Under rating threshold (hideshow)
nothing like rounding a corner seeing a ghost and start talking to yourself going run run run... course then you round the next corner and scream as you slam head long into a ghost... Amnesia has gone arcade
Under rating threshold (hideshow)
It'd be really fun to see how the bouncing fruit would be incorporated into this game. maybe it gives off a sound like a heartbeat as opposed to the bouncing noise. it'd get louder as you get closer, and the fruit would be giving off a glow like the ghosts, making you wonder which you will be meeting as you round that corner...
Under rating threshold (hideshow)
This is the new poster game for useing drugs. How you may ask? Well first you run aound like a chicken hats lost his head grabbing dos till you can take a big pill that lets you see in strange colors and mak you eat other poeple(ghost) till they track you own to stomp you into dust for doing stupid sh*t! yep sounds lik some druggies i know alright!
Under rating threshold (hideshow)
excellent game! 5/5 although I would change how bright the ghosts are to add a little bit more suspense as not knowing what is coming. Also, like SCP Containment Breech or Slender, maybe add a sharp and sudden noise when you see a ghost to make you a little more jumpy and nervous. Otherwise, Amazing game! \m/
Under rating threshold (hideshow)
awesome game although it froze on me once. If you're going for points remember to camp out on the power pellets and try to get all four ghosts each time. I love how the sound and glow helps and make it feel more like pac-man.
Under rating threshold (hideshow)
there should be a jump scare sound when you run into one like if you play slender if hes close it will make a jump scare sound you guys need that and take away the music a little bit
Under rating threshold (hideshow)
"watch out for ghosts"? do you mean listen out for ghosts, i would recommend using earphones or head phones when playing this game so you can more easily tell where the ghosts are coming from. (they make a creepy humming noise, so even if they are on the other side of a wall, you can keep tabs on them.)
Under rating threshold (hideshow)
Note to self: Stop playing like it's pac-man and start playing like it's goldeneye. Hopefully, I'll remember this some time.
Under rating threshold (hideshow)
The looking around with mouse is BS. There should be a proximity sound made when something would be visible to you instead, so you dont waste time looking around. That way, you can focus on the task at hand.
Under rating threshold (hideshow)
I find this very difficult to play because the mouse allows me to look up and down but this has no positive role in the game-play: it just gets in the way. Really, I'd just prefer to use the cursor keys to mean forwards, backwards, turn left and turn right. And a strafe key if people want to be able to do that.
Under rating threshold (hideshow)
Twice I've seen a ghost appear from out of a solid wall. The first time I had eaten a blue pellet and killed the ghost. The second time I died because a ghost walked through the wall and popped out directly in front of me. Please fix this bug!
Under rating threshold (hideshow)
Amazing game. You should make it so when a pellet is eaten, the light given off from it goes away, and when there is not a pellet near the corridor is very dark, and you can only see from the light you give off (make that happen too :b)
Under rating threshold (hideshow)
To get more points when you find a blue glowy thing stay still until you hear a ghost, then eat the blue thing and find the ghost :)
Under rating threshold (hideshow)
It would be nice if the hard badge were feasible without sound. Interesting take on a dreadfully boring game. You should put your talents to use on something original!