Comments for Monsters TD

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sake

Mar. 16, 2012

Under rating threshold (show) :D I would like to contribute to this game too. how about a "sandbox mode"

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(2)

Falcon86866

Mar. 16, 2012

Under rating threshold (show) Nice change of pace to TD and I really enjoy the look of it. Great job!

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(2)

trolling4lols

Mar. 10, 2012

Under rating threshold (show) just an idea if i skip to next wave with like 10 seconds left it should be transfred into money just adds a lil help i dunno if its a good idea

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(2)

Boffo

Mar. 10, 2012

Under rating threshold (show) hehehe I was just about to post exactly what Hokvens said about crit tower and level 1 blues. make sure you put up a base red/brown tower next the entrance to pop the purple mobs and when large waves of dark blues come , have 'stop' ready. The rest of the towers are a joke.

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(2)

Strausss

Mar. 9, 2012

Under rating threshold (show) bug fix required: 'they will not pass', ' adrenaline', and 'beam master' awards are positioned wrongly. i got my beam master award when i used gain for 15th time. not critical though :D @dukduk you can use 'stop' to beat them.

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dukduk

Mar. 9, 2012

Under rating threshold (show) ok. i love this game, this last level is insane though. not overly difficult.. but.. wave 21 with the giant purple slugs? there's always at least one that just stays invisible and is pretty much impossible to defeat since it just slips through everything, goodbye perfect game i worked so hard for. i know it's probably not a bug but geez, that's like the most gut-wrenching thing in the world.

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(2)

duckdon

Mar. 8, 2012

Under rating threshold (show) oh forget it

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(2)

kaiwoklaw

Mar. 7, 2012

Under rating threshold (show) I perfected every level until Big Daddy, tried 4 times and still cant live. Please either nerf the waves or allow a skill reset so I can try the board with the money boosts instead of all the tower ones.

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(2)

Boffo

Mar. 7, 2012

Under rating threshold (show) I'll echo the comments about the speed at which updates are refining this game, bravo~! That said the main issue I have is centered around range. The spacing of the tracks and limited placing of towers mean that the limited ranges of anything other than the brown base and blue slow are crippling to the point of near disuse. That one loses range from the base brown tower to anything other than the missile launcher means that even those critical towers are crippled until you can invest in upgrading them... no upgrade should ever cripple overall value like lowering of range does here. That said, red fire base is of limited value because never will its range allow it to track more than one path on most maps. Also, such things as the blue radar are laughable in that they will only ever reach 2 other towers at best, and even then lack the overall improvement value to exceed the turret placement's base value. Seriously, the ranges of towers should be overhauled.

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(2)

mecheng_analyst

Mar. 7, 2012

Under rating threshold (show) Good work overall. The Guide screen helps quite a bit. Stats given there, but the amount of slow you just have to try out. I found the blue/slow tower to be essential to have 1 or 2 per map. I never used the red tower. Good combination of stats, strategy (with fixed placement), randomness of creep movement, graphics and playability. I found the screen jumping a lot though when trying to move view or upgrade towers. Don't know why that kept happening, but very annoying. Though the game has a lot of good points, for some reason it just didn't "do it" for me. Maybe because I only used brown towers (and then only triple shot) and a couple blue and there just weren't many actual choices/plans. Still, great job overall.

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(2)

xdustx

Mar. 7, 2012

Under rating threshold (show) Is it juste me or the last level is much harder than the others ?

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(2)

SirLeFalk

Mar. 6, 2012

Under rating threshold (show) Excellent game! Just loved it! Just one little thing, in the Skills menu, magic logos and magic description are inverted. The red and blue powers you know. Keep it up!

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(2)

MonkeyNutz

Mar. 6, 2012

Under rating threshold (show) Would be nice to be able to use the arrow keys to move around. The sticks sometimes and it is hard to get around quickly.

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(2)

booblycCom

Mar. 6, 2012

Under rating threshold (show) Guys. almost done. In 20-30 min new verion will be uploaded

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(2)

luqui01

Mar. 6, 2012

Under rating threshold (show) still a better love story than twilight, even not being a love story

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(2)

DonAthos

Mar. 6, 2012

Under rating threshold (show) Beware or the crocop will kick you in the head.

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(2)

Developer response from booblycCom

haha, I knew somebody find it recognizable :D

bigbeetletribute

Mar. 6, 2012

Under rating threshold (show) This game is so creative. 5/5

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(2)

tribust

Mar. 6, 2012

Under rating threshold (show) i must say nice graphics althought it looks like its build for children between 8-12 and the most poeple on kongre are older than that same goes for the dificulty

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(14)

EricFleet

Mar. 20, 2012

Under rating threshold (show) Bug report: The level three greed tower is supposed to take away powers. However, if you have a stream of the invisible turning guys, your tower only stops the FIRST from becoming invisible. All others still turn.

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(4)

TickRaw

Mar. 8, 2012

Under rating threshold (show) I would suggest rewarding 1 skillpoint for just beating the level, and/or a skill reset!

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(4)

Halleflux

Mar. 7, 2012

Under rating threshold (show) Could I please see what upgrading a tower does BEFORE I have the money to buy it? it would be simple to move the tooltips to whenever you moused over instead of when you have the money to buy.

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(4)

ShadowScotsman

Mar. 7, 2012

Under rating threshold (show) really good game :) only suggestion i would have would be the skill system, mabey also give the player 1 point for just passing a level, becuase at the moment im stuck at deadlock, i dont have enough skills to pass the level easily, and i dont want to spend hours trying every tactic under the sun just to get more skill points by getting a perfect but other than that great game

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(4)

exigo4u

Mar. 6, 2012

Under rating threshold (show) something is wrong with the graphics, they look like some cheap jpeg sometimes...but seeing a TD of this type..I mean, you are some great developers

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(4)

Developer response from booblycCom

we had to make the lower quality to squeeze the filesize of the game to 10mb.

Rocanten

Mar. 6, 2012

Under rating threshold (show) great game. it is different, not standart tower defence

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(12)

ChuckDaRighteous

Mar. 6, 2012

Under rating threshold (show) I find it very lazy that in order to find out the most basic information for the tower upgrades the developer expects us to go to the guide rather than put in basic tool tips. Even arguing with the people who comment that this a problem. Poor behavior on the developers part.

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(7)

powerisall

Mar. 6, 2012

Under rating threshold (show) All in all a very nice little game. I agree with everybody else, tooltips are a must. But I'll be coming back to see how you guys update this.

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(5)

Developer response from booblycCom

Done.

mazedragon

Mar. 11, 2012

Under rating threshold (show) excellent game, I think this is one of the best strategic games i've played on kongregate. I hope that you guys continue to work on this project and make a second version with more maps more monsters and the same difficulty

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(3)

OneLeggedRhino

Mar. 6, 2012

Under rating threshold (show) 3/5 because I have no ideas what any towers do. Would be higher with tooltips. Pro tip for developers: When players keep asking for something, don't tell us it's in the guide, put it right at our fingertips.

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(3)

Developer response from booblycCom

Done.

thebeastdemon

Mar. 6, 2012

Under rating threshold (show) I like how the dev reads the comments :)

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(3)

MajicAimee

Nov. 13, 2014

Under rating threshold (show) awsome amazing but i kill all mosters in 1 hit level 1 bug

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(1)

thinger13

Dec. 10, 2012

Under rating threshold (show) Would love to see a 2nd version or upgrade of this game. One of the more fun TD's

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(1)

Dark_Shuyin

Mar. 8, 2012

Under rating threshold (show) found a bug: if you open the red ! help window when the "last wave" text is on the screen the description will be covered until you resume the game, being unable to read it

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(4)

Molordias

Mar. 6, 2012

Under rating threshold (show) A level one volcanic tower is amazing. However, higher level volcanic towers cost a good amount of money and deal significantly LESS DAMAGE. I understand that they have a higher chance to deal a few points of extra burn damage. But that's not worth spending hundreds of dollars to lose 40 damage per hit.

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(3)

willimini2

Aug. 13, 2012

Under rating threshold (show) good game really fun :)

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(2)

joekinguyr

Aug. 7, 2014

Under rating threshold (show) so catchy

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(1)

aslum

May. 10, 2013

Under rating threshold (show) Quibbles: * Upgrade information only shows up if you can afford it. It would be nice to be able to decide which I'm going to build while I'm waiting for the money to acrue, especially as * there is no pause button. Sometimes I just need to take a break. * Let us reset our skills. I clicked the wrong thing and it made the game way more difficult. That said, I do like the game, especially that there is a separate music/fx mute buttons!

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(1)

Spacemanspiff1

Mar. 31, 2013

Under rating threshold (show) Every once in awhile the scroll feature would get stuck on. I use chrome, flash is usually up to date. The screen, right after the intro fly thru of a level would then have a left or down auto scroll stuck on. I could mouse move the zoom, and I could hold the opposite direction awsd key to counter act the stuck on scroll so that the screen would stay in one place. I'm still working through every level, challenging and fun TD game. A reset on the skills would be nice as I feel I might have miss chosen my points and am struggling on later levels because of it.

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blah911

Nov. 1, 2012

Under rating threshold (show) badges please

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(2)

animagus5

Apr. 20, 2012

Under rating threshold (show) There should be a monster database in case you click resume accidentally or just forgot the description. 10/5

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(1)

MetalCore321

Apr. 13, 2012

Under rating threshold (show) This game was recommended to me, and I'd be lying if I said I regretted playing it. Top notch. 4/5

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(1)

babyd

Mar. 16, 2012

Under rating threshold (show) nice! i like it :)

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(1)

Galev

Mar. 15, 2012

Under rating threshold (show) Dear people complaining about the game having no skill-reset. That is what you use your brainz for: You plan, shockgasp! OMG, you have to think forward! In a STRATEGY game! What have the world come to?!

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Rufi0

Mar. 14, 2012

Under rating threshold (show) last level is insanely hard. i got perfect every time until it, and cant beat it lol -_-". anybody know how to beat it?

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crosancollosus

Mar. 12, 2012

Under rating threshold (show) One thing that should be added is to be able to have towers focus on enemies. Such as closest to the exit. On levels with crisscrossing ramps it is frustrating to have every tower stop attacking a nearly dead enemy to attack on that just walked into attack range the level above them.

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ClusterBlaster

Mar. 10, 2012

Under rating threshold (show) The Slugs are like the Ninja of Cursed Treasure!!! 4/5

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(1)

duckdon

Mar. 8, 2012

Under rating threshold (show) pretty cood game, i agree with some of the comments you should show the statisctics of the weaopns

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(1)

phoyphoy

Mar. 8, 2012

Under rating threshold (show) Just what is the difference between poisoning and burning a monster? Besides the fact that 1 monsters resists burning and 1 monster resists poisoning.

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AurelianL

Mar. 8, 2012

Under rating threshold (show) Nice graphics and music, an excellent TD game. congratulations!

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(1)

GoeyJoe

Mar. 8, 2012

Under rating threshold (show) nice graphics, idea and implementation but the last waves are too hard often

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TickRaw

Mar. 8, 2012

Under rating threshold (show) I experioence the camera shift as well as draconblackblade. It happens when you use the mouse to drag the screen AND press wasd at the same time which sometimes happen by coincidence. Maybe You could remove the mouse move feature entirely to solve the problem? It renders the level unplayable, when that happens in a critical moment. And btw, thanks for all the responses to users an the fast problemsolving!

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