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My creations have the tendency to speed up after folding themselves into a compact ball with bones and muscles crossing each other
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hyperkid and likilo, try making something round with a central node. make bones link the central node to all outside nodes, then link all other nodes together with muscle. every node should be connected to every other. it should work. if not, you may have done it wrong.
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If tis coment gets up to 1k then I will post my "person" that walks. But it only looks like the bottom half of a person with to extra legs sticking out that dont do anything but stabilize.
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You need to add rigid bones,or at least bones that you can set to have a fixed rotation. And also skin(As in flesh,scales,leather,etc)
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Suggestion: there needs some way to control them, the muscle "spazzing" isn't even at the same time, making it harder to make something precise.
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Lol it is fun to mess with the nodes and muscles with this game, you can make something like a wheel or something like a thing with a tail i think i give this a 5/5 because you get to experiment with tons of things.
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Tendons that expand and contract but are conected to two nodes and are streched around a third so it can adjust its angles
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Just an idea; Tendons.. Straight but can pivot by muscle influence, or rigid but can stretch along with muscle. Would be interesting, but this is definitely cool as is. Hope you had fun making it :D
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I think the problem with most of the creations is that we're basically making skeletons,with a little bit of muscle. There needs to be skin!(skin,as in leather,scales,or just normal skin on people.)And maybe fat.