Comments for Monsters TD

avatar for atomad
atomad

Mar. 9, 2012

Under rating threshold (show) people who love TD games love to have an endless mode, would be great if this could be added :) i love this game it's great, good work

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(21)

avatar for Cybroc
Cybroc

Mar. 7, 2012

Under rating threshold (show) Whenever a game is loading, I always check the top comments to see any flaws, bugs, or tips. I haven't even begun playing, and I want to commend you for actually paying attention to input and fixing problems.

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(274)

avatar for Yentz
Yentz

Mar. 6, 2012

Under rating threshold (show) would be nice to get the tower explanation BEFORE I upgrade my tower.

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(281)

Developer response from booblycCom

Done. It appears now at the beginning of the level when the new tower are available.

avatar for Zalfak
Zalfak

Mar. 6, 2012

Under rating threshold (show) @Booblyccom: I meant something along the lines of stats. When I increase that red tower a level, what's it actually doing? With the yellow one, I see it increases range a bit, but can you show how much more damage upgrading does?

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(191)

Developer response from booblycCom

Done. Mouseover tooltips on all the towers and upgrades.

avatar for rhill
rhill

Mar. 6, 2012

Under rating threshold (show) This is fun, well executed and the music sets up the mood well. It is somehow different from your typical TD game (side scrolling, fixed placement); this is refreshing. There are however a few issues: 1) user is not warned (by a sound) when an action cannot be executed (for instance, not enough money); 2) the way the actions appears (one by one above the tower), while nice at first, becomes quickly annoying; 3) actions always appear above the tower but htis area is not always visible (for instance, click a tower at the very top of the screen); 4) map should be navigable with arrow keys; 5) quality can't be adjusted (i didn't find the option) - for old hardware sake; 6) ingame help could be improve: for instance, description appear after you upgrade a tower (a simple tooltip would do it); 6) updgrading a skill should be a two click process: at least bring up a confirm popup. None of those issues are critical but their accumulation hurt the game a bit. A solid game though, 3/5. Thanks!

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(133)

Developer response from booblycCom

great feedback. Thanks. Partly we fixed the issues you indicated. Working further...

avatar for Kevin777
Kevin777

Mar. 7, 2012

Under rating threshold (show) i rated 4/5 for unique concept and because as i read the comments, the developer not only read / responds to the comments, but actually puts what people are asking for into the game, for that i thank you ^_^

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(6)

avatar for OneLeggedRhino
OneLeggedRhino

Mar. 6, 2012

Under rating threshold (show) Nice game. Please add stats and WSAD to move the map.

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(166)

Developer response from booblycCom

Done. WASD or arrow keys – to move the map

avatar for Gremlion
Gremlion

Mar. 15, 2012

Under rating threshold (show) Last level: Start to build on the middle floor (5 spots) {}{steam1}{steam2}{steam3}{}, upgrade them into crit towers. Add 2 more steams on this floor (eventually make rocket towers) Fill other spots with Eye tower(don't upgrade them) You will need stun spell for 4 invisible boss wave and 2 or 3 times Gain spell for tough waves. + if helped.

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(5)

avatar for SpunkyJunk
SpunkyJunk

Mar. 7, 2012

Under rating threshold (show) What is the tower priority? I had a freeze tower ignore a near dead monster by my gate to hit a full hp monster near the beginning of the path. It should be set to the monster closest to the end by default, or at least let us adjust it for each tower.

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(5)

avatar for mmwmmw
mmwmmw

Mar. 7, 2012

Under rating threshold (show) This game is very challenging and I don't agree with people who think it should be rebalanced. Nobody could say this game is easy and I think that's why people are complaining. IF the towers were straight forward and balanced this game would be a lot easier than it is. The skills do next to nothing. SPOILER: Build 1 fire tower and 1 brown tower with eye towers around it in the best locations. Level up the eye towers to level 2. Level up the fire tower to a level 1 inferno and the brown to a level 1 critical. Fill the rest of the spaces with level 2 money towers. Always make sure you have 200 gold to cast gain. Ca-ching!

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(5)

avatar for Vodnyk
Vodnyk

Apr. 20, 2012

Under rating threshold (show) I am sorry, but I have to rate otherwise good game low. The handling of the game is awful, every time I click tower to upgrade it, the screen shifts. Most of the time away from the tower, so I have to scroll back and try again. And again.... Very frustrating...

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(5)

avatar for unitofdata
unitofdata

Mar. 7, 2012

Under rating threshold (show) level 3 money tower says it removes the special ability of the monster when it hits, and it works for some monsters. it does not remove the ability of the slugs, they still turn invisible.

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(5)

avatar for NEHZ
NEHZ

Mar. 7, 2012

Under rating threshold (show) Fun game, but the screen almost always slides after I select a tower, making upgrading and selling time consuming and annoying. Click tower -> screen moves and upgrades can't be clicked. It's so bothersome that I'm not going to finish playing the game, even though I like it.

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(5)

avatar for DrMalvado
DrMalvado

Mar. 7, 2012

Under rating threshold (show) I had rated it 3 before, just because this quick fix and updates I raised my score to 5.

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(17)

avatar for jacksonas
jacksonas

Mar. 6, 2012

Under rating threshold (show) So...basically I bought all 3 towers just to read the info of each one. then I reloaded and bought the ones I really needed! you should really add the description beforehand!

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(36)

Developer response from booblycCom

Done. It appears now at the beginning of the level when the new tower are available.

avatar for Zalfak
Zalfak

Mar. 6, 2012

Under rating threshold (show) Nice game. It would be nice to show what the upgrades actually do though. Maybe some tooltips?

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(50)

Developer response from booblycCom

Done.

avatar for sebasgd
sebasgd

Mar. 10, 2012

Under rating threshold (show) I don't know if this should be considered a bug or something a little annoying. When I reached the last wave on the first stage, I opened the warning for the new type of enemy when the "Last wave" message was still visible, and I couldn't read the warning because the message staid in there. I had to exit from the warning so the "Last wave" message could fade away. Besides that, it's an excelente game.

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(10)

avatar for skitszo
skitszo

Aug. 23, 2013

Under rating threshold (show) this game should of gotten badges....

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(4)

avatar for supaman54321
supaman54321

Mar. 9, 2012

Under rating threshold (show) On the inferno tower popup, it says 'Has a 10% chance to set the monster on firre' :P But otherwise, great game :D!

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(4)

avatar for OneLeggedRhino
OneLeggedRhino

Mar. 7, 2012

Under rating threshold (show) Great work guys. Thanks for taking the feedback and making updates so quickly.

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(4)

avatar for 1Limecat1
1Limecat1

Mar. 9, 2012

Under rating threshold (show) Extremely erratic screen movements whenever I click on a tower. I'm using Chrome on a mac, if that helps. This game is awesome aside from that. It becomes very frustrating after a while.

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(9)

Developer response from booblycCom

Hi, thanks for a feedback. We know about this bug and trying to find a fix it.

avatar for zerotrama
zerotrama

Mar. 6, 2012

Under rating threshold (show) You know what I absolutely love seeing? The amount of user input actually being acknowledged. You guys are great, and even though this game isn't quite perfect, I'm giving you a 5/5. You guys are great. keep it up.

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(9)

avatar for B4ckY4rdMon5t3r5
B4ckY4rdMon5t3r5

Mar. 13, 2012

Under rating threshold (show) After starting a wave early you should get some coins :)

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(8)

avatar for yukkakoya
yukkakoya

Mar. 7, 2012

Under rating threshold (show) One other thing: tower upgrades being locked on early levels even if you go back for a replay later on is a very irritating thing. Especially if by that time you've had a chance to get used to the upgrades while playing other levels. It's the singularly most irritating thing for me in kingdom rush, for instance.

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(8)

avatar for xathil
xathil

Apr. 2, 2012

Under rating threshold (show) Love the fact you guys actually respond with changes according to what the players want rather than what you think they need. a) a reset button would be nice for the skills. accidentally sinking 2 points in eye towers as the first thing you do is the worst possible choice. b) tooltips that show even WHEN you cant afford a tower would be nice Great job though!

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(3)

avatar for crunchydave
crunchydave

Mar. 18, 2012

Under rating threshold (show) when trying to upgrade towers (or sometime when i sell) i get flung across the map also maybe reset for skills would be useful? good game though

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(3)

avatar for Rykoma
Rykoma

Mar. 18, 2012

Under rating threshold (show) Is there anyone who completed the last level without monsters passing though? I found wave 20 on the last level perticulary difficult or even impossible. There are four purple slime bosses, and they nearly reach the exit before they become visible again. Even with the 'stop' spell, i found it impossible to get the lever perfect.

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(3)

avatar for Morlack
Morlack

Mar. 16, 2012

Under rating threshold (show) Hrm! The skill system is a bit lacking.

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(3)

avatar for nickchad
nickchad

Mar. 16, 2012

Under rating threshold (show) I haven't even started the game yet and I have to agree with Cybroc, just seeing you consistently address everyone's issues is freaking awesome. Good work ethic and customer support! I will be playing as soon as it's loaded!

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(3)

avatar for cowhunters
cowhunters

Mar. 9, 2012

Under rating threshold (show) last levels a joke was fun untill the last unbalanced level

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(3)

avatar for Boffo
Boffo

Mar. 8, 2012

Under rating threshold (show) Last level is doable with two Central Crit towers at level 2ish (be careful leveling the bottom to 3 stars as the extra range will mess up targeting) flanked by level 1 blues to stall the waves. Put base browns in the corners to pop stealth. The purple boss round needs stop up and ready as well as a few of the later blue monster waves. Greed is optional I started turning the corner browns into crits as well before hitting level 3 on the central browns.

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(3)

avatar for PoopLoops
PoopLoops

Mar. 6, 2012

Under rating threshold (show) Did you know you don't actually tell people how to build towers until the SECOND level? Might want to change that.

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(3)

avatar for rubbel
rubbel

Mar. 6, 2012

Under rating threshold (show) tip: ALWAYS upgrade towers as fast as possible. totally worth it. sometimes you'll loose with standard towers, but would not need even half of your towers if upgraded for same cost.

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(3)

avatar for aquajag
aquajag

Mar. 6, 2012

Under rating threshold (show) I will say again what's said above, and i'm saying it because it is so OBVIOUSLY needed that I can't believe it isn't part of the game. When i click something to make a tower, it doesn't even tell me the names of them! I shouldn't have to pause just to know what I'm doing right from the very beginning.

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(3)

avatar for Daave
Daave

Mar. 13, 2012

Under rating threshold (show) This has very good potential. One thing that frustrated me, though, was the lack of targeting options for the towers--once or twice the strange and (apparently) unchangeable targeting logic allowed a very killable creep to waltz right through more-than-adequate defenses. 4/5 as it stands; continue to improve and polish it up (great work on doing that so far, by the way), and it'll easily be a 5/5.

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(7)

avatar for bad9er
bad9er

Mar. 13, 2012

Under rating threshold (show) Towers should always target the mob closest to the exit. I've had a few imperfect levels because of this when it would have otherwise killed all the mobs.

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(7)

avatar for skyzo09
skyzo09

Mar. 6, 2012

Under rating threshold (show) Very nice game. I won't come back on the main issues because they didn't bother me that much. I still have a little request, could you please allow us to reset our skills, it would give your game some deepness (i'm not sure of that word, i learnt english by myself ^^ ) giving us the opportunity to try different strategies.

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(7)

avatar for Frostweaver
Frostweaver

Mar. 6, 2012

Under rating threshold (show) Under the tool tip for the eye tower it tells us that it gets the same upgrades (Inferno, Greed, Volcanic) as the tower of fire but in the start menu the upgrades for the Eye tower are Radar, 3 Eyed, and Chain lightning. Not that big of a mistake but should be fairly easy to fix!

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(7)

Developer response from booblycCom

Fixed. Thanks

avatar for MetalCat
MetalCat

Mar. 6, 2012

Under rating threshold (show) OK... overall, a very nice looking game, and a welcome style in the TD genre. Side scrolling TD, perfect! A few issues as noted by others are that it would be nice to have a hover over that displays what the tower does, for the initial purchase, and upgrades too. Clicking off the tower into the background should deselect it. Clicking another tower should deselect the last tower you had selected. Obviouosly this is made by someone who has English as a second language, so maybe they could ask someone to re-write some of the descriptions. Great game, 4/5 with the possibilty of a 5/5 with a few tweeks!

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(7)

avatar for Yotoovimestari
Yotoovimestari

Mar. 6, 2012

Under rating threshold (show) Im just loading de game (3G connection ¬¬) but is great to see faster Dev response for al suggestions :)

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(6)

Developer response from booblycCom

One more for you :P

avatar for xxxgmanxxx
xxxgmanxxx

Mar. 6, 2012

Under rating threshold (show) love it 5/5

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(6)

avatar for bubu
bubu

Mar. 13, 2012

Under rating threshold (show) How about a skill reset? I like the skill trees but hate it when you can't reset them.

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(5)

avatar for neyna
neyna

Mar. 8, 2012

Under rating threshold (show) Nice reaction from the dev! Listening to the comments. Keep it up!

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(5)

avatar for Misreader
Misreader

Mar. 13, 2012

Under rating threshold (show) skill reset please, i need to upgrade steam till maximum to finish last level with no escapers, but it's impossible cause i need one last skill point, which can only be achieved by doing it, so, im stuck forever :(

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(7)

avatar for skitszo
skitszo

Aug. 23, 2013

Under rating threshold (show) ...last map is hard....

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(2)

avatar for Darvious
Darvious

Feb. 5, 2013

Under rating threshold (show) I liked the game a lot, but it seriously needs quality options. The lag takes away from the gameplay. Good game, but unplayable for me. 2/5

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(2)

avatar for naricstar
naricstar

Mar. 23, 2012

Under rating threshold (show) Loving the game, glad to see that you are working so hard to appeal to critique.

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(2)

avatar for Bertybandit
Bertybandit

Mar. 23, 2012

Under rating threshold (show) It's very frustrating that completing the last level doesn't give a skill point to max out skills. There are certain parts of the last level that seem nigh on impossible, and the extra skill point would make a difference.

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(2)

avatar for Handsomee
Handsomee

Mar. 22, 2012

Under rating threshold (show) You have "Done" almost all the right requests made by the users, never seen any developers who would actually do that, you respect the Users opinion and actually do something about it. 5/5

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(2)

avatar for sysy
sysy

Mar. 18, 2012

Under rating threshold (show) Good game, quite easy though. I've got some speed issues, probably because of a video driver. Clicking on a unit - it takes forever for the upgrade menu to appear if there are a lot of units. I can't see the stats of a tower and I can't see the stats of an upgrade unless I have money. I REALLY hate games where there are slide or fade effects. Those can give very bad speed issues.

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(2)

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