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I make one tower an archer and two mages. Then a second tower all foot-men positioned at the furthest point of the other units' range. That exposes enemies to maximum ranged damage before reaching foot-men, BUT allows first tower to keep attacking during the melee.
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Very fun TD. Love the mixing up of units and branching out to special units of choice. Just wondering why I have a spare 6 skill points after finishing the game. Did i miss something? Love the game. Going to try Incursion 2 now. Can't wait
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i got hard badge,isn't that hard if you have more archers,footman in archer's range of firing(it will stop enemy and archers can damage the enemy while footmen will stop and damage them,the area with most of your units there add healers there with most upgraded skills and yes,most useful are archers,it would get even better if you have more upgraded archers
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It's so interesting to see how the number of people who earned each badge goes down so much from the easy to the medium to the hard one.
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I really enjoy that each map has not only different terrain, but also different native monsters and other unique features. Very nice!
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none of the spells seems to have an affect on any flying unit.
TWO flying units make it to the end and I lose 4 points? smh
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Archer: ":SIRE! Incoming enemy troops directly to the front!'
King: "Fire at the one farthest away"
Archer: "Sire?"
King: "I said FIRE AT THE LAST ONE!!!"