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Really neat concept! I agree that the controls could be refined a little. However, excellent job of embedding the codes covertly & creatively. 4/5 :D
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what is the code for the door that has the walls with holes in it? i do not understand that code and it does not remind me of any numbers. but i know theres three of the swis-cheese walls -.- pls tell äöüõž
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Very good 4/5 could of got one more for the mouse lock and maybe need full screen although some of the puzzles are very good.
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Ahem... is there a 14 Locks 2? If there isn't there NEEDS to be. Like... after reaching the end of the game make it so that there are 14 MORE that have to be opened or something.
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I don't know if anyone said this or not yet but when I try to walk up something like stairs I get stuck if I stop and have to gain momentum to get up them. This was a hassle to me.
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I enjoyed, it a few puzzles stumped me for a while, but I didn't resort to the walkthrough. The last level might disappoint some, but I found it funny. I was thinking about every detail of 3D shape and color and wondering if I was going to be able to figure it out until I reached the bottom.
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cool game, not too hard but not too easy. the only one i had trouble with was where the door was inside the giant 1. i couldn't find the code for the life of me, but assumed the circle shaped door had soemthing to do with it, and i opened it by randomly typing 1's and 0's lol.
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Very simple puzzles, as a first try at a 3D game though you did very well, although it still feels more like a framework for a game. If you end up doing another one similar to this; make the numbers a little harder to figure out, make it a little more interactive then just popping door codes in, add some enemies to put the scare of death in the player!
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cool game, some levels are hard, some are easy, the last one made me laugh, and the "2 locks left" one was very creative (but easy, meh)
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Not difficult but look at the designer's other games, it is very similar a fun diversion for a little while without too much frustration for casual players. Environmental hints were very clever, I thought last level was funny since I looked at everything else. Mouse was annoying.
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I like this game there should be more games like this.
And seeing that this is his first game using unity he made a really good game.
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Hiding the mouse in-game is not enough. It needs to be "locked".
Mouse sensitivity is too high, maybe adjusting it a little bit lower.
Still, a very good game 4/5.
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Not sure why 6 is tough for so many, I got it almost instantly.
Also, I'm leaving this game at a 3/5 until something is done about the camera...It is really discouraging me from continuing! :(
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Dealing with this game while using a 4000DPI mouse is a pain... But I managed. Hated having my mouse all the way on my other monitor while playing. Also, the last level was kind of lame, although I assume it was a trick, you make you think really hard and then go, "Oh, there's the answer, just like level 1 and 2."