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I too think an Air Tower would be interesting addition. (maybe for the next game?) ~~ And the description without cash. (tho you could always just go Menu, Guide to see everything that's in game, but to some ppls, it might be an inconvenience, since you would have to do it while playing the game... pausing it every time would be a hassle)
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Sometimes when I click on a tower, the view moves unexpectedly to somewhere else. I'm using Firefox on linux. Bug? Also, why is your company called "Boob lick"? Seems a tad risque.
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would love to see description of upgrades (when mouse over) even if we don't have enough cash to upgrade yet. Pretty fun td you got here. At first i had thought the limitations of how many you can place will be a bad thing, but it is not so. "I love it when a plan comes together" good.
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id like to see that when i upgrade a tower it changes, i mean like a little bit bigger maybe add something to the tower, make the existing stuff on the tower cooler. + if you think this would make it more enjoyably.
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I am sorry, but I have to rate otherwise good game low. The handling of the game is awful, every time I click tower to upgrade it, the screen shifts. Most of the time away from the tower, so I have to scroll back and try again. And again.... Very frustrating...
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Love the fact you guys actually respond with changes according to what the players want rather than what you think they need. a) a reset button would be nice for the skills. accidentally sinking 2 points in eye towers as the first thing you do is the worst possible choice. b) tooltips that show even WHEN you cant afford a tower would be nice
Great job though!
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Minor bug: You can get the Great Defender Award by ANY 10 maps instead of ALL 10 maps. For example: start a new game and just play the first level 10 times....viola, Great Defender Award!
Love the game even though it made me dishoner my family name by accepting an award I didn't earn...the shame!
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It's very frustrating that completing the last level doesn't give a skill point to max out skills. There are certain parts of the last level that seem nigh on impossible, and the extra skill point would make a difference.
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You have "Done" almost all the right requests made by the users, never seen any developers who would actually do that, you respect the Users opinion and actually do something about it. 5/5
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Bug report: The level three greed tower is supposed to take away powers. However, if you have a stream of the invisible turning guys, your tower only stops the FIRST from becoming invisible. All others still turn.
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Good game, quite easy though. I've got some speed issues, probably because of a video driver. Clicking on a unit - it takes forever for the upgrade menu to appear if there are a lot of units. I can't see the stats of a tower and I can't see the stats of an upgrade unless I have money. I REALLY hate games where there are slide or fade effects. Those can give very bad speed issues.
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when trying to upgrade towers (or sometime when i sell) i get flung across the map
also maybe reset for skills would be useful?
good game though
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Is there anyone who completed the last level without monsters passing though? I found wave 20 on the last level perticulary difficult or even impossible. There are four purple slime bosses, and they nearly reach the exit before they become visible again. Even with the 'stop' spell, i found it impossible to get the lever perfect.
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I haven't even started the game yet and I have to agree with Cybroc, just seeing you consistently address everyone's issues is freaking awesome. Good work ethic and customer support! I will be playing as soon as it's loaded!
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Last level:
Start to build on the middle floor (5 spots)
{}{steam1}{steam2}{steam3}{}, upgrade them into crit towers.
Add 2 more steams on this floor (eventually make rocket towers)
Fill other spots with Eye tower(don't upgrade them)
You will need stun spell for 4 invisible boss wave and 2 or 3 times Gain spell for tough waves.
+ if helped.
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Dear people complaining about the game having no skill-reset. That is what you use your brainz for: You plan, shockgasp! OMG, you have to think forward! In a STRATEGY game! What have the world come to?!
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last level is insanely hard. i got perfect every time until it, and cant beat it lol -_-". anybody know how to beat it?
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skill reset please, i need to upgrade steam till maximum to finish last level with no escapers, but it's impossible cause i need one last skill point, which can only be achieved by doing it, so, im stuck forever :(
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This has very good potential. One thing that frustrated me, though, was the lack of targeting options for the towers--once or twice the strange and (apparently) unchangeable targeting logic allowed a very killable creep to waltz right through more-than-adequate defenses. 4/5 as it stands; continue to improve and polish it up (great work on doing that so far, by the way), and it'll easily be a 5/5.
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Towers should always target the mob closest to the exit. I've had a few imperfect levels because of this when it would have otherwise killed all the mobs.
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Great game!!
Two things to note: 1) The eye tower upgrades do not match what the guide says 2) It it completely unclear what the GAIN magic spell does. Is this a permanent thing? Temporary? Does it affect current towers only, or also future towers ... does it matter if I keep casting it?
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Anyone else notice a few towers actually lose damage when you level them up? Examples i can name right now would be Inferno (yea it gains fire damage but its base damage goes down quite a bit) Volcano (which again gains increasing fire damage... but here its only a chance for fire damage and with how slow a fire rate you cant rely on it) and while 3 eyed continues gaining damage... the gains so small can anyone tell me a good reason to level it from 1 to 3 when your trading half a second of stun for 10 damage?
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One thing that should be added is to be able to have towers focus on enemies. Such as closest to the exit.
On levels with crisscrossing ramps it is frustrating to have every tower stop attacking a nearly dead enemy to attack on that just walked into attack range the level above them.
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First time I've seen a game creator actually listen to the feed back and make changes. You earned yourself a fan without even playing the game yet!
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For bosses, sell two towers that are close together and put down two eye towers, level up one once, wait for both to shoot the boss twice/three times (they should be firing out of sync from each other) and finally level both of them up to level 3. DO NOT LEVEL THEM UP TO THE SPECIAL TOWERS!! The delay from the lightning tower is way less then the regular tower.
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For bosses, sell two towers that are close together and put down two eye towers, one to once, wait for both to shoot the boss twice/three times (they should be firing out of sync from each other) and finally level both of them up to level 3. DO NOT LEVEL THEM UP TO THE SPECIAL TOWERS!! The delay from the lightning tower is way less then the regular tower.