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I buy grenades, then click restart round, and they are used up (read as "magic"). How is this game front page material?
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Not managing to beat the final boss, but having fun re-doing the rest of the game over and over..... Hate how two-handers can't shoot backwards...
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Not being able to see the fight before an attempt, no slow motion and not being able to cancel out a shot when you realize you made a mistake really takes away from this otherwise fun game.
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its a good game but there some probelms.. like the time lines gets mixed up so some times you cant get the right time to shoot like at the first boss i need to go to the same place 5 times and shoot but the time lines get mixed up so i cant hit it...
but its an OK game maybe after a few updates it will be alot better.
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lack of ability to edit actions you've already gone through and not being able to see what everything does before you start are major problems. Minor ones would be the inability to se what time path you're setting the action for.
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It's a great concept hamstrung by the fact that trying to hit moving targets is nigh impossible without way too many playthroughs of the same level.
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AWESOME GAME!!! Still can't beat the 3rd boss... Possibly last boss? I'll never know. I'm too frustrated to continue. :D
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All of his other games are awesome, but this in comparison isn't near as good. You should be able to predict enemies moves a .50 secs so you have a little idea of where they would be.
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Absolutely loved the idea... Even though the guess work is kind of ridiculous, the guessing is reduced by looking at the timer... Could be better, but absolutely not a bad idea at all. Honestly i was stunned to see how dope this game was...
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i dont have enough ammo to beat the last boss...
probly cause im using peircing pistol and uzi, but i spent some coins on grenades and now its pretty much impossible to beat the last boss.
3/5 cos it was kinda kool first few lvls
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Why is that the grenades are considered two handed weapons? I mean sure you use two hands to pull the pin but it's not like you use two hands to throw the thing!
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I don't like how you don't know how or where the enemy's going to move until you're already shooting at them. By that time, it's too late to change your course. For example, the final boss level: I have trouble timing it right so I don't get shot when running underneath the platforms. I suggest you change it so while I'm in the premeditation stage, I can see how he'll be moving as I move. Other than that, great game.
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Nice concept, with having to plan out your moves. Bosses suck. There is no way to beat the boss on the first try, becasue you don't show the animation it goes thru.
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Level two just increases the difficulty way too much. There needs to be some sort of a prediction element for which way the characters are going to move and how fast.
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Two-handed weapons being shootable forward only is annoying. If I place a node but I'm facing the wrong direction, I can't just ESC cancel--I have to shoot someplace random, click the node, and then click cancel. Also, it doesn't say which way you're facing, so if you're guess wrong by a few seconds, you have to do this repeatedly.