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I like this game a lot, but level 9 is just unfair. I've gotten three stars on hard up to this point, even the first 19 waves of the
level are alright, then they just throw like 25 3,000hp guys at you in each lane that are a mix of resistant to your towers. You can't do anything against the plant dudes unless you have a few volcano towers or the crit ones, the volcanoes are useless against the rock dudes and the ice since they're so fast, so you have to get plant towers, but they only
single target so they miss and flood of dudes and do absolutely nothing, can't
even damage the plant guys, and the ice towers are just useless for damage. The
level is nigh unbeatable unless you have your towers set up *just* right and
are lucky enough to be blessed with many spells (like the useless walkthrough
was, which by the way, allowed for me to get clean wiped at the end following
to the letter) Really needs to be re-balanced so it’s fun, not a search for the
right combo.
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Level 9 is practically unbeatable without spells, I already watched the walkthrough, followed it at minimum detail and still nothing (can't get 3 gems no matter what, not even one gem), this stage is fuc**** stupid, I'm playing at the normal difficulty though, the guy who made this game should at least test it to see if at least it is possible for the player to beat the levels without have to rely on luck.
PS: If the game is that difficult in the "normal mode" I don't want to see how it is in the last difficult setting.
Sorry for the bad english.
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Well made game. Great final wave music. Cute defenders. Enemies with mischievous smiles on their faces. Enemies with a serious look on their faces. Enemies with an evil smile on their face with good teeth. An enemy with an evil smile on his face with sharp jagged teeth. And Moody. 5 out of 5 for this one.
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Mr. Golem has to be the most annoying boss in the game. I would rather fight the dreadlord than deal with this coin stealer.
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On the contrary, I would say that KOG2 is very much more fun, better graphics, better game all round. Still a sudden increase in difficulty midway, but in 2 it is worth struggling.
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Seems to be another classic super game of this developer, compliment. I also loved the incursions very much, and the monsters TD.
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I could beat every level in hard mode, even the hardest one, number 9, with just poison ivy, sprinkler, and chain lightning. Seems to be the best combination. The walk through did not work for me in hard mode on level 9.
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Oooh look at those small mushrooms, I will rather fire at the the big nasty foes and let those beauties get away with my gems...
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It is cute and fun at first, but the towers' chaotic nature makes the game less fun on the more difficult levels. They need a reliable shooting strategy, like always going after the most advanced target.
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the game started to annoy when my guardians where attacking last unit when the first went out without any trouble... It would be really great that :
-AI is improved
-we can decide to target a specific unit
-we can set a priority to guardians (last unit, first unit, biggest unit)
i really enjoyed the rest. it looks nice and fun.
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Really nice game! :)
However, there are some things that in my opinion are just not clear. For example, how does the "+20% magical abilities" work? Does the Critical Shock get a 45% chance of critical? Or a 30%? Or does his crit make 20% more damages? And what about the others?
Does the Scaly Lout reduce even fire and poison damages?
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Really nice game! :)
However, there are some things that in my opinion are just not clear. For example, how does the "+20% magical abilities" work? Does the Critical Shock get a 45% chance of critical? Or a 30%? Or does his crit make 20% more damages? And what about the others?
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A wonderful game. Nice setting, interesting basic thought. And because of this and because of the updates you made I gave you 5 out of 5.