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Seeing as how the description of the lancer was not commented, I'll do it.
Level 1: a thin rapid firing lance
Level 2 : a thin rapid firing piercing lance (stronger)
Level 3 : a thin rapid firing piercing lance that afflicts 3 second burn damage (stronger)
Level 4: a kamehameha like piercing flamethrower (massive attack speed) with 3 sec burn (stronger), its about as wide as your unit
Level 5: same thing as level 4 but with an even wider kamehameha flamethrower
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Nice graphics, fast paced, and the weapons are truly inspired. None of them feel like I've seen them a thousand times before and they all have unique aspects to them. I only have one pet peve. I kept hoping for a boss fight with a music change, but it never came. Ah well, that could just be me. 5/5, keep it up!
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Epic game. I love the enviromental aspects of each weapon. You really need some mouse over tooltips for the upgrades though, thats a fairly large oversight. Other then that, great game.
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Getting really sick of these shooters with arbitrarily high upgrade costs. The scaling is abysmal, I'm more than halfway through the game and still unable to buy rank 4 of one weapon, never mind the archaic "magnet" upgrade system.
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5/5 most beautiful upgrade shooter I have seen. This is a great game. First of its kind in terms of the combination of graphics and shooter/upgrade.
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nice game, but feels unfinished, nice feel and look, but the menus are very brief, there's no indication what the other weapons do...why should I bother buying Homing missle instead of lancer? they cost the same to start. The AI is almost nonexistent especially.
Fix these things and it's definately a steam game I'd buy
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Shuriken: Level 1, 1 rebounding shuriken, Level 2. 2 rebounding shurikens and 2 smaller shurikens that bounce off the wall then seek out a target. Level 3, 3 rebounders, 3 seekers, and the ability to drop posts as you move, once 6 posts are dropped they connect and a saw travels their length. Level 4, 3 stronger reboudners, 3 stronger seekers, and the saw path gets 2 saws now. Level 5, Further increase in base attack power, but You also gain 2 Big saw blades that will launch at the left and right of where you are aiming and follow your ship as it moves.
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Machine Gun: This is also simple, level 1 is obvious, level 2 shoots faster, level 3 shoots faster still but also adds inthe appearance of bubbles at random that can be shot and will expand and explode with enough hits. Level 4 turns your shots in various arrows and balls with different spreads, damage, and ROF, and adds in the appearance of arrow bubbles that don't pop, but send out additional shots in teh direction you hit them. LEvel 5 shoots MUCH faster, period, and adds the appearance of a rarer more powerful arrow bubble with a rotating aura around to signal this.
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Homing: Level 1... obvious, 2 simple homing shots, Level 2, 3 homing shots, Level 3 is special though, 4 homing shots, and the addition of green power ups that will drop occasionally when enemies die, collecting it releases 6 powered up homing shots that have piercing effects. Level 4 has 5 Homing shots that do greater damage and have a burst AOE Effect, the Power up does more damage, and can stack now, so that if you collect a second while the first is active, in addition to releasing 6 more shots, 3 super homing shots will be added in that jump from place to place, are much bigger, and do a lot more damage. Level 5, '8' Powerful blast radius homing shots, and the power ups get stronger again, and can stack a third time, the third of which releases a total of 6 homing shots, 3 power homing shots, and a huge mass of green energy that does massive damage. It takes luck to get the third one in time though, hence why it's so powerful. Bombs can activate the power ups.
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Well I had quite a bit of fun with this game =3 I thought i might add info for once since i've seen a few people do it before =3 In this case it'd be on the weapons and their upgrades. Of course i won't waste time detailing the basic effect of the weapon XD i mean if you play for evena minute you can find that out.
Lancer: Level 1 is obvious, it has a piercing effect. level 2 Shoots faster and does a little more damage, level 3 shoots a little faster and has a burning/slowing effect on enemies hit. level 4 is a 'beam' of constant damage with the same effects as before with greater damage. Level 5 is an even bigger beam.
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You've gone through this much effort to have key features out.
1: Enemies do NOT have any sort of good AI. They do not go after me when they spawn, regardless of mode.
2: Not killed instantly when they are hit. If it is some chain link kind of thing, like a centipede that is acceptable but this is not.
3: Clunky menus. I do not know where I am going, the cog is for settings not upgrades.
3/5, you brought out a game.
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Bluffman, if you made a full length game of this, more levels, more upgrades and harder challenges I would definatly buy the game. All round a great game, also the upgrades completely took me by surprised and I went a little mad with power with final upgraded Homing when i found out a neat trick. Not spoiling for the rest of you, figure it out ;)
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I love all the different aspects of each weapon as they are upgraded, and it's all a surprise, with no description. For example, each weapon starts as a basic weapon, but then the MG spawns bubbles, lancer ignites, homing gives explosive circles...... Great game 5/5
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If there's one thing I like then its challenging games and fun gameplay. 5/5 and Favorited, this is a absolutely phenomenal game!
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posibly the best shooter upgrade epic game ive ever played in my life maybe out of oh off the top of my head hundreds this is definitly the best great job
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btw don't take me as racist but after i readed that your from japan i had urge to say banzai when i was shooting mobs of enemies:D and yes, i know that banzai means hurray
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I like the fact that you just start shooting mindlessly after 5 second "tutorial". Not the kinda of "target this area and click right side of mouse to shoot". good job
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This game is amazing but I was really disapointed at the lack of a boss, a boss with arms to a weakness of fire, plasma (homing) weakness to head, weakness of water to body, and weakness of lightning at legs, or something like that.
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I'd suggest adding a crosshair, sometimes it's hard to see where are you pointing at.. while everything explodes and shines
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Clean, crisp, classy game play - proper mouse-killer. Sorry I didn't listen to the music I had "The Specials - Enjoy yourself" on at the time. (Recorded live in Japan, nice coincidence).
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I really like Japan style shooters. I haven't played those for many years. And this is excellent comeback for me. Great job! Relaxing music, colorful, awesome upgrades with various unexpected side effects and much more. Definitely top game of this week maybe even month. BTW I didn't experienced any bugs. Keep up the good work. :)
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Awesome game! Nice tune. Cool graphics and loads of fun.
Two things though: 1. Could u make save slots? My progress was erased when i accidently hit "new game". 2. Make the mouse cursor disappear while fighting so that i only have the blue line for aiming or at least replace it with crosshairs.
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Very nice use of circles and straight edges.
Color scheme is excellent.
My only problem is that difficulty only changes how many hits you can take before dying. It doesn't make you stronger or weaker.