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I think that the game moves too fast for one to be able to upgrade your units effectively. Maybe if you made the game a little like phage wars or something where you can upgrade your units before having to fight. Like make it so there are turns between fighting, taking new areas, and evolving. So you could choose which units you would want to continue on and which to get rid of and then you can attack and take areas. The game can still be fast paced because of this but you can still be able to evolve.
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Interesting concept but the "mutator" panels take a lot out of it. It's like the game is designed to let you focus on whichever aspects you like... except if you want to actually win you need to sit your units on this little panel that rapidly turns them into a single boring one-purpose unit.
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What I really like about this game is that not only does it pay homage to evolutionary concepts it actually demonstrates them: If you take a group of bots and attack something, and keep reproducing from the attackers that are surviving, then the bots tend towards heavy armour - because they are the ones who survive long enough for you to click on them. Superb.
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Level 10 really demonstrates some fundamental flaws here. I like most of the game, but I can't be bothered beating level 10.
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Filled with bugs (the bad kind). My full weapon + decent range team just stood there while a single low-damage bee killed them.
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Great concept, OK execution. Controls are off: When you box-select a group, you want to CLICK where they go, but you have to click one of them then DRAG where they go, which is awkward. I don't graphically see a difference between my bugs (sorry if I missed it, they all stack up so it's hard to figure out which is which), so you have to hover and read their stats to figure out which to reproduce, but the game happens in real time so you can't afford to hover like that. Player needs a screen where he can review all the bugs in a chart (while action is paused), select the one he wants to reproduce, then have it auto-reproduce as he captures hexes. Also, let me select bugs then click where I want them to go, the select-then-click-drag is awkward. I'd love to play the game, it's a very cool concept, but right now it's a click-fest and I can't appreciate the cool concept because of that.
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Reflections on level eleven propose the alternate title "Die or Die." The AI makes decisions at a rate I simply can't, and it's impossible to maintain necessary organization of units. A pause or scaled-back pace would help, but I'd suggest both, with the pause being a menu in which you can select your evolutionary path. I would miss the chaos, but not as much as I'd enjoy a chance at winning.
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Love it. Never played a game like it, quite easy, but at the same time, still has a bit of simple strategy. 5/5. Make a sequel!
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When u lose all you lives, you dont regain them. You start each subsequent game with 0 lives. Also when you lose a custom campaign, game ask you to start again but sens you to beginning of single player campaign not custom campaign again.
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I wasn't going to downgrade it but it is so frustrating because you can't generate new bees fast enough on level 15 to keep up with the 1's that are getting destroyed, There is no stratagy involved. At the higher levels it devolves into a who can spawn or destroy faster. so for that I have to take 2 stars back. 2/5
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Maybe it's me but Level 14 I can't get past level 14, Not sure who did the play testing but if they beat that level then they must have access to cheats
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Why does play again take you all the way back to the beginning? It is a waste of time to have to do that since I can just esc and go back to the last level I was on.
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I am having fun with it but as usual the Ai isn't hampered by double clicking so you end up losing not to poor strategy but because you can't double click fast enough, I also don't like the way you select the bee's and would like it if you could stack orders, Also why do they stop firing on the enemy and go to the hex's? I would like to see it as selectable, Aggressive, Passive or something along those lines where it will always attack an enemy over the land/always attack the land over an enemy and have it selectable over all good execution 4/5
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its a good game it was easy because you have just attack a tile of the enemy and all their units will try to retake it while one if your unit goes attack other tile
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Maybe also some "auto-mode" for idle units. I found sometimes units are doing nothing, and when you have a whole battle field to manage, it would be useful to set a mode to "auto conquer new cells" or "auto attack enemy" depending on the player's priorities at the moment. The reason I'm asking for this is that sometimes it is easy to win/lose the game on a single battle, making it extremely dangerous for the player to micro-manage isolated units everywhere on the field, but still I felt a bit angered that I would fight heated battles and see units laying around doing nothing. Had lots of fun. Great game!
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difficulty was just right, I finished the game with 0 lives left, and my brain feels used up to the last brain cell. Great experience. On thing I would change is he need to clika-clika-clika to generate units. Sometimes it is hard to click on a unit to generate several others because the 'eggs' cover the unit. Why not put a 'auto hatch mode' that would generate units automatically, supposing you could choose a preferred unit type (shield types, flying types..) It would unload the player a bit of the 'unit generating' business so that he can concentrate on strategy. Alternatively, you could put a 'slow mode' like a power bar that feels up and which can slow time for a few seconds so that you can give your orders.
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Like Jesuitman said, great concept, and execution of the game, but when the heat is on, I find I am just clicking like crazy on my bees and not paying attention to what type im clicking, and they end up evolving all over the place. But Ive been sitting here for at least an hour playing and plan to come back tommorrow and play some more, which is a sign of a really good game.
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I love concept but would like a more turn based then realtime, computer has quite the upper hand after level 6 in this regard as can only see part of the screen but computer can see all of it, and can direct at the speed of the computer, human is limited by ability to move effectively around screen.
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Very nice game. I like the ability to create an army of units that have the genetic structure that I like, but the game is so fast-paced that I don't get the time to actually enjoy the awesome creation that I have. I do like the game, and you introduce a very interesting concept to the risk-type genre.
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really cool game, but i just feel like making the player create flying units or armored units in order to advance really kills the creativity of breeding different bots.
just my 2 cents. really fun game.
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I do liek the conncept but maybe have a pause for reproducing because quite frankly im so busy with just making lots of bees that i dont pay attention to what ttype im grabbing