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@AlexZ: gems and spells don't fall that often so it is really not a concern. Plus sometimes it's tactically better to leave the gem on a forked path for a moment until a leaked mob passes the nest.
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I don't see a problem with collecting the coins manually. I gave a 4/5 because the game is a little easy. I only needed to use three types of senior defenders all game and the only stage that I had problems with was stage 9 which I had to redo after gaining more crystals.
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Coins can be auto-collected, but gems and spells still need to gathered manually! What's wrong with the developers? Why can't they just get it right?
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Dont know if it was mentioned already but i would add a range area arround the "turrets" so we could see how far that "turret" hits and probably a mouse over the enemy's so we could see theyr hp, i just put 2 boss's on fire and i couldnt see theyr hp cuz of the fire animation
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There is another problem that i think should be fixed:
the towers do not attack the enemeis closest to the end of the path, but the ones that have done more path.
So if there are 2 start point one far away and one near the end (so really short), the tower will give priority to the enemies on the long path even when the enemies on the short one are going out of the window.
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I would like to say a massive Thank You to booblycCom for listening to us gamers and implementing the change we all wanted. It is very humbling to think that we humble gamers have influenced a game in such a way. My original rating of the game has been amended to reflect this fact. Bravo to you booblycCom. Bravo!
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Very nice graphically; but, very cute-sy... Cool gameplay, and the fast-foward feature is nice. And the Manual Pick-up, in a TD, sucks. I'd give it a 4/5, if it had auto-pick-up... or at least Magnet up-grade, but for now, 3/5.
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Whats worse, the coins disappear over time, so its not like, you can concentrate on the mobs and later get your cash. if you wait, the coins fracking vanish
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everyone needs to stop being little girls and collect some coins. mario collected coins, and he probably walked 15 miles in the snow just to go to school. suck it up!
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Because you are limited to where you can place towers, you must constantly assess the game. So being forced to take your attention away from the field in order to pick up coins so you can upgrade is just retarded. I'm not going to give this more than 3 stars: this game does not deserve badges in its current format.
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Wow, all the top 5 comments are about how much it sucks to pick up coins with the mouse. Looks like the players have spoken. Can we have an update please?
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Ways to fix coins (loved the game by the way), A) automatically collect rather than disappear, b) upgradable coin magnet
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Coin chasing = -1 star. Coin chasing things I've *SOLD*?? = -1 star. Coins vanish after a few seconds?? = -all the rest of the stars. Horrible ideas that absolutely ruin what might be a fun game.
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I really don't get why people are bitching about the coin mechanic. It doesn't contribute much to the game, but it doesn't detract anything for me either.
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This could be a tutorial on "How to screw up a game with tons of potential with one utterly stupid mechanic." It most likely took more work to make the stupid coin collecting system than to just let them go straight into the bank, which begs the question, "why the hell bother?" It adds nothing to the game, and in fact detracts from it terribly, so again, "why the hell bother?" Usually I'm just tearing my hair out because obviously polished, well made games leave important stuff out (wtf is with a single set of controls? not everyone uses the arrow keys), but this went the opposite direction and added something totally unnecessary to make a game with a lot of potential barely worth playing. Good job.
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The worst point about coin pickup is that it seems that when you speed a level up, the coins disappear at an equally accelerated pace. You might as well increase mouse sensitivity when the speed mode is on - and give me some meth.
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Was bored with it after one level, really not that much to do with only three types of tower that all have identical upgrades (in a different order) and no apparent extra depth or strategy. And, of course, the problem of coin collection which I'd say you probably get by now. Still though, nice graphics and stuff.
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It's a bit lame that you can pass a level but get 0 stars. Can make it difficult to progress without the benefit of upgrading. Fortunately, the game isn't so difficult that this becomes a deal breaker, but it's still weird. Passing a level with a few gems should be worth more than failing the level, but as it stands, I see no distinction between the two.