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Motion sickness was caused due to the fact the nausea is caused by the confused senses: Motion with eyes, stillness with ears. This makes your stomach contract weird thus making nausea.
Make a better "14 locks 2".
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It took me forever to find the last one when I first played. I think the premise is *spoiler alert* that when you reach it you're ready for a tough one, so the simple answer waiting there throws you off. I spent hours counting the colored blocks before I found the code.
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what is the code for the door that has the walls with holes in it? i do not understand that code and it does not remind me of any numbers. but i know theres three of the swis-cheese walls -.- pls tell äöüõž
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As others have said, the mouse cursor should be locked. Also lock #14 was a bit of a letdown. Some of the others were fun though :)
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It was a nice demo for this 3d software, but its not very good content wise. I look forward to this software put to good use in a real game. 3/5
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Good, but. Lock mouse, improve movement and make turning/looking up/down speed equal. Currently, moving mouse in a 45 degree angle makes you spin around five times before you see any difference in the angle.
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Room three, i looked up and down all the pillars and saw nothing, then I stood back and looked at all of them together and got it. Great game.
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It was, as a puzzle, very good. But, while I don't mind the mouse much because I could still look around, I have to agree with other comments and say it wasn't very professional. I also hated the acceleration instead of plain velocity, going up slopes or up stairs was very hard, and the jumping was glitchy too, I kept jumping backwards... 4/5 :D
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I have to agree with most people here: the lack of a cursor lock makes it rather distracting seeing your cursor peek out of the game's borders. Moreover, I think you used 1 and 7 a bit too much; give the other numbers some love! However, since this is your first time playing around with Unity 3D, I'll give it a fairer rating. 3/5
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Very fun and interesting little game. It's difficult enough to bend your brain, but not so hard that is makes you feel like an idiot when you eventually find the solution. I'm looking forward to more games like this, with some slightly better graphics.
Personally, try to lessen the amount of bright colours. Don't make the game dark, but try to not make it look like a maze of a clowns face when you're completing the game.
Overall, a very fun game. Expecting a sequel, with, hopefully, slightly harder challenges. Good luck!
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Nice puzzles, but I got to lvl5 or 6 and then got a motion sickness and nearly throw up. If more and more games will be made in 3D I will soon have to stop playing...
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Do all Unity games inspire motion sickness like this one did? Puzzles are much harder to solve when you're simultaneously battling nausea.
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@HonoredMule
The only time you need to click in this game is when you're at the locks, and you can't look around then anyway :/
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As with almost every unity player game, I have no invert mouse and the tiniest mouse movement produces dozens of full turns. Plus the pointer needs to be bound inside the game area. Otherwise, you just keep clicking outside the game and losing focus.
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Turning controls too oversensitive. I don't like moving my mouse an inch and I turn around 360 degrees. I can turn around 4 times before my mouse cursor goes from one edge of the screen (not just the game window, the entire SCREEN) to the other. And then he just keeps turning even when my cursor's at the other end of the screen. Needs to be bounded within the game box.