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As with almost every unity player game, I have no invert mouse and the tiniest mouse movement produces dozens of full turns. Plus the pointer needs to be bound inside the game area. Otherwise, you just keep clicking outside the game and losing focus.
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Turning controls too oversensitive. I don't like moving my mouse an inch and I turn around 360 degrees. I can turn around 4 times before my mouse cursor goes from one edge of the screen (not just the game window, the entire SCREEN) to the other. And then he just keeps turning even when my cursor's at the other end of the screen. Needs to be bounded within the game box.
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This was a really fun puzzle game! All my friends hate them because they don't like to think or look up how to do the puzzles then go "yeah that game sucked" without ever thinking!!!!!!!!!
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Room 3 was a bit tricky at first, but then i took a closer look at the columns. This game is puzzling in a fresh, new way. Unlike any other games, it's challenging with a an easy intention. More puzzle games like this one would be a nice complement to Kongregate, considering it's already amazing. 5/5
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sucks if you can go through all those 14 locked doors and after that you still cant escape because THERE IS NO DOOR IN THE FCKING WALLS!
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I first thought 6locks was a clever play with lights, as the holes project something on the entrance wall that could be interpreted as 793 or 397, but no, it's just 3 plates plainly showing a facsimile of the keypad (including *0#)
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thing i hate about unity is that i have a HUGE screan for my computer. and that means that it is overly sensitive. not that its your fult i just hope that unity fixes this
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I wanted to go backwards through it all when I got to the end, darn you no keypad on back of last door of the game that belongs to bartbonte why did you do this to ME!!!!!
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Unity 3D plugin??? wtf??? I am using Linux and there's no Unity3D plugin for Chrome/Linux. What's the point of making a nonplayable game?
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The cursor lock was a big problem. I didn't really like how there was only one game mechanic. It really took away from the fun of the game that the only mechanic in the game was like a 3D game of I spy.
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The mouse sensitivity needs to be worked on. Possibly add an option to increase/decrease the sensitivity as well as invert controls.
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I personally thought the game was glorious. It was the perfect difficulty that let anybody enjoy it. The mouse problem was annoying but it wasn't too big a problem if you spun the screen once or twice when reentering it... 5/5
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Fun to play,5/5. It's not very hard,but it's also not frustrating. I'd like to see another 14 locks game with harder rooms maybe? I'm sure a lot of people who played this would say that. My favourite room is the one that you have to look at those giant sticks from the right place. The one that you have to go all the way up to see the answer was a good idea too. Anyway,good work! And sorry for my English,It's not my native language. :)