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There must be a "Spawn Point", a small circle that u can move it, and particles spawn where u putted them. limit of spawn points: 20
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U can do a very cool thing? make a new tool that is called Arrow. arrow is an row of arrows that u can set lenght and strenght. the arrow pushes particles to go on it like a "railroad of particles" and there must be a way to rotate them. Vote + and the creator might see it
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vote up if u agree we need explanation of what each setting does though it is fun to just mess with them and see what happens
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Oh and you know how the repulsor or attractor thing has 4 arrows? Can u make it so that we can move where the arrows and how much are thatd be even more fun, this thing could be good for calming ppl down. Am I annoying? Sorry,
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I really really enjoy this, I'm not sure why. Once you figure out what does what, you can make some very interesting designs. It would be cool to see more done with it, such as descriptions of what each tool does, new tools, ect.
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maybe if you do a next version of this game it could have a setting that is like you draw a path and all particles follow that same exact path.Oh and consider putting in a pause and selection tool wat do you think.+if you agree and -if you think wrong or incomplete and send me the correcion/completion
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what the hell is this, it look's like a nice game but, how the hell do i clear everything when i click on clear disaplay it comes agian!
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As far as art games go, this is a great game! The lack of lag is very nice. I do have a few suggestions though: First off, the scales. When you drag a slider even such a small distance as a single pixel, that slider increases by 4-176 (depending on the slider). What I would like to see is either a scale that increases on a 1:1 ratio or be able to type in our own values for the scales. Or both would be great. Also about the scales: instead of making the slider % linear (25%=25, 50%=50, 75%=75, etc.) try making it a curve (25%=10, 50%=30, 75%=70, etc.). See the "Phun" physics simulator for a great example of curved scales using sliders and text inputs. The Blur and attractor/repulsor Strength sliders by far suffer the most from this non-curved slider problem. If you can't make changes to those, then at least make changes on the other side of the ratio by allowing us to change to weight of the pixels so that we could scale it to our own creation, instead of having it scaled for us.
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1/5. i thought it was stupid. you didnt really do anything except click buttons. the game also needs an explanation on what each button does. i also think i should be able to draw instead of the computer. Could have been much better :(
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Pretty cool. But doesn't seem to actually be a game. There's not any sort of score or way to win. Still, a neat tech demo/simulator.
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Color : BF551F(Emission Type: center)
Turbulence : Enabled
bX - 100
bY - 50
Str - 1000
Octaves 10.0
Blur - 10.00
initSpeed - 1.31
Count - 10 000
Please keep this comment alive .. i wan't more people to see it ... it's awesome !
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Would be interesting if you could add a setting where the particles are influenced by the mouse also. Either have them be attracted to the mouse or repulsed by it.
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when u made that update, u made somthing in the settings change slightly beacasue my Pillar Setting isnt working right, neither is my Fire one
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This is cool. And it's beautiful. Kind of reminds me of Kaleidoscope, my favorite screen saver for years. The ability to share via the "user levels" interface is a very nice touch.
But it's not really a game, is it?