Under rating threshold (hideshow)
That last one is pretty easy. If you want some tips here, first, mute the music, but not the boop sounds because those are rhythmic, keep your eye on the ball, and also try to avoid using the sides and try to find the right spot so the ball only goes up and down.
Under rating threshold (hideshow)
Never ever go back to the main menu, do level 1, and go back again to the main menu.
P.S. Balancing the paddles is easy... Some of my friends ask me to balance them for them, and it takes me 3 tries.
Under rating threshold (hideshow)
Congratulations! You just won the Me and the Badge and 15 points!
Me and the (completed)
Me and the (completed)
Game completed – You can continue your game to earn this badge if you've already finished it.
Under rating threshold (hideshow)
Also, the pong game was a bit jarring. I like pong, but I don't get why it's in this game. And the last level seriously made me blink. Bouncing a ball back and forth 100 times with no farther explanation isn't exactly what I enjoy doing in my spare time.
Just in case someone says 'If you don't like it, don't play it!' I assume the person who made this game wants to make games which as many people enjoy as possible. So I'm just trying to contribute. I'm not complaining that this person wasted my time by making me play this game, since I chose to play it myself... xD
tl;dr rating: 1.5/5
Under rating threshold (hideshow)
Okay, constructive critisism coming up:
This game... isn't very good. To me it seems like the person who made this just had an idea and went with it, without considering whether or not the player would actually enjoy it.
For the most part, this game was just 'click here, now here, now here, okay you win!' I realize ALL point-and-click games are basically like that, but in most of those games you actually feel like you have a reason to click where you click. Here it's just... Game start! Oh a pengiun (bird... thing... whatever)! Click. Another one! Click. Next level. A ball! Click.
On the levels where you actually had to figure out what it is you're supposed to be doing, it's painfully obvious exactly what you're supposed to do. It should have been more difficult, and then maybe you could have provided some sort of hints, just to maintain contact with the player. That might somewhat help to mitigate the whole 'Why am I playing this again?' feeling.