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"Soon to victory!"
.. uh, yeah. So I really REALLY hate the amazingly slow animations. I'm forced to watch things sliding in and out, shining and animating. I hate that so much. Otherwise a decent game.
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As a few people have already said, this game seriously needs a function to replay levels, or the possibility of saving your collected fruits from failed attempts. I'm stuck on 3-5, mainly because I don't have any fruits available for synthesizing better weapons against higher level bugs. I want to give it 5/5, but because of this terrible drawback it will just be 2/5.
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I'm really enjoying this game. It would be nice if I could upgrade the 'guns/fruits' but it's okay that I can't since there are so many to unlock. I must say that when I do unlock one, the transformation sequence is quite long.
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if you cant replay a lvl then if you lose your current lvl you should be able to keep the fruits collected. that sounds fair to me and will help to push forward. i dont think it would hurt the balance, on the contrary, it would help to make things even.
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well honestly its either the synthesis or letting players replay levels, and the replay value will help tremendously in getting you a higher rating, plus you could still integrate the synthesis such as repeating a level only gets you really weak fruit.
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I'm stuck because I lack the right fruits on later levels. I only have the most basic wood fruit and can't sythesise a more advanced one.
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in my opinion, it is a bit too easy... I just ended level 4-3 using only 2 kind of plant (including the leaf) and had an extra 30k to spare... Which leads us to the 2nd bad point : EXTRA MONEY. You can have 30k extra money, but will have less points/benefits than the one who simply planted 3 more plants... which leads us to a huge waste of time/water in the last waves to plant lot of plants either for synthesis or extra water in the next level... which leads us to the 3rd bad point : EXTRA WATER aka farming cycle. I start levels with +2k-3k water which ends up with me having 100+ plants harvested (you stack leaves at start and have tons of water)... wich leads us to the last bad point : SPACE MANAGEMENT... you designed a tower defense game where you can have up to 35000 turrets (7! * 7) at the same time, but they would all be hidden by paths (twigs) and other turrets.
Still, great game 5/5, see my private message for more detail, comments are too short
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if you do it the right way you can be at the end of 3rd stage with all fruits unlocked :D for me is this tree just like a very big industrial company with massproduction
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Oh. And for those of you who can't remember the elements...
Wood beats Water, Water beats Fire, and Fire beats Wood. Reverse for weaknesses.
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I really like this game, the concept is very different from the standard defense games. The only thing I could suggest for improvements is a careful bit of proofreading. Some of the errors in fruit/flower descriptions and in the tutorial make things slightly confusing. Other than that, though, I love it. :)
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very creative tower defense game. please proofread english next time, some things are hard to understand because the english isn't so good.
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i like it how u make braches on bracnhes so u dont watse water on growing the tree lol click the plus if u think the same
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i tried it and it was cool but 1 confusing thing is with how u get differrent trees at start? its still cool so i give 10/5 muhahhha ovfer the limit ill rate it more than 5 stars but has to be 5 stars...
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I like this game. Nice concept, nice execution.
An overview at what does how much damage against what would be nice.
However, the pause function in connection with being able to harvest fruits and use them for more initial water later makes this trivially easy. Harvesting easily > 100 fruits per battle, I could have had every weapon by 3-1 or 3-2 and be able to start with 5000+ water.
I didn't care to optimize that much so I now have everything after 3-5. being able to start off with a full level 4 tree, I don't think the game has any challenge left for me.
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Ended up with a 33,900 score at the end. Overall I had a lot of fun with it! The Cures Tree DEFINITELY needs tweaking, though... The nodes are all spaced WAY too closely, and it's MUCH too hard to find the nodes or branches to click on them. Heck, sometimes you can't even click on them AT ALL! I'd also expand the size of the detection area where you click-and-drag at the ends of the branches to move them, as well as show some sort of feedback that you're in that area (I had to click around until I found the spot, which is quite annoying and tedious). Also, the tutorial needs to be more informative and detailed -- I went through the whole game and STILL can't remember which element kills which element... Also, there's quite a few errors in the English. Overall I still liked the game, as it is fun and unique. 5/5
Thanks very much for the good feedback, based on the mochi live update, we will keep improve&polish the game for a long time. ShnikeJSB's opinions are instructive, if you agree please rate this comment, either others, i will back time to time to review them.
Have fun, and thank you for play.
(update, the english text is proofreaded)
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I rated down this game cause of the limited equipment for Kong-players. Next to it, the unnecessary animations during synthesis causes a nuisance. Sorry only 2/5 only concept is nice.
Hi, because of the missing magic fruits for microtransaction, it becomes harder, we will consider to tweak the design to make it better. We update, we will make log post to the game page.
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5/5 for changing up the genre and doing a pretty good job of it. Now if only I could remember the rock-paper-scissors with the elements...
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I liked the game until the first real level when I realized that I can't have more than 2 equipment. And that makes me not play it. Would earn an easy 4/5 if that wasn't true, but due to it, I'm giving it 2/5.
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OMG I LOVE IT SO MUCH. way better than the first. the graphics are awesome too. u did a great job with this game. i love the map and cutscenes too! 10/5!!!