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To Mastergamer987: of course it's the last place you look, why would you keep on looking for the key after you've found it?
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Finally... that last level was evil. But once you got into such a spot where the ball bounced straight between the top and bottom block, all you had to do was sit back and wait until the bounce meter counted down to zero.
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25 you need to hit 99 times again and again and if your hand slipped or something you'll just go back at 99 and start over again. that really sucks.
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Giving it a three... the first half were great, but some of the levels, namely 22 and 25, I just felt like I was being trolled on.
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It feels weird leaving critique for a nearly ten year old game, but here goes. Even this far back, your puzzle design was pretty great, but I'm very glad that you don't do timing related puzzles anymore. Several of the levels in this one are borderline impossible using a laptop touchpad.
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Level 25 so hard! When i see 10..9...8... i feel really i am sweating and and feel hot huh, so crazy. I didn't understand lvl 14 but i end it and lvl 19 so i look for some tips :P
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I managed to lock the ball in place between the upper and lower paddles, but I am using a trackball-mouse and my hand was on it as it happened. I was holding my breath while waiting 40 bounces so as not to move my fingers.
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It sucks that i can never complete this on my computer, i have a one click mouse.. i guess the only way is to play on another computer or buy a two click mouse. Anyways very good game
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Yeah, several levels are frustrating and quite unlike an expected Bonte games. Just remember though, everybody starts somewhere; of the 42 games he's made thus far, this was only the 5th or so. As we've seen in past years, Bonte's games have not only improved, but become among the pinnacle of these kind. :D
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Hey you know Bonte Games? You know, much-beloved Bonte Games, who make laptop-friendly, low-stakes puzzle games about colorful balls and cute animals?
What if we made a new Bonte game...
but this time we make all the puzzles INCREDIBLY FRUSTRATING?
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lol last level I just put my bouncer by the wall a little bit off and then moved the wall bouncer in the middle and did it over again until I got it to go from top to bottom over and over.
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Jep is correct. After all of the bad things I read about 25 I was expecting a challenge. It's basic arknoid/break-out bouncing. Control the angle and it's fine. Or learn about angles if you're unfamiliar with those games (but you've played them level 6 and 21).
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I love all your games, but the pong levels make this unplayable for me. I'm 62, and no longer have the dexterity of a 14-year-old, and having to restart after a single miss is very frustrating. This was hard enough on the first pong level (I would usually get about 90% of the walls eliminated before I fumbled the ball), but on the second one, I rarely get two or three panels lit up before I slip and have to restart. As another person commented, I love your puzzles, but they should be about thinking, not about how quickly and accurately you can fling your mouse.
Also, I had planned to put the game aside and try again to resume it later, when I was calmer and more willing to beat my head against the wall again, but the lack of a save feature makes this impossible. Being able to play all the levels in one sitting (as in all the ball-coloring games) makes a save feature unnecessary, but if that's not possible or practical, the lack of a save feature is a deal-breaker.
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For those struggling with the rope: In chrome you need to click once on the blue before you can click on the rope again.
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There's a sweet spot in level 25 where you can release the ball and just let it bounce 99 times without moving the mouse again. Much easier than trying to catch it.
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If i had the time, i would quote AM`s famous speech on the word hate, but i already wasted enough of my life dealing with this game so im not gonna do that.
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ok wow. some puzzles are cool and all but some of these fast reactionlevels like 22 and the pong ones are terrible and frustrating. low star rating given