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This game does not translate well to a computer. It was designed for touch. Which makes this badge way harder than it should be. Either Bart needs to make computer friendly versions, or Kong needs to lower the constraints on the badges for Bart Bonte games.
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Shorts and reasonably fun - right up until the final level which took fun outside, beat it to a bloody pulp, then forcibly dressed it as a penguin and told it to waddle down the high street or it'd be beaten to a bloody pulp a second time
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Atypically frustrating and unforgiving for a Bonte game. For the last level, ignore the sides and focus on trying to control the ball in the center of the screen between the top and bottom paddles.
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Last level - bouncing down from 99 - there is a sweet spot, where the ball just bounces between the top and bottom paddles - find that after maybe ten bounces, and you can sit back and watch the number count down.
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that moment you almost lost the ball at 3, breathe a sigh of relief as you catch 2, and realsie the ball left the playfield at 1...
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The stupid delay at 13 makes me feel like I would like to beat up the person and smash his face who chooses this prehistorical game for daily kong
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Tip for 25: set the top/bottom platforms on first full dark strip and the left platform exactly in the middle. Click, sit back and enjoy that straight, vertical line counting down.
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If I would like to play pong I would have played a pong game! I would like to give this game -5 Stars. It seems like this developer just hates his players!
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This and the second game are hell for people on laptop. At least the third is different and relies on puzzles as it SHOULD.
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There's a sweet spot in level 25 where you can release the ball and just let it bounce 99 times without moving the mouse again. Much easier than trying to catch it.
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Pretty good game, 4/5 Stars from me. The four main issues are that: 1) There is no menu select to do stages you've beaten again without starting from the beginning. 2) There is no time challenge for beating stages or beating them all in a row. 3) The bouncing ball level where you have to click all the circles to turn them white as the bouncing ball rotates is annoying. 4) The last stage is just a grind.
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If i had the time, i would quote AM`s famous speech on the word hate, but i already wasted enough of my life dealing with this game so im not gonna do that.
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ok wow. some puzzles are cool and all but some of these fast reactionlevels like 22 and the pong ones are terrible and frustrating. low star rating given
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Well for this one, the rating *SIGNIFICANTLY* changed. I have had enough of bad pong, there are great pong games here (e.g. Pwong 2) so no need to frustrate own player base by forcing shoddy pong-like "puzzles" that are virtually impossible without mouse. Now go on crazy with down voting this remark.
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Its possible to find the perfect spot for level 25. try to position so that the starting ball bounces once on the side and then comes back to the middle on the other side. When done so it will just continue to bounce without going to either side
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very, very touchpad unfriendly... actually, more like touchpad hostile, in all honesty. bloody near quit on 25. i swear i must have luck on my side today. ftr, Level 14 is confusing: fortunately, gamer's rage makes you want to shake things in apoplectic rage. for once, it helped.
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The trick to level 25 is the paddle depending on were the ball hits the paddle changes the direction. for example if the ball lands on the right side of the paddle it goes right so left is left middle is middle. the answer is get it in the middle and don't move the mouse then wait till you win.
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Last level was stupid both in design and logic. Luckily the stupid logic was in my favor and I managed to get the ball bouncing straight up and down after a few moves and just had to keep still until it was finished. The breakout games had bad physics.
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This was honestly mega frustrating. I have issues with my wrists and the T.V. levels were mega cheap. Some of the levels were really fun but the T.V. levels are pretty much unfair for people with disabilities/slow reflexes. This took the fun away from this game for me, and it's a shame as the other levels were really fun :(
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@unknownada Those games got badged so that they could be used for this week's Kongpanion! @Everyone struggling with 25: As long as you make sure it doesn't ever touch the left or right side, it shouldn't be too difficult. Where you hit it with the paddle determines its direction, so try to hit it with the middle unless you have to move it away from an edge.
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I'm sorry, I was under the impression that this was a puzzle game -- not some twitch-reflex skill game that a carnival would've called unfair.
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Some of these were clever, some area easy to be cheap with. Like the TV one where you can right click the menu as soon as a TV turns on. The rest were a damn annoying waste of time.