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I don't know if this should be considered a bug or something a little annoying. When I reached the last wave on the first stage, I opened the warning for the new type of enemy when the "Last wave" message was still visible, and I couldn't read the warning because the message staid in there. I had to exit from the warning so the "Last wave" message could fade away. Besides that, it's an excelente game.
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hehehe I was just about to post exactly what Hokvens said about crit tower and level 1 blues. make sure you put up a base red/brown tower next the entrance to pop the purple mobs and when large waves of dark blues come , have 'stop' ready. The rest of the towers are a joke.
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all you need is critical hit tower + lv1 eye tower and you can finish all levels without losing 1 life!. + this comment to let more people see
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bug fix required: 'they will not pass', ' adrenaline', and 'beam master' awards are positioned wrongly. i got my beam master award when i used gain for 15th time. not critical though :D
@dukduk you can use 'stop' to beat them.
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XDust said it already "I hate it when this happens, it's like you play like the developer imagined or you lose, limited or no choice." The most later levels have a very low numbers of possibilities. One has to spend the skill points very exactly and the towers of a exact type must be placed at the exact time at the exact place. If 2 till 4 deviations from the "great plan" exists, has the player no chance to win the level with a perfect score.
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ok. i love this game, this last level is insane though. not overly difficult.. but.. wave 21 with the giant purple slugs? there's always at least one that just stays invisible and is pretty much impossible to defeat since it just slips through everything, goodbye perfect game i worked so hard for. i know it's probably not a bug but geez, that's like the most gut-wrenching thing in the world.
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This is a fun, 4 star game. I don't like the way abilities cost gold, however. A separate resource system for spells/abilities (or just CD) would make it 5 stars.
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Extremely erratic screen movements whenever I click on a tower. I'm using Chrome on a mac, if that helps. This game is awesome aside from that. It becomes very frustrating after a while.
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people who love TD games love to have an endless mode, would be great if this could be added :)
i love this game it's great, good work
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Terrible. I don't want to have to use "magic" potions to play a tower defense game. You cannot progress without using them, and that's ridiculous. I'll never play a booblycCom game again.
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I finaly beat it. you have to save up 350$ for the last boss's and then use freeze and tower boosting ones at same time while they are in the middle
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i quite honestly find the music, art, and style to be quite hoakey and very much so lame. it just doesnt agree with me
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Just what is the difference between poisoning and burning a monster? Besides the fact that 1 monsters resists burning and 1 monster resists poisoning.
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How come upgrading the Inferno towers causes them to do LESS damage? I see no benefit from it. No range, no attack speed, no special damage, just less physical damage.
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Last level is doable with two Central Crit towers at level 2ish (be careful leveling the bottom to 3 stars as the extra range will mess up targeting) flanked by level 1 blues to stall the waves. Put base browns in the corners to pop stealth. The purple boss round needs stop up and ready as well as a few of the later blue monster waves. Greed is optional I started turning the corner browns into crits as well before hitting level 3 on the central browns.
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Fun how it only tells you on the second level how to build towers. I found myself clicking the beam/stop/gain multiple times before knowing how to actually build something.
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i know i said this yesterday also but and this is a big BUT. How can the last level be so much more difficult than the rest. Ok i get it, you want to develop a challenging game, make all levels hard and you have to learn. Here all the levels were ok until the last where i tried a lot of tower combinations and still can't pass. I hate it when this happens, it's like you play like the developer imagined or you lose, limited or no choice. Beginning to feel sorry for the 4 stars i gave to the game.
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I experioence the camera shift as well as draconblackblade. It happens when you use the mouse to drag the screen AND press wasd at the same time which sometimes happen by coincidence. Maybe You could remove the mouse move feature entirely to solve the problem? It renders the level unplayable, when that happens in a critical moment. And btw, thanks for all the responses to users an the fast problemsolving!
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found a bug: if you open the red ! help window when the "last wave" text is on the screen the description will be covered until you resume the game, being unable to read it
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Great.... So my previous comment gets rated down because I pointed out a bug I'm suffering with this game? The camera still jumps when new waves begin or when selecting upgrades (seemingly)... I have no idea why your camera would shift on its own, but it makes the game almost impossible to play when you can't get to towers long enough to upgrade them.
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i rated 4/5 for unique concept and because as i read the comments, the developer not only read / responds to the comments, but actually puts what people are asking for into the game, for that i thank you ^_^
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I perfected every level until Big Daddy, tried 4 times and still cant live. Please either nerf the waves or allow a skill reset so I can try the board with the money boosts instead of all the tower ones.
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I'll echo the comments about the speed at which updates are refining this game, bravo~!
That said the main issue I have is centered around range. The spacing of the tracks and limited placing of towers mean that the limited ranges of anything other than the brown base and blue slow are crippling to the point of near disuse. That one loses range from the base brown tower to anything other than the missile launcher means that even those critical towers are crippled until you can invest in upgrading them... no upgrade should ever cripple overall value like lowering of range does here. That said, red fire base is of limited value because never will its range allow it to track more than one path on most maps. Also, such things as the blue radar are laughable in that they will only ever reach 2 other towers at best, and even then lack the overall improvement value to exceed the turret placement's base value. Seriously, the ranges of towers should be overhauled.
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Whenever a game is loading, I always check the top comments to see any flaws, bugs, or tips. I haven't even begun playing, and I want to commend you for actually paying attention to input and fixing problems.
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The screen moves on it's own occasionally... Really screwed up and renders the game virtually unplayable by the third level. (1/5)
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Could I please see what upgrading a tower does BEFORE I have the money to buy it? it would be simple to move the tooltips to whenever you moused over instead of when you have the money to buy.
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really good game :) only suggestion i would have would be the skill system, mabey also give the player 1 point for just passing a level, becuase at the moment im stuck at deadlock, i dont have enough skills to pass the level easily, and i dont want to spend hours trying every tactic under the sun just to get more skill points by getting a perfect but other than that great game
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Could use a bit more balance. A few smaller things: I'd love a reset skill button, to try different tactics. Secondly, awards should have an effect. People keep suggesting this on games, but devs keep forgetting!
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Good work overall. The Guide screen helps quite a bit. Stats given there, but the amount of slow you just have to try out. I found the blue/slow tower to be essential to have 1 or 2 per map. I never used the red tower. Good combination of stats, strategy (with fixed placement), randomness of creep movement, graphics and playability.
I found the screen jumping a lot though when trying to move view or upgrade towers. Don't know why that kept happening, but very annoying.
Though the game has a lot of good points, for some reason it just didn't "do it" for me. Maybe because I only used brown towers (and then only triple shot) and a couple blue and there just weren't many actual choices/plans. Still, great job overall.