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i want my purge and poison towers to attack things that still have their abilities or aren't poisoned. its no use otherwise because they do too little damage
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the game started to annoy when my guardians where attacking last unit when the first went out without any trouble... It would be really great that :
-AI is improved
-we can decide to target a specific unit
-we can set a priority to guardians (last unit, first unit, biggest unit)
i really enjoyed the rest. it looks nice and fun.
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I really enjoyed the look and feel of the game. I am however having trouble with the difficulty curve in the middle and would love some indicators about what paths the creatures are taking to limit the necessity of replaying each board.
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It is cute and fun at first, but the towers' chaotic nature makes the game less fun on the more difficult levels. They need a reliable shooting strategy, like always going after the most advanced target.
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It's a neat little tower defense game. Graphics are kind of cutesy for my taste but nicely done. The gameplay is nice and it seems relatively balanced.
Let's just get one thing straight though. Manually picking up cash in a tower defense game has never been and will never be a good idea. I don't want to be following the mobs around with my mouse constantly on every level just to get the money for killing them. I'd probably give this a 4/5 with auto-cash, but for now I'll leave it at a 3.
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Well made game. Great final wave music. Cute defenders. Enemies with mischievous smiles on their faces. Enemies with a serious look on their faces. Enemies with an evil smile on their face with good teeth. An enemy with an evil smile on his face with sharp jagged teeth. And Moody. 5 out of 5 for this one.
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Really nice game! :)
However, there are some things that in my opinion are just not clear. For example, how does the "+20% magical abilities" work? Does the Critical Shock get a 45% chance of critical? Or a 30%? Or does his crit make 20% more damages? And what about the others?
Does the Scaly Lout reduce even fire and poison damages?
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One of th best tower defence games in a long time. Well balanced, good graphics and I haven't found a bug yet.
Thank you - 5/5 :)
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A good game, with some nice features and cute graphics. But for the love of all that is holy why why why make us have to pick up the coins with the mouse. It is sadly a feature that is dragging the overall score of this otherwise good game down. 3/5, would be 4/5 if it wasnt for the coin issue.
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To all those having trouble getting the creator award, you need to unlock ALL senior towers on a level. This is done by researching all 9 (3 for each tower) via the knowledge tree. You don't have to actually build them all in a map, just unlock them. + this so everyone can see
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What does having to collect coins with the mouse add to the game? Why do people keep programming it in? -1 stars for that.
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wouldn't take much tweaking to make this a 5/5. the ability to set the targeting priority of your towers would be nice. btw, i'm a big fan of games with annoying soundtracks, and this is near the top, as tower defense games go. the one with the mushrooms is slightly more irksome, but i applaud your effort.
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Towers need smarter targeting. Poison towers should not be attacking things already poisoned unless there's nothing else in range and towers should always target the bad guy with a gem first.
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Should make spells auto pickup along with the coins. I prefer focusing on my strategy and tactics over peeling my eyes for a drop. Also, auto-collect coins should be enabled by default (based on new comments, some ppl dont realize its a feature)
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aiming could use some work, or the option to choose it yourself. i find towers shooting at a target they saw first instead of following the rogue mushroom carrying a gem to the exit.
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Poison and sprinkler in front, freezer and annoying in back will win most maps for you. Volcano towers are the best stone tower, but the critical ones are actually pretty good at the end of the path.
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I like this game a lot, but level 9 is just unfair. I've gotten three stars on hard up to this point, even the first 19 waves of the
level are alright, then they just throw like 25 3,000hp guys at you in each lane that are a mix of resistant to your towers. You can't do anything against the plant dudes unless you have a few volcano towers or the crit ones, the volcanoes are useless against the rock dudes and the ice since they're so fast, so you have to get plant towers, but they only
single target so they miss and flood of dudes and do absolutely nothing, can't
even damage the plant guys, and the ice towers are just useless for damage. The
level is nigh unbeatable unless you have your towers set up *just* right and
are lucky enough to be blessed with many spells (like the useless walkthrough
was, which by the way, allowed for me to get clean wiped at the end following
to the letter) Really needs to be re-balanced so it’s fun, not a search for the
right combo.
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Wow, all the top 5 comments are about how much it sucks to pick up coins with the mouse. Looks like the players have spoken. Can we have an update please?
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Level 9 is practically unbeatable without spells, I already watched the walkthrough, followed it at minimum detail and still nothing (can't get 3 gems no matter what, not even one gem), this stage is fuc**** stupid, I'm playing at the normal difficulty though, the guy who made this game should at least test it to see if at least it is possible for the player to beat the levels without have to rely on luck.
PS: If the game is that difficult in the "normal mode" I don't want to see how it is in the last difficult setting.
Sorry for the bad english.
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Great game but maybe add where the towers will auto detect mobs carrying Gems and shoot them first regardless if there is a mob in front of him. This will be very helpful, I give this game a 4/5 There is a little more work to be done none the less a great game.
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Oooh look at those small mushrooms, I will rather fire at the the big nasty foes and let those beauties get away with my gems...
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@gritzy: after researching the tech, you need to upgrade a relevant tower to level 3, then select the new upgrade branch. So for the poison ivy, you need to upgrade Flower twice, then upgrade to Poison Ivy
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I love this game! :) It's a really challenging TD and it's so cute! I also like to collect all these coins, so you're always busy and never get bored. The hard mode could have been a bit more hard... But overall one of the best games I've played! I can't understand why there are no achievements for this game...
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Nice game with nice graphics. But I can't say I liked the music.
Gameplay is addicting and easy, but never boring. I see some interesting ideas there too.