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Not a nice difficulty curve. Way too easy up until level 29. Mostly even blatantly obvious. And when you’re stuck, you’re completely stuck. There should be some in-between, and that should be most of the game.
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Having GHCi (Haskell) available really helps with those calculation ones.
Like: map (chr . (+64)) [5,19,3,1,16,5] = "ESCAPE"
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Ah, based on the font used or the circles or something, I knew it was the same maker as Factory Balls and Sugar, Sugar. :)
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It could be much worse, imagine: “you have clicked randomly and or frantically more than 40⁴⁰ times on this game, start again…”
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For those stuck on 35, hit the button that corresponds to the first letter of each number up to ten. IE 1 - O, 2 - T, 3 - T, etc.
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Level 29=> 0-2-0 or 0-3-0 or 0-4-0
Level 30: Click the second button once then the upper button once, then click the second button twice, then the upper button once. In "ESCAPE" E is on position 1 and 6, so you press the second button 1 time, then the upper button so that the first "E" will color. Then, press the second button 2 times (S is on the second position), then the upper button to color.
Level 31: Right-left, then up-left-left
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5 stumped me for a few seconds, and 16 was cute, otherwise blasted through it like a bad fish sandwich through... er, what were we talking about?
there isn't really any logic to them, just "guess the trick!"
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Do people not know how to use a search engine for a walkthrough? It's amazing how anyone even knows how to play a game.