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14 - Written on the wall, hard to miss: 936
13 - Look through the second window and to the left: 825
12 - The columns are the numbers: 184
11 - After the second switchback, turn around and look up. You'll see a pentagon, triangle, and square: 534
10 - The yellow shapes on the roof: 714
9 - The bumps in each part of the hallway: 648
8 - Count the number of steps in each set of stairs from left to right: 864
7 - Look down from the top: 721
6 - Each wall has a grid of windows. Each filled-in window corresponds to the number you push on the keypad: 346
5 - The path that you're walking in is the number: 411
4 - Rearrange the letters on the balls: 014
3 - (Not sure if this is the intended solution, but...) You start out walking on a big number one. You walk through a 0 to get inside the 1 block: 101
2 - Walk into the corner that is on the left from where you drop down. The blocks form the code: 741
1 - Written on a green block on the bottom level: 906
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really good game. some puzzles are quite hard to see. a bit disappointed by the last lock though :( anyways good game keep it up!
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I got sea-sick at 6 locks left. That hasn't happened since Wolfenstein 3D (no not the new one). Controls could use improvement.
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Tip: Give it a context :D like "you are the best robber and you are sneaking into different buildings to steal really expensive things"... or that "you are an secret - agent - spy"... :P cause it really simple otherwise. (+if you agree)
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who here thought in the final lock that the colors were the key code and counted the number of times each color came up or something similar until you found the code on the wall?
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Wait, people think this is sensitive? Must not be mouse and board FPSers. Sensitivity is fine, WAY too slow, but tolerable. What I hate is the lack of inverse controls. Makes every Unity game a flippin' chore to play.
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Nice little game, not to taxing on the brain :-). If the controls were sorted out I think this could be a really interesting game with some development of the idea. The only thing I don't like about this type of game is becoming stuck and therefore unable to progress even though later puzzles may be possible, perhaps have a time out on the door so that it unlocks after 5 minutes even if the user doesn't enter the code.
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@ TheDarkMuse: The mouse problem is not a Unity problem, there are many Unity games that properly hide the mouse cursor. It's only common in games where the developers fail to implement it. Please get it right before telling people not to criticize. It's good to see that the developer saw the comments asking for that to be done, but he hasn't fully addressed that yet. Right now the mouse still isn't locked to the game, it's merely hidden while over the game window but still visible when outside the game. It needs to be locked so that we don't accidentally click outside the game and lose the game window's focus. Here's hoping this gets done.
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simple .. yet amazing .. the simple gameplay is good , and challenging puzzles are amazing .. but more challenging would make it better , the 3d experience is also great , Marked as a favorite
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The last puzzle made me facepalm. I totally spent the time counting the lights on each color and counting the colors on each elevation before hitting the bottom.
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Just for reference, the mouse problem is a common Unity problem, not the game maker's. Doesn't make it any better, but don't criticize him for it.
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Not difficult but look at the designer's other games, it is very similar a fun diversion for a little while without too much frustration for casual players. Environmental hints were very clever, I thought last level was funny since I looked at everything else. Mouse was annoying.
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I advise that the mouse should be lock and the mouse speed be the same Vertically and Horizontally. Very hard and unpleasant to play :(
Nice though.
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Hmm, over all, good puzzles but my one main hate is the lighting. In the end if you look to the right of the Bontegames logo, you will see a building in the corner of the sun, you will notice that it's lighting is at the opposite corner when that corner should be shade. So overall a good 4/5.
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i loved the game, although i think i must request that on behalf of the entire human race... you never design real buildings... i'm still a little confused.
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the mouse sensitivity is way too high for me, i try and look right and then im looking behind me and i just cant control it and then when the cursor goes off screen it kinda makes the veiw spaz when it comes back in, quite the headache :( dissapointing
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i cant klick the 3 buttom in the first level...
and sometimes other numbers too... please fix that, if the problem is in the game.
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Nice attempt at fixing it, but it's not enough to hide it on the game screen, it shouldn't move outside it at all until you hit esc/similar.