Comments for FPS-MAN

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DrumMajor

Mar. 1, 2013

Under rating threshold (show) I'd love to be able to see a top down "instant replay" after each level to see how many close calls and how lost I got!

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(2912)

Developer response from jimgreer

That's an excellent idea.

Deckmaster

Feb. 14, 2013

Under rating threshold (show) holy shit, turns out pac man is a scary game

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(3618)

chadbyron

Feb. 24, 2013

Under rating threshold (show) Could we please have more levels!!! and how about some fruit!

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(1853)

olof12345

Mar. 13, 2013

Under rating threshold (show) When you want to get away from ghosts, like forty billion ghosts. When you want to eat a ghost, none in a million miles.

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(1321)

Particleman

Feb. 14, 2013

Under rating threshold (show) A bit of constructive criticism: First, there really should be a "game over" and a "congratulations" screen. Second, there should probably be a sort of counter to know how many pellets are left, and maybe some sort of radar to know which general direction they are. I would stay away from minimaps, as that would spoil the environment you created. Third, the ghosts could use a little better AI. At the moment, it feels like they are just wandering aimlessly. But otherwise, I like the direction. Good work.

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(1736)

Developer response from briderider

Thanks, Great feed back have made some changes accordingly.

darknied

Mar. 7, 2013

Under rating threshold (show) So this is how pacman feels.

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(70)

tigerbo2006

Mar. 2, 2013

Under rating threshold (show) some advice: 1. Give us 3 lives, like in the traditional version 2. Add levels with different layouts 3. Add more power ups (not found in traditional version...idk like a ghost locator, speed boost, etc.) 4. Have a bar telling you when ur power pill runs out :D

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(44)

BL00DSH0T4TW

Mar. 20, 2013

Under rating threshold (show) Wtf. Pacman is actually a horror game. I KNEW IT! What kind of sick-minded person makes a game about a yellow ball with a mouth in the first place?!

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(17)

Smiley_Face

Mar. 18, 2013

Under rating threshold (show) Yeah. It feels like coincidence that they are chasing me. By the way, do these guys have their own behaviour like in the arcade Pacman? (i.e Pinky ambushes, Blinky increases speed when there are lower pellets, etc)

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(16)

dorestes

Mar. 16, 2013

Under rating threshold (show) The "ghost I just killed opens from a random wall and instantly kills me" problem needs addressing. Maybe a few specifics ghost spawns marked with yellow doors could help.

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(16)

Developer response from briderider

Ghosts spawn in the "ghost house" in the center. I do plan to add some kind of door here when I have the time.

Marianit00

Mar. 14, 2013

Under rating threshold (show) FPS = First Person Shooter but there is no shotting here. Anyway, great game 5/5.

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(15)

ANGRYBIRDY7

Mar. 10, 2013

Under rating threshold (show) Also for anyone playing, in the original Pac-man, the ghosts had personalities. Im not sure if the Dev put in the personalities but, just in case here they are Blinky - Chases. Will usually take the shortest route to you, and tends to follow. Pinky - Ambushes. Tends to take a more roundabout way to pac-man. Deadly. Inky - Freak. This dude acts strangely. He moves about the board fairly randomly, but sometimes chases when he gets in close. Clyde - Idiot. Moves randomly. Not much of a threat.

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(57)

uberpenguin

Mar. 20, 2013

Under rating threshold (show) Just a note on points: pellets aren't worth much, only 10 points each, eating ghosts is where the real points are at. As a matter of fact it appears the more you eat in a single power pellet powerup period (I'm not terribly familiar with the pac-man vernacular, I forget what they're called. Also, alliteration for the win) the more points you get per, uh...ghost consumption, if you will. The ghosts move towards you you (not terribly aggressively, but they still do), so essentially all you have to do is sit next to a power pellet for a little bit until you hear the humming of the ghosts/see them, then grab the pellet and go crazy. Keep in mind that there are only so many ghosts in a level (starting with 3 in the first and going up by 1 each time? maybe?) and that chances are they won't have time to respawn and get re-eaten, but I was usually eating all the ghosts in the level in one powerup.

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(14)

Wyvern740

Mar. 14, 2013

Under rating threshold (show) Maybe a little more warning before the power pill runs out? Can't tell you how many times a chase has ended with a sad encounter with timing.

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(14)

cheshirecat1666

Mar. 15, 2013

Under rating threshold (show) love the atmosphere, i wonder what could be done to make it even more creepy?

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(13)

smartei

Mar. 13, 2013

Under rating threshold (show) This is a great, challenging game, and a great example of games for newer developers. I like that I'm not basically an overlord and knowing where everything is all the time, which makes this game a terrific re-make of a classic hit. 5/5

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(13)

jib117

Mar. 6, 2013

Under rating threshold (show) so this is basically what just went through my mind. well this is a pretty easy pleasant ga... OH CRAP WHAT THE HECK IS THAT GET AWAY!!!!! OH CRAP THERES ANOTHER ONE... then you see the cross

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(13)

koko9977

Mar. 14, 2013

Under rating threshold (show) Pacman - The horro movie

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(32)

AIDS0123

Mar. 15, 2013

Under rating threshold (show) I feel this game needs some sort of lives system.

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(146)

kiiltoapina

Mar. 20, 2013

Under rating threshold (show) It's not so scary when you play a while

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(12)

voodoowarrior

Mar. 14, 2013

Under rating threshold (show) This game is terrifying. But impossible.

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(12)

MetaDraco

Mar. 13, 2013

Under rating threshold (show) *Looks at the top high score* "Houston, we have a hacker."

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(12)

Shadwmoses

Mar. 2, 2013

Under rating threshold (show) Admit it: 1) Mini-heart attacks when we see light that aren't coming from the pellets. 2) The ghosts are scary as heck. 3) We hate the moment when we escape a ghost and happen to ram into another one. 4) Forgetting which paths have the pellets. 5) We sometimes run in random directions just to avoid the ghosts. 6) We ship our seats when a ghost and you run into each-other from a corner of a wall. 7) We ask ourselves, "Where are the capsules to make me eat the ghosts!?!" 8) We feel sorry for Pac-Man for going through this everyday. Amazing game, everything is epic, 10 / 5 Stars.

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(44)

TacoBear101

Jul. 29, 2013

Under rating threshold (show) There should be a multiplayer mode with either split screens or a lan party. In the multiplayer there should be some players as ghost trying to hunt down the Pacman(s)

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(11)

buttercreepers

Mar. 13, 2013

Under rating threshold (show) nice game kind of like a slenderman. Could you make one for mario. or other games

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(11)

infernaldemise

Mar. 12, 2013

Under rating threshold (show) Awesome. Really makes you wonder why it hasn't been done before. Also, 25,000 Points Scored [Best so far: 8000] Screw that.

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(11)

skyturnblack

Mar. 2, 2013

Under rating threshold (show) There should be 3 lives and a few cherry's. This is one of the funnest game's I have played on Kongregate.

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(11)

ultimacloud123

Mar. 1, 2013

Under rating threshold (show) pacman with the feel of slenderman

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(11)

ivod

Mar. 13, 2013

Under rating threshold (show) Very original game! The hard badge itself isn't that hard once you know the score system (1st ghost = 200, 2nd ghost = 400, 3rd ghost = 800, 4th ghost = 1600). The best thing to do is to rush arround the map, not concentrating on one part/corner of the map, unless there is a power pill there. In that case, wait until more ghosts come so you can eat 3 or 4 of them (which will get you 1400 points for 3 ghosts or 3000 points for 4 ghosts). The hard badge requires you to complete 2 or maybe 3 levels with this strategy. Here is a video in which I show the strategy; http://www.youtube.com/watch?v=_vrzIZUs5rs

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(56)

troublemaker83

Feb. 21, 2013

Under rating threshold (show) dude - I'm glad to see the dev listened and implemented some changes ... made a good game awesome! The music adds a wonderfully nerve-wrecking feel to the game - well done! Multiple levels would make this game even better and add a much needed replay value ;)

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(7)

niospace

Mar. 13, 2013

Under rating threshold (show) will be nice to add timer 3,2,1,0 when i take power pill =D

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(42)

petesahooligan

Mar. 2, 2013

Under rating threshold (show) Awesome concept! I agree that the minimap subverts the mood. I'd like to see more traditional levels, then (maybe later) some deeper "thematic" levels that take this even further.

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(6)

BuddyPharaoh

Mar. 8, 2013

Under rating threshold (show) Pac-Man, you poor bastard... if I'd only realized all that hell I'd put you through 30 years ago...

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(26)

Dunkelnebel

Feb. 20, 2013

Under rating threshold (show) A) Power pills. B) Let us change mouse sensitivity pleeeeeease!!

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(262)

Developer response from briderider

Added power pill! Press escape in game to change mouse sensitivity.

Acejhm

Mar. 14, 2013

Under rating threshold (show) Fantastic idea! Put a great modern spin on a great classic.

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(5)

fractal_b

Feb. 14, 2013

Under rating threshold (show) Very interesting shift in mood and type of game just by switching the perspective. Good art style. Could use a map ;-)

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(206)

Klaus17

Mar. 19, 2013

Under rating threshold (show) Following a ghost around and then looking back after it notices you only to see another ghost behind you is so.....

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(5)

BinyaminTsadik

Mar. 17, 2013

Under rating threshold (show) Why is there a cross when a ghost gets you? Is this a catholic game?

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(5)

esran

Mar. 12, 2013

Under rating threshold (show) seriosly, in this game looking behind you is always a bad idea but im still constantly tempted too. that says something about the game. also the ghosts seem to be wandeering around aimlessly until you realize you're sorounded and fell right into their trap.

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(5)

DiscoMonkey

Mar. 15, 2013

Under rating threshold (show) So this is what Pac-Man experiences every level, very interesting! On my first try, while walking around a corner, Clyde popped in front of me and I jumped. Totally didn't see that coming! Didn't experience any bugs on my 10min playthrough. Love how when you eat the ghosts, it gives 200, 400, 800 then 1600 points, just like the original pac man. No fruits? Only 1 life? Shucks, although in my opinion, difficulty is still alright, although I feel that you will require a little luck for the hard badge. Never know when a ghost might pop up and send you a 'game over' screen. Overall, 4.5/5, can't decide whether to give 4/5 or 5/5. I'l just leave it as 5/5 then.

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(5)

Mdzl

Mar. 12, 2013

Under rating threshold (show) I think the name is misleading, it should be FPP-MAN

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(5)

potato_hacker

Mar. 13, 2013

Under rating threshold (show) this is definitely a more realistic view of the game, although in original FPS-MAN seeing all ghosts locations was informative, this game uses a different approach (loudness of ghosts and the glow). very well thought out 4.5/5

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(5)

Atrin_Shade

Mar. 14, 2013

Under rating threshold (show) nothing like rounding a corner seeing a ghost and start talking to yourself going run run run... course then you round the next corner and scream as you slam head long into a ghost... Amnesia has gone arcade

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(5)

fakerboy

Mar. 14, 2013

Under rating threshold (show) I am now afraid of ghosts.

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(5)

knewred

Apr. 5, 2013

Under rating threshold (show) Well, it finally pushed me over the edge. I got unity web player. ARE YOU HAPPY NOW??? Because I am, actually...

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(5)

Gabidou99

Apr. 1, 2013

Under rating threshold (show) slender: pac-man edition.

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(5)

conversekitty

Mar. 14, 2013

Under rating threshold (show) oh NOW it has badges? lol

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(5)

LupineDreamer

Mar. 13, 2013

Under rating threshold (show) I have never been so frightened to be without Power Pellets in my life.

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(5)

queman04

Mar. 14, 2013

Under rating threshold (show) damn good version of Pac-Man!

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(5)

Renan2101

Mar. 14, 2013

Under rating threshold (show) Needs fullscreen. :D

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(5)

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