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I like this game there should be more games like this.
And seeing that this is his first game using unity he made a really good game.
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CODE
- 14 to go; 936
- 13 to go; 825
- 12 to go; 184
- 11 to go; 534
- 10 to go; 714
- 9 to go; 648
- 8 to go; 864
- 7 to go; 721
- 6 to go; 346
- 5 to go; 411
- 4 to go; 014
- 3 to go; 101
- 2 to go; 741
- 1 to go; 906
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Walkthrough: 14 locks left)936(on a wall) 13)825(through window) 12)184(Shape of pillars) 11)534(number of sides of the shapes, on wall) 10)714(numbers on ceiling in reverse) 9)648(count the bumps) 8)864(count the stairs on each set) 7)721(go to the top of the room and you will see the number spelled out) 6)346(see which hole is missing) 5)411(hollowed out numbers) 4)014(unscramble the letters on the balls) 3)101(platform, opening to keypad, number carved out for keypad to fit) 2)741(look at the right angle to see the numbers) 1)906(hidden)
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I wish the mouse was equally sensitive horizontally and vertically, and that the horizontal sensitivity wasn't so massive. That and that the cursor is locked in the game screen as you're playing, then you can just make it so if you press a button, it's unlocked until you click the screen again.
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@amasterchief117 : look at the "pillars" in the room, they represent numbers (stand against a wall and you should see the shape of the number)
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Hiding the mouse in-game is not enough. It needs to be "locked".
Mouse sensitivity is too high, maybe adjusting it a little bit lower.
Still, a very good game 4/5.
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Interesting game, but it's not difficult enough and as people have mentioned the cursor not being locked is frustrating. That said, I appreciate this for what it is: a stepping stone for Bart to learn Unity so he can make some amazing interactive experiences in the future. 4/5 but has potential for a 5.
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The last lvl.... Really??? It was a very fu game, 4/5 for the not-so-good cursor looking, but come on, the last lvl is just... oh doesn't matter.
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so freakin good! the graphics brought back memories of computer games as a kid, the levels were all unique. if the mouse gives you trouble past the first 2 levels ur an idiot. i loved it and busted up laughing on the last one
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Thanks for the feedback! I have uploaded a new version that hides the mouse cursor on the game, by popular demand :) Cheers!
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Not sure why 6 is tough for so many, I got it almost instantly.
Also, I'm leaving this game at a 3/5 until something is done about the camera...It is really discouraging me from continuing! :(
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awesome game, not that hard though, hardest one i found is six (its easyer than you think) controled ok could be better but ive only had this mcuh fun walking around and opening doors in a few other games good job 5/5
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Feels like I'm crawling on the floor, and a 'neutral' mouse position has me starting at the ceiling. Not comfortable.
But, good puzzles, and otherwise good game.
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This reminds me of early 3D programs. Simple and a bit easy, but mildly entertaining. Would enjoy seeing something built from this design that's more in depth and challenging, and perhaps with redone camera control.
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You know when you are little and your uncle brought you those crappy metal loops that you take your time solving? Now it's in 3D!!!