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Just to advise people, the fire office works, just wait; there is a guy going around that maintains the buildings. I suggest building a little more if your city is big. If anyone is wondering what the warehouse does, it acts as a secondary area to put your supplies and other stuff in instead of the town hall so keep that thing close to a place where you get your resources from or if the place is far from the town hall.
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It's a nice game, I like that you don't have to pay for roads and there's no wait time on buildings. Takes a while to get the hang of, I had to try a couple times before I made a functioning town, but maybe that's just me. Could use a more in depth tutorial. 4/5
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Needs a better interface and.. maybe inner workings tweaking. Doesn't seem to run exactly as expected during gameplay.
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Sometimes, the people in this game are dumb. Ex. Person: Theres no fire office nearby! THERES A FIRE OFFICE RIGHT NEXT TO YOU!
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Needs improvement, especially with the nagging of "Unemployment amongst Higher Class is a big problem!" keep appearing over and over... It's annoying.
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There seems to be a problem with some buildings not transfering their products to the warehouse/town center but otherwise a very good game. I get gold smelters and blacksmiths with 100s of coins/tools in them. I think you should tweak the game a little so that anything produced is immediately in the marketplace or something.
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this game i looking like caesar 3 but with lower options and this game is quite borin' 2\5.
the music is quite good 4\5. please press + if you agree.
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@mikesully52
... you moron. doing that would make the game the equivalent to new maps for stronghold 2... and dont say it wont, because i play that game everyday i dont have work
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Great game! + If you agree. Also, i know the debate for the War/non-war feature has been argued, and in my personal opinion, there should and not. As in, a mode where you face off on an AI opponent (Credit to Siggon) to where you could make peace or create war, but also a normal mode you play alone. Great game, 5/5! Again, + if you agree ^^
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I would love a feature where players could create and size maps, as well as game modes where you have AI opponents. The AI opponent mode would require features such as diplomacy and trade with opponents buying & selling at prices which would depend on supply and demand, also influenced by universal supply and demand. You would then also be able to see the average price of an item, and it would be cooler if players capitalize on those stats features to monopolize a resource. Desperation for a resource could then result in a war, which can call for the military feature. If we have lands completely separated by water, you can also add a "port" or "tunnel" feature. This is a great game which deserves no less than 5/5! I wish we had larger maps though...
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This is a game I can't stop coming back to. I like how it doesn't follow the usual game pattern. Instead of "Build, grow, defend, repeat" it's more like "Build,grow,prosper". You made an absolutely beautiful game, and I hope you don't drastically change your strategy by adding enemies.
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I saved and when reloaded my large mansion had the capacity of a medium mansion, my large shack the capacity of small shack, and my luxury house of large house 2. That's pretty messed up :(
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Two marketplaces with 7 and 10 tools adjacent to a Large House that's wanted Tools for a year. 100% educated Middle Class, 14% Lower Class, despite a city served by only 1 School (which info-box says serves Lower Class only). 8 Lumberyards and 3 Sawmills and I still never have any wood? Coal on one side of the map, iron on the other, should I still build a Blacksmith? Where? Deciphering this game requires psychic powers.
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like the idea but is to complicated at least for me. I think the tutorial should be better and explain things better .
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The tutorial needs more work, perhaps split up into sections. I understood all about resources but wasn't sure about civic and entertainment (effectiveness and such). I still haven't been able to tell if having 1 quarry on 4 stones or 2 quarries on 4 stones is more effective.
Also, even though this is a building type game, a little warfare would make a challenge (perhaps a separate mode). A few more challenges would be things like crime, where theres good (churches/monasteries) there's always evil (jails/courthouses).
As for controls having the ability to scroll the map is always good, that and quick select buttons.
Graphics wise I only had 2 problems the scroll was a little choppy and the buildings themselves really had no activity (farms didnt grow food etc.). Other than that I love the old-school look.
I rate this 4/5. Although it would be hard work (new systems and all that fun) this game could be a 5/5. Thank you for a few hours of fun.