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i must say nice graphics althought it looks like its build for children between 8-12 and the most poeple on kongre are older than that same goes for the dificulty
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Bug report: The level three greed tower is supposed to take away powers. However, if you have a stream of the invisible turning guys, your tower only stops the FIRST from becoming invisible. All others still turn.
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Could I please see what upgrading a tower does BEFORE I have the money to buy it? it would be simple to move the tooltips to whenever you moused over instead of when you have the money to buy.
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really good game :) only suggestion i would have would be the skill system, mabey also give the player 1 point for just passing a level, becuase at the moment im stuck at deadlock, i dont have enough skills to pass the level easily, and i dont want to spend hours trying every tactic under the sun just to get more skill points by getting a perfect but other than that great game
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something is wrong with the graphics, they look like some cheap jpeg sometimes...but seeing a TD of this type..I mean, you are some great developers
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I find it very lazy that in order to find out the most basic information for the tower upgrades the developer expects us to go to the guide rather than put in basic tool tips. Even arguing with the people who comment that this a problem. Poor behavior on the developers part.
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All in all a very nice little game. I agree with everybody else, tooltips are a must. But I'll be coming back to see how you guys update this.
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excellent game, I think this is one of the best strategic games i've played on kongregate. I hope that you guys continue to work on this project and make a second version with more maps more monsters and the same difficulty
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3/5 because I have no ideas what any towers do. Would be higher with tooltips. Pro tip for developers: When players keep asking for something, don't tell us it's in the guide, put it right at our fingertips.
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found a bug: if you open the red ! help window when the "last wave" text is on the screen the description will be covered until you resume the game, being unable to read it
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A level one volcanic tower is amazing. However, higher level volcanic towers cost a good amount of money and deal significantly LESS DAMAGE. I understand that they have a higher chance to deal a few points of extra burn damage. But that's not worth spending hundreds of dollars to lose 40 damage per hit.
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Quibbles:
* Upgrade information only shows up if you can afford it. It would be nice to be able to decide which I'm going to build while I'm waiting for the money to acrue, especially as
* there is no pause button. Sometimes I just need to take a break.
* Let us reset our skills. I clicked the wrong thing and it made the game way more difficult.
That said, I do like the game, especially that there is a separate music/fx mute buttons!
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Every once in awhile the scroll feature would get stuck on. I use chrome, flash is usually up to date. The screen, right after the intro fly thru of a level would then have a left or down auto scroll stuck on. I could mouse move the zoom, and I could hold the opposite direction awsd key to counter act the stuck on scroll so that the screen would stay in one place. I'm still working through every level, challenging and fun TD game. A reset on the skills would be nice as I feel I might have miss chosen my points and am struggling on later levels because of it.
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Dear people complaining about the game having no skill-reset. That is what you use your brainz for: You plan, shockgasp! OMG, you have to think forward! In a STRATEGY game! What have the world come to?!
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last level is insanely hard. i got perfect every time until it, and cant beat it lol -_-". anybody know how to beat it?
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One thing that should be added is to be able to have towers focus on enemies. Such as closest to the exit.
On levels with crisscrossing ramps it is frustrating to have every tower stop attacking a nearly dead enemy to attack on that just walked into attack range the level above them.
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Just what is the difference between poisoning and burning a monster? Besides the fact that 1 monsters resists burning and 1 monster resists poisoning.
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I experioence the camera shift as well as draconblackblade. It happens when you use the mouse to drag the screen AND press wasd at the same time which sometimes happen by coincidence. Maybe You could remove the mouse move feature entirely to solve the problem? It renders the level unplayable, when that happens in a critical moment. And btw, thanks for all the responses to users an the fast problemsolving!
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I haven't even started playing it yet. 5/5 for developer comments. Looks like he's just been adding all of the players' suggestions and responding to them. That's just awesome regardless of the game. I'm sure it'll be fun, too ;)
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if i could request something, when you zoom in and zoom out, can you make the tower display always big, like when you upgrade a tower its so tiny u cant see how much it costs when youare totally zoomed out... otherwise awesome game, something i will definately play
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You keep saying this information is in the guide, but why do you expect the players to relate the image of each tower to a specific ability that they have to memorize from the guide? It would be much more useful if this information was available when we need it (when building the tower)?
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Some areas a good strategy is to put two eye towers in close range and a fire tower nearby. Watch the monsters health drain away. Doesn't work on imps so well...
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The skill point requirements seem a bit steep to me. I had 22 lives, only 6 monsters got by me, and I got 0 skill points. Also, it would be great to be able to respec our skill points. I'm sure at this point the game is what it is, but those are my personal constructive criticisms.