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2 suggestions
1: i think it would be a nice detail if you changed the eyes of the ghost when you ate the power pellet
2: i think an obvious expansion of this game would be different maps, so after every 2nd or 3rd lvl the map would change so you dont get too comfortable with the layout, to keep as much of the creepy atmosphere.
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I.. didn't now that Pacman could be so scary. I'll never see normal pacman with the same eyes again, now that I know how the little guy feels.
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This is a great game, and a good use Unity in general! The only problem I have is that the offsets of GUI features, such as the play button after dying and the mini map , make it so the GUI elements are mostly off screen. Also, a possible fullscreen feature in the menu would be great, as it would be so much more immersive and intense when you run into a ghost. (Screen.fullScreen = true) Anyways, I'm excited to see where this goes, especially as a fellow Unity developer!
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i dunno if anyone else likes this idea but it'd be funny if the ghosts looked super menacing and if you could hear pac man like all out of breath, scared as shit
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I surprised myself at how freaked out I was when I went to run away from a ghost and then another one was just "there".
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I think it should be more like pacman, with ghosts that move faster and can track you better, but you can see their position on the radar. Or possibly add it as a second mode.
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Great game keep up the gre- HOLY CRAP A GHOST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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That moment when you just eat a bonus....you chase a ghost and when you are at 1 nanosecond of touching him...the bonus is over
Yes I know what it stands for. I wanted to sum the game up in a snappy title and this gets the concept across nicely despite being technically incorrect.
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I think the pac-man's death should be scarier. I mean when i get caught by the ghost i need to have a feeling of shutting off my computer and burning my whole PC down
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A big problem is that the ghosts can change back suddenly. There's nothing, at least I didn't noticed, telling that. Like in PACMAN, where they start to flash blue and the original color. You should do that, because is just annoying when you are almost getting to eat one of them and you simply.. die.
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Wow, I was just having a conversation a week ago that someone should make a first person pacman. And....its been done
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I suggest you add a fuzzy ghost location on the radar. Nothing too specific, more like "something's close" and "coast clear" kind of warnings. Like the famous radio from Silent Hill, but can be a light or anything really. Won't spoil the fun, but will make it even more exciting.
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I found that the exact mouse sensitivity i needed was just a bit above 0. Otherwise the screen was just everywhere. Maybe fix the default mouse sensitivity? Otherwise it's awesome i loved the feeling, and i'm sharing it with my friends definitely. 5/5 but please keep on updating it :)
PS: if it's just me having the problem with the default mouse sensitivity then nevermind, but i think it would be best to lower it.
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dude - I'm glad to see the dev listened and implemented some changes ... made a good game awesome! The music adds a wonderfully nerve-wrecking feel to the game - well done! Multiple levels would make this game even better and add a much needed replay value ;)
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Yup, no lower than great..... the hall... music.... first person view.... making nice old pacman become a horror game. Just wondering, is there any sound that tell us if there's ghost nearby ? Because not knowing which way they come ARE the best part. don't you dare make them appear in minimap. just give some voice so I can run for my life !
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The ghosts spawn instantly after eaten. They should revive after a countdown. Also, we need a sound before the super power wears off. I was accidentally killed by a ghost just a milisecond after it wore off.