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uff badges are bugged ,took me like an hour to beat this game,i feel i've already pass it before maybe the second part ,really annoying double click for breed when you get a hard fight like bosses or agro mobs you need keep breeding while others move
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i didnt die i adapted lol anyway THIS IS A AWESOME GAME YOU CAN CREATE GENETICLY MODIFIED UNITS (creator this is one of THE BEST GAMES I HAVE PLAYED :D)
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Controls are terrible.
Click bot click where to attack... nothing drag box around bot then click where to attack... nothing oh I figured it out I was too close to the target to attack.... reproduces now to get two things to attack one thing.... lots of bs follows then oh I'll make these 2 attack this hex.... why the F aren't they attacking? suddenly they auto attack like 3 things then can't get them to attack even one thing after HOLY F balls.
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Isn't just me who can't have the easy badge? I got the Flying evolve and beat the 4th level. Do I miss something? I send a ticket for missing achievement and didn't got it either.
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I agree with the compliments and suggestions, and I hope the dev. comes back to it sometime. The fast pace and the do-or-die makes it a touch too challenging...one error and you're toast, then you have to start over. And errors are very easy to make. That and command and control eats up a lot of time you can't afford; while you're struggling to get your hive to do what you want, you are loosing. Then, back to the beginning. That said, such amazing potential!
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Round 14 doesn't seem like there's even a chance, lasers that hit and kill all of your tiles AND troops in an instant and being out numbered literally 2:1 from the start makes it feel impossible, and quite frankly infuriating with this shitty control scheme.
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Once I complete a level, there should be a button like "next level" or "start level" or something in between. It shouldn't just jump to the next level and begin the game automatically.
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Tips for struggling players. (I struggled on 10, 13, and 19 the most): 1. Don't give up... Just that the circumstances look bad does not mean that you'll die. 2. If you have less then half of the maximum troops you can get, just spam click and reproduce. Best strategy. 3. On levels such as 19 (GOD! SO HARD!) or boss levels, split up your troops to attack different squares so that the opponent can not go after all of them. 4. If the computer has 50% more than their max amount of troops, go after them. 5. (Level 10 specific) If you choose to get the power ups, then go after the specific troops. You can easily cut troops off from their territory and go from there. 6. Oh c'mon, loosen up... Don't be so intense. Don't rage quit, just plan. I think that was basically 7, but I hoped that helped.
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the lazt level iz eazy,juzt conquer another hive up to 10 and ztart to produce a new bug... zince u will produce armored unitz,take it the long ranged bozz firzt zince they will retreat if the enemy got clozer... if 2 bozz remainz,gather up to 25 unit to attack the armored bug and u can now eazily defeat the flying piercing bozz...
OK,that confuzing.... the control are zux...
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Spent 20 minutes on level 14 because there were dozens of long-range bugs gathered in the middle shooting everything down. Ended up realizing if I just took a flying bug and started placing them near the outside of the ring and slowly took some hexes over, the slow-turning cannon bugs simply couldn't keep up. After taking back 10 or so hexes I just started sending bugs into the center and took out the swarm.
5/5
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For those having problems with level 10: ignore the mutators completely, they are horrible, and select those with good speed/agility until they get wings. If you run out of space, choose a spot on which the ennemy got long-ranged bugs and let the bad results get killed. Once you get wings, storm the outer ring while keeping a good strengh, good agility but terrible speed bug at the middle, so that he will guard the hive. Quickly breed the winged ones on the outer ring, and the victory will become easy.
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why are there lives? We can just quit and restart the level if we are going to lose because quitting does not take any lives.
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Level 11 is evil. Pretty much the only way to win it is to armor up seven bots and then immediately rush the enemy and forcibly take up it's territory and spawn new bots ASAP.
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it's a good game but i really wish you paid more attention to the comments. even just defending some of your choices would be enough
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Damn, the enemies evolved to take advantages of the three attack-mutators i was in, and was beating me even if i had seven more hexes than the enemy. this was the first time i felt how much evolution was powerful thing.
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A really fun game with some flaws.
1: Lives in this kind of game? This might make sense if you had more than 1 starting unit and you could choose which one you take with from the last leven.
2: The unit control is probably the worst I've ever seen in this kind of games. As long as you just have 1 unit or 1 group it's "kind of" fine. But as soon as you want to attack more than one target with different groups it gets really hard.
So basically: great game, cool ideas, but sadly with poor control and unnecessary live system to make it harder. (3/5)
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The breeding in this game is very complex and hard to manage properly. One of the levels basically requires a flying armored bug and it took me nearly 20 minutes to breed one that was the right mix.
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This game badly needs a pause so I can figure out how my bugs are mutating and get the best bug possible for my playstyle.
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All we need is a sequel to this awesome game with more specialties, more tiles, and most importantly, more levels. And better controls.