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The normal WASD direction controls don't seem to work. Instead, the player has to reach all the way *across* the keyboard for the arrow keys.
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yeah im pritty shur those stacks have more than 25$ in them....they should at least put a twenty five dollar bill in the sky instead of a falsely advertised stack of tens that some how = 25$
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mon: what you thinking you are doing son?
give up now
son: but mon!!! there are money on the skys!!
mon: no more... wait...
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goooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooodddddddddddddddddd game beatiful
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@SadOne: Yeah the boost button confused me too ... until i saw those blue balls written with shift. So to use that boost you need to gather some blue balls and to use it you 'll need to keep pressing up arrow or shift.
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"Mommy! Mommy! I'll pay you $15,000,000 for you to believe me! No? Ah, well I guess I'll just give it to some hobo. I have no use for it anymore."
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theres a glitch if you move your mouse back and forth over the upgrades you can buy them for $0 and be top upgrade on day 1
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I felt the game was kind of rushed when it was being made. Some of the spelling/grammar's so bad, I couldn't read half of those in-game tips... Besides that, the upgrades aren't diverse enough. Even though they have different names (fuel, shape, material), they all do the same thing: increase altitude. It'd be nice if there was more variety...like material could be for durability to withstand pressure/g-force as you go higher up or something, or you could add things in the sky we have to dodge like planes or something and make material like hp (this would make the game more interesting too). Also, there should be more flexibility for buying the upgrades the way the player wants, like so their stats don't necessarily have to be well-rounded all the time. Thumbs up if you agree with any of this.
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umm, i was able to click between the upgrade buttons, wich allowed me to upgrade everything at the start, sadly cause it spoiled the game a bit
dev fix this :P
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The hit detection is horribly off for those meteors. You don't have to actually be hit by them... just get near them. =\