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The game itself is solid, and I'm thoroughly impressed with the dev. Are still a few things that would be nice-- the game locks up on me every couple minutes for a few seconds. Make a way to reduce quality? Also, some indication to let the player know the prerequisites for unlocking stuff might be nice. Not necessary at all, but I thought I had to do something before I could upgrade my towers in the first level when it just turns out you... well... cant. Still, I'd certainly give it a 4/5 and be interested in anything else the dev produces, solely on his/her interest and attention toward pleasing the player. Kudos.
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i dont like it when i am decidin on which tower ta pick and then it fades away and when i dont want it, i would have ta wait till it fades away
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What is the tower priority? I had a freeze tower ignore a near dead monster by my gate to hit a full hp monster near the beginning of the path. It should be set to the monster closest to the end by default, or at least let us adjust it for each tower.
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Fun game, but the screen almost always slides after I select a tower, making upgrading and selling time consuming and annoying. Click tower -> screen moves and upgrades can't be clicked. It's so bothersome that I'm not going to finish playing the game, even though I like it.
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I haven't even started playing it yet. 5/5 for developer comments. Looks like he's just been adding all of the players' suggestions and responding to them. That's just awesome regardless of the game. I'm sure it'll be fun, too ;)
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Could be fun, but highly imbalanced. Also, the controls tend to stick a lot, making it impossible to use the spells quickly or scroll with the mouse efficiently. The placement of the special towers makes them pretty much useless, as the range for them makes them strategic deadweight. Tried to play it through, but entirely too frustrated.
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This game is very challenging and I don't agree with people who think it should be rebalanced. Nobody could say this game is easy and I think that's why people are complaining. IF the towers were straight forward and balanced this game would be a lot easier than it is. The skills do next to nothing. SPOILER: Build 1 fire tower and 1 brown tower with eye towers around it in the best locations. Level up the eye towers to level 2. Level up the fire tower to a level 1 inferno and the brown to a level 1 critical. Fill the rest of the spaces with level 2 money towers. Always make sure you have 200 gold to cast gain. Ca-ching!
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One other thing: tower upgrades being locked on early levels even if you go back for a replay later on is a very irritating thing. Especially if by that time you've had a chance to get used to the upgrades while playing other levels. It's the singularly most irritating thing for me in kingdom rush, for instance.
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A good concept but pretty rough still. Besides the still valid points made by other players earlier there's several maps (2 and 5 at the very least, didn't go any further than 5) are not completely viewable. 2 scrolls automatically to the left, making it almost impossible to upgrade the rightmost tower. Map 5 almost doesn't show the portal. It's obscured by the next wave rectangle. This one's only needs cosmetic tweaking but still... Map 5 doesn't let the player zoom out all that much, which makes it impossible to see the whole thing at once. If you do have a zooming function in the game it should always be useable between fixed min - max settings (either 1x-2x-4x or whatever or full map/standard view), not have different ones on each map since you couldn't be bothered to add extra artwork on the sides.
Also, the skills system looks poor compared to other games and even to the ingame tower upgrades (which are really good in concept if yet unbalanced).
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A level one volcanic tower is amazing. However, higher level volcanic towers cost a good amount of money and deal significantly LESS DAMAGE. I understand that they have a higher chance to deal a few points of extra burn damage. But that's not worth spending hundreds of dollars to lose 40 damage per hit.
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The only critique I can add is that it seems some upgrades are not worth it. For example, the eye tower gets a FAR bigger boost for the first upgrade (for $45) than from the second upgrade ($90). You're much better off with three level 2 eye towers for $450 than 2 level 3 eye towers for $500. The critical tower seems overpowered when fully upgraded...quick enough fire rate, huge range, and powerful enough to even kill the "brown" resistant monsters (unlike the other two types). For fire towers, the power jump from a level 3 basic fire tower to level 1 inferno tower is incredible - damage is increased 2.5x and the fire rate barely drops at all, plus the fire damage over time bonus. Sure you could upgrade it after that...but I'm not convinced the upgrades are better, much less a good use of your money. So some tweaking with the power levels of certain towers at certain upgrade levels is probably a good idea, but for a new game that's to be expected. 5/5 for potential.
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I think you have some of the specials mixed up in the skills menu. The blue special stuns and the red special gives magic. You might want to fix this.
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All in all a very nice little game. I agree with everybody else, tooltips are a must. But I'll be coming back to see how you guys update this.
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If you press the red ! to see some new information on things, but the "last wave" message is up, the last wave message is on top of the information and you can't read it and it doesn't go away. Then the red ! goes away because you 'read' it.
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Very nice game. I won't come back on the main issues because they didn't bother me that much. I still have a little request, could you please allow us to reset our skills, it would give your game some deepness (i'm not sure of that word, i learnt english by myself ^^ ) giving us the opportunity to try different strategies.
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Under the tool tip for the eye tower it tells us that it gets the same upgrades (Inferno, Greed, Volcanic) as the tower of fire but in the start menu the upgrades for the Eye tower are Radar, 3 Eyed, and Chain lightning. Not that big of a mistake but should be fairly easy to fix!
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So...basically I bought all 3 towers just to read the info of each one. then I reloaded and bought the ones I really needed! you should really add the description beforehand!
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OK... overall, a very nice looking game, and a welcome style in the TD genre.
Side scrolling TD, perfect!
A few issues as noted by others are that it would be nice to have a hover over that displays what the tower does, for the initial purchase, and upgrades too.
Clicking off the tower into the background should deselect it.
Clicking another tower should deselect the last tower you had selected.
Obviouosly this is made by someone who has English as a second language, so maybe they could ask someone to re-write some of the descriptions.
Great game, 4/5 with the possibilty of a 5/5 with a few tweeks!
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tip: ALWAYS upgrade towers as fast as possible. totally worth it. sometimes you'll loose with standard towers, but would not need even half of your towers if upgraded for same cost.
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I find it very lazy that in order to find out the most basic information for the tower upgrades the developer expects us to go to the guide rather than put in basic tool tips. Even arguing with the people who comment that this a problem. Poor behavior on the developers part.
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This might sound a bit weird, but it's like Cursed Treasure: Don't Touch My Gems... but without the gems! And with really cute graphics and music. So it gets 4/5 :D