's not enough to se the changing total of gold/timber/stone. It's impotant to see what EACH BUILDING produces. If you add this, there's no better flash game than yours :)
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Two marketplaces with 7 and 10 tools adjacent to a Large House that's wanted Tools for a year. 100% educated Middle Class, 14% Lower Class, despite a city served by only 1 School (which info-box says serves Lower Class only). 8 Lumberyards and 3 Sawmills and I still never have any wood? Coal on one side of the map, iron on the other, should I still build a Blacksmith? Where? Deciphering this game requires psychic powers.
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Needs improvement, especially with the nagging of "Unemployment amongst Higher Class is a big problem!" keep appearing over and over... It's annoying.
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Great game! + If you agree. Also, i know the debate for the War/non-war feature has been argued, and in my personal opinion, there should and not. As in, a mode where you face off on an AI opponent (Credit to Siggon) to where you could make peace or create war, but also a normal mode you play alone. Great game, 5/5! Again, + if you agree ^^
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I dont see zoom out- zoom in buttons, if theres is one nvm, if theres isnt, adding them for a general far view from the town would nice
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Great game, wish you'd make a second.
Middle Class houses revert size after saving, but don't evolve. Trees change locations after saving. One Sandlot map has no iron. Upper class education happiness doesn't raise with the library until it bottoms out.
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Nice game but we need a better tutorial. I reach a certain stage and then start lowing lower class workers for no discernible reason. The lower classes are unhappy with their schools and entertainment no matter how many schools and taverns I build. And farms and industries that need lower class workers start losing their workforce, so the town starts running out of food. Building more serf housing just compounds the problem. And this is on easy.