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Whats worse, the coins disappear over time, so its not like, you can concentrate on the mobs and later get your cash. if you wait, the coins fracking vanish
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everyone needs to stop being little girls and collect some coins. mario collected coins, and he probably walked 15 miles in the snow just to go to school. suck it up!
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Because you are limited to where you can place towers, you must constantly assess the game. So being forced to take your attention away from the field in order to pick up coins so you can upgrade is just retarded. I'm not going to give this more than 3 stars: this game does not deserve badges in its current format.
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Wow, all the top 5 comments are about how much it sucks to pick up coins with the mouse. Looks like the players have spoken. Can we have an update please?
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Ways to fix coins (loved the game by the way), A) automatically collect rather than disappear, b) upgradable coin magnet
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Coin chasing = -1 star. Coin chasing things I've *SOLD*?? = -1 star. Coins vanish after a few seconds?? = -all the rest of the stars. Horrible ideas that absolutely ruin what might be a fun game.
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I really don't get why people are bitching about the coin mechanic. It doesn't contribute much to the game, but it doesn't detract anything for me either.
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This could be a tutorial on "How to screw up a game with tons of potential with one utterly stupid mechanic." It most likely took more work to make the stupid coin collecting system than to just let them go straight into the bank, which begs the question, "why the hell bother?" It adds nothing to the game, and in fact detracts from it terribly, so again, "why the hell bother?" Usually I'm just tearing my hair out because obviously polished, well made games leave important stuff out (wtf is with a single set of controls? not everyone uses the arrow keys), but this went the opposite direction and added something totally unnecessary to make a game with a lot of potential barely worth playing. Good job.
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The worst point about coin pickup is that it seems that when you speed a level up, the coins disappear at an equally accelerated pace. You might as well increase mouse sensitivity when the speed mode is on - and give me some meth.
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Was bored with it after one level, really not that much to do with only three types of tower that all have identical upgrades (in a different order) and no apparent extra depth or strategy. And, of course, the problem of coin collection which I'd say you probably get by now. Still though, nice graphics and stuff.
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It's a bit lame that you can pass a level but get 0 stars. Can make it difficult to progress without the benefit of upgrading. Fortunately, the game isn't so difficult that this becomes a deal breaker, but it's still weird. Passing a level with a few gems should be worth more than failing the level, but as it stands, I see no distinction between the two.
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i want my purge and poison towers to attack things that still have their abilities or aren't poisoned. its no use otherwise because they do too little damage
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i like the game but the fact that you ant decide by yourself where to place a turret irritates me = the fast to move around to get you coins doesn't work well
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It's like a kiddie version of 'Kingdom Rush.' 'Cept for the coin-chasing. That's pretty annoying. Could've been a great game.
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A good game, with some nice features and cute graphics. But for the love of all that is holy why why why make us have to pick up the coins with the mouse. It is sadly a feature that is dragging the overall score of this otherwise good game down. 3/5, would be 4/5 if it wasnt for the coin issue.