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When the neighbor comes to borrow sugar, I'm going to ask what color he wants. "It'll just be a moment as I do some lines..."
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I've liked all of these games a lot. Definitely super addictive.
...but three games in and still no speed up button? Come on, man.
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"One spoonful of orange sugar, please."
*proceeds to pour fifteen tons of blue sugar lightly diluted with a sprinkle of orange*
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Dear BonyteGames, please listen to your players, get them the tools they want to get them satisfied in the form of your game. Please add a fast-forward button and a straight line tool, the curves we draw are hideous and sometimes don't work at all in your levels. Please, take care of our needs and get your development on. -Sincerely one of your players.
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Does ayone else get a bunch of sugar on the screen and push the gravity button a whole bunch of times and play music in your head and remix it every time you change the gravity.
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The only real nuisance to the game is when you don't draw your line perfectly straight, and the sugar just clumps up along it. Make the game recognize lines as 'smoother' maybe.
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Two Coworkers talking at the coffee maker...
1.) That's an interesting device there? What's it called?
2.) It's a teleporter, it can send anything, anywhere!
1.) Do you think it can pour me a cup of sugar?
2.) Probably...
1.) Sweet, let's test it > Thus Level 7 was born!
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Wait, how did I not notice that it's the same genius that made sugar sugar and the colors series, He's actually way past cool, he's an absolute legend!
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me: ive been waiting forever!!
cup: only 3 sugar left
comma: i dont have anymore sugar sorry :(
me: FFUUUUUUUUUUUUUUUUUU!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Constant issues with the Quality setting of the player determining whether or not sugar can pass through the filters, enter the cups, and even pass through solid lines. Needs more work.
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What is particularly frustrating about this iteration of sugar sugar is that the developer has completely ignored the thousands and thousands of comments suggesting a FF button (and other useful ideas) from the first game, and it is difficult to see what is new about this game other than the level design. So 2/5 from me.
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Loved the first and this is equally as much fun. I think I would have liked to have seen some kind of scoring system rather than just passing/failing a level though. A system that rewards efficient/speedy solutions based upon wasted sugar, how long it took to complete.... Maybe even being a little strict with the sugar, say, 120% of the amount you actually need.... Trying to 'perfect' a level with an obscene score would add so much repay value...
4/5