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In addition to Desmer's comment : For those of you who are having trouble on level 10; after hiring both miners, it is actually better NOT to send waves early, because you the two miners will generate a higher income (I'd say around 60-80g) than the 30 or so gold you get from sending the wave asap. Hope it helps :). . . I have found something that when combined with this makes it easier (In the houses closest to both miners add at least one mage and the rest something ranged and make the one mage a healer so then the miners will be healed after a fight) Hope this makes it a lot easier.
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Certainly a tower defence game of epic proportions. Loads of different towers (or rather, units) and enemies. I particularly enjoyed the variety in the levels (things like the friendly ogre and archer allies are awesome, wish there was more of this). The game could look a bit more polished - certain elements look a bit thrown together and lack the finesse of a certain other armor games tower defence classic. Overall, though, I think this game stands out from the crowd and is undoubtedly one of the best games of its genre I've ever played. It's unique and absolutely not a run-of-the-mill-tower defence game. Highly recommended.
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Crashes every time it is 'loading effects.' Shame, it's my computers fault but now I will never complete the best of 2012 quest
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Yeah... my units just totally ignore the Necromancers and let them destroy me... WTF... I've got more than enough firepower if they weren't so stupid!
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Pro Tip : Try surviving all levels before trying to get a perfect, by then you would have a whole stockpile of resources. Also Barrack Infantry are stronger than you think, coupled with the fact that thet can take down about 5 to 7 cheap enemies.
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Another nice and interesting Tower Defense Game to add to my list of No. 1's. Keep up the good work and you will make it big time, BooblycCom.
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There's just something about this game that seems kind of... familiar.
You should make it more original, Kingdom Rush was already here.