Under rating threshold (hideshow)
Tip for the troll zone: Keep him alive and save money by assigning three fighters without upgrades to the nearest base.
Under rating threshold (hideshow)
splendid game! i would like to have a bit of tactical options for my packs though - like giving a tower the order to attack the strongest/ weakest/ first or last enemy. good game, thanks for your effort!
Under rating threshold (hideshow)
Not sure that's fair, darkhemming, Archers are able to hit into the killzone form further, can poison/set on fire, and are not 1hkoed by certain enemies. Not to mention the mortars that can slaughter hordes of enemies, even when most of them are invisible.
They also provide light damage, which is good for many flying units who magic seems quite ineffective with on earlier levels.
Under rating threshold (hideshow)
My only complaint is I can't seem to be able to tell my units to attack a specific enemy, which would be very useful for the healers/necromancers
Under rating threshold (hideshow)
The biggest problem I had with Kingdom Rush was that I had to invest tons into my barracks to make the soldiers anything more than meatshields, and in later levels they were STILL meatshields. Then I decided to try this, and imagine my surprise when I got to level 4 and 3 level-3 warriors exterminated all 60 traitors on one of the waves with next to no trouble...
Under rating threshold (hideshow)
Might be nice to allow upgrading of units before buying 3 units at a given tower. For the interface, you could have 3 spots and when you hover your mouse over them, you can choose which type of unit to buy - like the first upgrade is buying a unit.
Under rating threshold (hideshow)
Tip for last level: (level 13) Use 2 Warhammer 1 Ninja to stop enemies, and 2 Sorcerer, 1 Archer. Sorcerers are important in this level because many Juggernauts and Molotovs will come at almost every wave, Try not to use ship's bombs at beggining of waves, save it for tougher enemies.
Under rating threshold (hideshow)
Good, but I really wish that the skeletons dropped some cash (even 5 gold would be nice). I also second the attack priority - I'd love to be able to have my guys beeline for the necromancers and/or healers.
Under rating threshold (hideshow)
The wizard men are the key to winning level 13. First time I really used them, having preferred archers on most levels. But the fully upgraded archmage or whatever can dominate the gravel monsters.
Under rating threshold (hideshow)
when either the sorcerer master or the battle mage is unlocked the game gives the information for the druid character... other than that a perfect game! keep it up 5/5
Under rating threshold (hideshow)
great game , well rounded ,i dont quite get what i do to get spells , but its cool . love the map specific characters .
Under rating threshold (hideshow)
Any way to maybe change the enemies life bars to a different color? Just so It's easier to tell who's bar is who's in a fight
Under rating threshold (hideshow)
Awseome game:) But i noticed that the footman and the mage has exact same voice and says the exact same things as footmen and spell breakers from warcraft3
Under rating threshold (hideshow)
if youre having trouble in the later levels, a priest and its upgrades helps out alot. mix it in with your units and see them dominate
Under rating threshold (hideshow)
Awesome game!
One of the few games I've played until there was no game left to play.
Thank you, creators.
WARNING: Don't play before bed if intending to sleep.
Under rating threshold (hideshow)
An amazing game. Best strtegy deffens game I've played for quite awhile. I look foward to seeing a second version or something even better. Hell of job guys. Keep up the good work.
Under rating threshold (hideshow)
I was wondering if the Green and Red aura's from the Magician type stack with each other? Or do the effects double up if you have multiple aura's?
Under rating threshold (hideshow)
When the game is complete why is there 10 skill points to many? wish there was some secret extra skill that one could get.