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Fun to play,5/5. It's not very hard,but it's also not frustrating. I'd like to see another 14 locks game with harder rooms maybe? I'm sure a lot of people who played this would say that. My favourite room is the one that you have to look at those giant sticks from the right place. The one that you have to go all the way up to see the answer was a good idea too. Anyway,good work! And sorry for my English,It's not my native language. :)
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Video walkthrough: http://www.youtube.com/watch?v=dCYn8G5stvY - shows you each room, how you're supposed to find out each code, and the code for each room.
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PLz dont keep reading when the game ends cause when it passes too much time at the end a horror face appears
rate up so all can see this.
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If the cursor should be locked there should also be a pause screen if there not a pause screen it would be pretty hard to get out of the game :P
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fun little game, just echoing the same issues as others needs the cursor locked within the game screen and a bit more difficulty. Some of the codes were cleverly done while others were 'congrats you are not blind'. Also the code entry needs tweaking, it 'verifies' the last three keys pressed so 5345 (when the code is 345) opens the door instead of 534 'fail' 345 'open'
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Interesting, albeit dead easy. I'll add a few suggestions (read: things that annoyed me), as a long-time FPS player:
- Make the mouse sensitivity adjustable.
- Make the him...her...err...IT move faster. Solving the levels was easy. Waiting for the character to crawl from one end to another was not. Better yet - add a RUN or SLOWDOWN key (typically Shift or Caps Lock), so the speed can be chosen by the player.
- Remove or decrease the movement after the keyboard key is released. The "slippery" movement makes you think you are on ice or something, and that unnecessarily complicates moving around.
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having an issue with the room with the zebra floor and the stairs.. i think i know the numbers.. but i tried all kinds of combination of those numbers, 357? can someone message me the answer? i'm confused, or wrong.
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cant play this because when i press nothing i move always to the left. if i press arrows i can change direction but cant stop walking...
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"easter egg" when you complete the last corridor you get outside. wait for the credits to end, when it says "bye bye" then you can go outside, wait a moment and it will cheer to you and the credits will start from beginning.
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Fantastic game. 3D environment and controls were great. This kind of mouse control is intuitive and closer to real life, allowing you to make sudden large movements. Another Bonte Game for the thinking person. Well done. 5 stars from me.
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Not bad. Great idea. A little to easy though. The one had I trouble with was the purple room. Didnt see the 3rd number >_<.
The only other thing I didnt like was the fact that the mouse was able to leave the game screen, in fact it was the only way to really play was by having the mouse all over the web page and not just in the game screen.
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I wish the mouse could be inverted. I have always played this way and would like that option when playing games like this.
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Awesome game and you made me work for completion. My favorite level was the perspective one, i turned and bam there is the code. nice game.
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The puzzles are good, but the execution is disappointing. First, the mouse MUST MUST MUST be locked. Next, the control needs to be smoother, and the mouse sensitivity adjusted (or adjustable). Last, I'd like to be able to use my physical number pad for the doors.
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At most 3/5; the lack of a basic locked mouse as well as the plainness of the game kinda shows a lack of effort. While the puzzles were easy and simple, the game felt.... empty. It lacks the creativity and depth alot of other developers have put into their 5/5 games, in comparison this is like a 2. If not for the 3D web player, ratings would not have been as high.
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Lock the mouse to the game. Mouse sensitivity is WAY too high. You move around like you are on glass. Lacks VERY basic stuff, like ANYTHING moving when you press a key on the numberpad... Try harder next time
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Some of the levels made my cursor go allllllll the way to the side of the screen and not want to go any further... it was mildy annoying. Also, the last level drove me crazy O_o I was counting lights, tiers, trying to visulaize the tiers from above, below, and other angles.... and then dissappointment. So easy to miss =/
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I don't know if anyone said this or not yet but when I try to walk up something like stairs I get stuck if I stop and have to gain momentum to get up them. This was a hassle to me.
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Was having a good time until the wooz factor kicked in (checkerboard on next to last lock made me seasick for real.) Clever, short, great retro look - would kick in an extra star for a save function - not playing the whole game straight thru might have helped with the wooz.
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Pretty good! I like the vibrant and polished environment, and the puzzles were creative. All it really needs is more object interactivity. 4/5
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Easter Egg: Stay a few minutes after the "credits" roll, and the sky goes dusky, like the sun is setting, and some shadows appear on the blocks. 3/5. It's a bit too easy, and the controlls were a bit off. Not bad, but not great. If you could improve on the same concept--maybe make new puzzles, add more levels, and work on the camera--this could become a great game.
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nevets77..if it is the level with the three sets of stairs count the steps in each staircase from left to right...i thought that one as the easiest one