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I'd love to be able to see a top down "instant replay" after each level to see how many close calls and how lost I got!
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When you want to get away from ghosts, like forty billion ghosts.
When you want to eat a ghost, none in a million miles.
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A bit of constructive criticism: First, there really should be a "game over" and a "congratulations" screen. Second, there should probably be a sort of counter to know how many pellets are left, and maybe some sort of radar to know which general direction they are. I would stay away from minimaps, as that would spoil the environment you created. Third, the ghosts could use a little better AI. At the moment, it feels like they are just wandering aimlessly. But otherwise, I like the direction. Good work.
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Wtf. Pacman is actually a horror game. I KNEW IT! What kind of sick-minded person makes a game about a yellow ball with a mouth in the first place?!
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The "ghost I just killed opens from a random wall and instantly kills me" problem needs addressing. Maybe a few specifics ghost spawns marked with yellow doors could help.
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some advice: 1. Give us 3 lives, like in the traditional version 2. Add levels with different layouts 3. Add more power ups (not found in traditional version...idk like a ghost locator, speed boost, etc.) 4. Have a bar telling you when ur power pill runs out :D
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Yeah. It feels like coincidence that they are chasing me. By the way, do these guys have their own behaviour like in the arcade Pacman? (i.e Pinky ambushes, Blinky increases speed when there are lower pellets, etc)
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Just a note on points: pellets aren't worth much, only 10 points each, eating ghosts is where the real points are at. As a matter of fact it appears the more you eat in a single power pellet powerup period (I'm not terribly familiar with the pac-man vernacular, I forget what they're called. Also, alliteration for the win) the more points you get per, uh...ghost consumption, if you will. The ghosts move towards you you (not terribly aggressively, but they still do), so essentially all you have to do is sit next to a power pellet for a little bit until you hear the humming of the ghosts/see them, then grab the pellet and go crazy. Keep in mind that there are only so many ghosts in a level (starting with 3 in the first and going up by 1 each time? maybe?) and that chances are they won't have time to respawn and get re-eaten, but I was usually eating all the ghosts in the level in one powerup.
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Maybe a little more warning before the power pill runs out? Can't tell you how many times a chase has ended with a sad encounter with timing.
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Also for anyone playing, in the original Pac-man, the ghosts had personalities. Im not sure if the Dev put in the personalities but, just in case here they are
Blinky - Chases. Will usually take the shortest route to you, and tends to follow.
Pinky - Ambushes. Tends to take a more roundabout way to pac-man. Deadly.
Inky - Freak. This dude acts strangely. He moves about the board fairly randomly, but sometimes chases when he gets in close.
Clyde - Idiot. Moves randomly. Not much of a threat.
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This is a great, challenging game, and a great example of games for newer developers. I like that I'm not basically an overlord and knowing where everything is all the time, which makes this game a terrific re-make of a classic hit. 5/5
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so this is basically what just went through my mind. well this is a pretty easy pleasant ga... OH CRAP WHAT THE HECK IS THAT GET AWAY!!!!! OH CRAP THERES ANOTHER ONE... then you see the cross
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Awesome. Really makes you wonder why it hasn't been done before. Also, 25,000 Points Scored [Best so far: 8000] Screw that.
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There should be a multiplayer mode with either split screens or a lan party. In the multiplayer there should be some players as ghost trying to hunt down the Pacman(s)
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Admit it: 1) Mini-heart attacks when we see light that aren't coming from the pellets. 2) The ghosts are scary as heck. 3) We hate the moment when we escape a ghost and happen to ram into another one. 4) Forgetting which paths have the pellets. 5) We sometimes run in random directions just to avoid the ghosts. 6) We ship our seats when a ghost and you run into each-other from a corner of a wall. 7) We ask ourselves, "Where are the capsules to make me eat the ghosts!?!" 8) We feel sorry for Pac-Man for going through this everyday.
Amazing game, everything is epic, 10 / 5 Stars.
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Very original game! The hard badge itself isn't that hard once you know the score system (1st ghost = 200, 2nd ghost = 400, 3rd ghost = 800, 4th ghost = 1600). The best thing to do is to rush arround the map, not concentrating on one part/corner of the map, unless there is a power pill there. In that case, wait until more ghosts come so you can eat 3 or 4 of them (which will get you 1400 points for 3 ghosts or 3000 points for 4 ghosts). The hard badge requires you to complete 2 or maybe 3 levels with this strategy. Here is a video in which I show the strategy; http://www.youtube.com/watch?v=_vrzIZUs5rs
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Very interesting shift in mood and type of game just by switching the perspective. Good art style. Could use a map ;-)
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seriosly, in this game looking behind you is always a bad idea but im still constantly tempted too. that says something about the game. also the ghosts seem to be wandeering around aimlessly until you realize you're sorounded and fell right into their trap.
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this is definitely a more realistic view of the game, although in original FPS-MAN seeing all ghosts locations was informative, this game uses a different approach (loudness of ghosts and the glow). very well thought out 4.5/5
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2 suggestions
1: i think it would be a nice detail if you changed the eyes of the ghost when you ate the power pellet
2: i think an obvious expansion of this game would be different maps, so after every 2nd or 3rd lvl the map would change so you dont get too comfortable with the layout, to keep as much of the creepy atmosphere.
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I.. didn't now that Pacman could be so scary. I'll never see normal pacman with the same eyes again, now that I know how the little guy feels.
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This is a great game, and a good use Unity in general! The only problem I have is that the offsets of GUI features, such as the play button after dying and the mini map , make it so the GUI elements are mostly off screen. Also, a possible fullscreen feature in the menu would be great, as it would be so much more immersive and intense when you run into a ghost. (Screen.fullScreen = true) Anyways, I'm excited to see where this goes, especially as a fellow Unity developer!