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Really nice concept, plays well. Agree that money should be collected automatically, or at least sent to Town Hall automatically; I imagine it'll get quite boring having to click on loads of buildings once your city gets to a decent size. Secondly, any chance of a rotate map option? It can be difficult to tell what's behind some of the taller buildings at times.
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Really needs a way to see enemy tower ranges and our monster's health while attacking. Mostly because during campaigns i see towers i haven't unlocked and i have no idea how far they can attack so i am at a disadvantage when planning attacks and monster health just to expect when they die. Big things r also upgrading buildings and rotating buildings. Also please add dragons for monsters :D
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It's a decent game but if the money you collect from the stores are taxes, shouldn't they all be sent to the City Hall before you collect them?
Just think it'd be easier for all of us if we didn't need to click everywhere all the time, feels like a huge waste of time :S
You can actually attack and be attacked by anyone else playing the game, no need to add friends! Go to the special items tab and buy Eva, then use the random button on your friends bar.
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defense vs attacking seems a little 1 sided if you stack enough defenses, then your just burning the other players money. even with bombs you can burn their money. ... Also, I think a random "treasure town" would be a nice surprise. something to give you a jump in $$ without much trouble.
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auto-collect money. way too much "post this on facebook" crap. kreds buttons everywhere crap. that kind of stuff makes me not want to play the game. have a button for "don't prompt to publish again"
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true but what has been added over the last year does not justify it being in beta for that long. So i still stand by what i said based on what has been provided in terms of content/ bug fixes.
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Getting 10% back on a building is complete insanity.
Also, I think that whenever I went to replay a mission, that had different monsters, I ended up only have those monsters that were for that mission, i.e. all those other monsters were gone.
Also, it would be nice to be able to change the path of a monster.
Putting share as part of the tutorial is rather pathetic.
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I have an idea, when you sell a building, you get 1/10 of the original price.
I want to raise the return fee to maybe 1/8 or 1/5, a normal fee.
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UGH so many bugs and glitches!!! :(,i love the game,but i weekly lose about 50 weeders while attacking somone,the other guy fixes,but the monsters are still on the screen! please help bossa studios...
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Instead of the silly message about the "City Is Full" why don't you just move on to the next player, what a waste of programming.
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there shold be an upgrade system for monsters and turets example gian ape to king-kong lizardator to godzilla and turrets flamethrower to pyrotechnic and mabye some new monsters would be nice too
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@skullhead51 To see a monsters health, when it is shot, it will be yellow for around max health, red if it's low, thats the only way for now.
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We want faster levelling up because I keep seeing Noob bases all the time and they are too easy to destroy we need a faster level up system so that people don't feel like a loser
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it shouldn't cost money to repair when bots attack you :example i just got attacked by zxcb9000 t have enough money after the first attack
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i dont know i his is like a bug or something but when somebody attacks me and fails to break the town hall building my other buildings just break instantly by nothing