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As far as art games go, this is a great game! The lack of lag is very nice. I do have a few suggestions though: First off, the scales. When you drag a slider even such a small distance as a single pixel, that slider increases by 4-176 (depending on the slider). What I would like to see is either a scale that increases on a 1:1 ratio or be able to type in our own values for the scales. Or both would be great. Also about the scales: instead of making the slider % linear (25%=25, 50%=50, 75%=75, etc.) try making it a curve (25%=10, 50%=30, 75%=70, etc.). See the "Phun" physics simulator for a great example of curved scales using sliders and text inputs. The Blur and attractor/repulsor Strength sliders by far suffer the most from this non-curved slider problem. If you can't make changes to those, then at least make changes on the other side of the ratio by allowing us to change to weight of the pixels so that we could scale it to our own creation, instead of having it scaled for us.
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There must be a "Spawn Point", a small circle that u can move it, and particles spawn where u putted them. limit of spawn points: 20
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U can do a very cool thing? make a new tool that is called Arrow. arrow is an row of arrows that u can set lenght and strenght. the arrow pushes particles to go on it like a "railroad of particles" and there must be a way to rotate them. Vote + and the creator might see it
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@sonic174. Near the bottom of the menu there is a clear display button,
it clears all pixels but not attractors and repulsors.
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Pretty cool. But doesn't seem to actually be a game. There's not any sort of score or way to win. Still, a neat tech demo/simulator.
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Color : BF551F(Emission Type: center)
Turbulence : Enabled
bX - 100
bY - 50
Str - 1000
Octaves 10.0
Blur - 10.00
initSpeed - 1.31
Count - 10 000
Please keep this comment alive .. i wan't more people to see it ... it's awesome !