Comments for Berserk: The Cataclysm

« Back to Berserk: The Cataclysm

Ace_Blue

Jun. 2, 2012

Under rating threshold (show) You know what you should do? Make the game window bigger. I mean, really BIG. Right now I only have to scroll for 10 seconds to get from the top to the bottom, and the game is only mildly unplayable. You can do better than than. (Seriously, scale that stuff down, it's ridiculous)

+ - !

(1281)

Developer response from bytex

Now you can roll up the top menu. Try this.

hawknan

Sep. 29, 2012

Under rating threshold (show) a skip button would be nice...just saying....since the fight is run by ITSELF!

+ - !

(764)

Developer response from bytex

Thank you for your suggestion.

keddington11

Sep. 30, 2012

Under rating threshold (show) Rewads for quests should be greater than their cost. Otherwise, what's the point?

+ - !

(524)

Proxenus

Nov. 7, 2013

Under rating threshold (show) It would be helpful if you could add more filters in the Cards list like rarity and card set and such. Makes looking through cards less tedious.

+ - !

(168)

headacher

Sep. 28, 2012

Under rating threshold (show) So, someone looked at MTG and said "hey, you know what would be fun? Take out any skill or strategy and just have the game run by itself."

+ - !

(943)

Desadani

Jun. 8, 2012

Under rating threshold (show) Dear developers, the cards switch in deck, after you finished editing the deck, I think that's what "theevilpenny" meant. It's not a bug or whatsoever, but personally, I like my cards in rarity order and it doesn't keep it at that position, so when I'm editing it again, they're like in a random position, not where I put 'em.

+ - !

(11)

jakkerak

May. 15, 2012

Under rating threshold (show) Please add a surrender button. Sitting and waiting turn after turn when you know you've lost is annoying.

+ - !

(27)

lolgast

May. 4, 2012

Under rating threshold (show) It's good you made the campaigns available for imperials, now the cards in the laboratory. Because now I don't see the point in researching cards you can only buy with kreds.

+ - !

(400)

Developer response from bytex

Cards in the Laboratory are cheaper than in the Shop and they are fixed at their place - you don't need to catch a chance obtaining them. There are also some new hero cards and imperial prices in the recent version.

Flig

Sep. 28, 2012

Under rating threshold (show) The market is being very saturated with card games, I used to love them, but now they're turning into the same thing as the "MMOs" where'd you'd build a town by clicking a building, clicking build, and wait a half hour to do it again. I really don't like this.

+ - !

(344)

JackVermicelli

Jun. 6, 2012

Under rating threshold (show) Great- another clock-based game where anything other than the very basic costs money and I'm expected to recruit more players for the developers. Downhill, Kongregate.

+ - !

(25)

Galaxysinger

Sep. 29, 2012

Under rating threshold (show) OMG! The third new badged card-game this week. This is so annoying, another piece of crap created and supported to make us pay kreds. Please Kong, stop promoting such a waste. Especially if it's not a game - in games you need dexterity or strategy or at least fun to play...

+ - !

(79)

proxinet

Jun. 9, 2012

Under rating threshold (show) you should make all campaigns free because if you buy a new campaign there is a big chance that you will end up with less imperials than you started with, also should make possible replaying campaigns and make earning of imperials faster. + if you agree

+ - !

(223)

Developer response from bytex

What about fighting in portals? This is a real PvP and gives you the constant income stream. Conquer lands, grow your island and get a stable profit.

darkha

Oct. 14, 2012

Under rating threshold (show) it would be nice if you could sell the cards you don't use

+ - !

(57)

qinta

Apr. 26, 2012

Under rating threshold (show) bytex, it would be an improvement if you added more campaigns, you don't have to give equipment, but a worthwhile amount of exp, coins, or a card or two would be enough. attacking other players lasts only ten minutes of game-play.

+ - !

(266)

Developer response from bytex

We've made all campaigns available for imperials. Thanks for advice!

Desmer69

Sep. 29, 2012

Under rating threshold (show) Pro tip for Kong: if ALL the top comments are negative, it probably isn't a good idea to add badges to it.

+ - !

(67)

OMGWTFFFS

Jun. 11, 2012

Under rating threshold (show) This game's premium card packs are a huge swindle! 1) There’s no indication whatsoever in the game of which cards belong to which set. 2) The screwed up concept of “sets”. I wouldn’t define a pack that gives the same cards with a chance of a few (less than 1%) additional promo cards as a different “set”. That is extremely misleading. 3) The description of the Pro Booster says “Eight random cards from the professional set with the increased drop rate for ultra rare and promo cards.” For anybody with a regular concept of “sets” this would imply that by buying pro boosters you won’t get standard set cards and vice-versa. Where I come from, that is defined as shady business practice and I feel completely ripped-off by this whole thing. If I had known about any of this beforehand I wouldn’t have bothered spending a dime on this.

+ - !

(35)

Developer response from bytex

OMGWTFFFS, we see you’ve purchased three Professional boosters (they are listed in the forum thread you started). All these cards can be found in professional boosters ONLY. You CANNOT obtain them from standard ones. To prevent future speculations we will add set information to the card details window shortly.

amulmuzz

Apr. 27, 2012

Under rating threshold (show) Having to push a button that says Fight, with no other options after you hit a button that essentially does the same thing is unnecessary.

+ - !

(274)

Developer response from bytex

Thanks for your suggestion! Button removed.

Faeyline

Sep. 28, 2012

Under rating threshold (show) Random auto-fight all way long, what's the point ? There is no strategy involved, just dumb luck ( or money if you pay for powerfull cards, and your not even sure to win ) The window game just too big, it's hardly playable having to scroll up and down everytime. Making a deck is just plain shit, you have to fill all the deck to be able to save it. So if you got a powerfull heroe, but no equipement card you cannot play him until you find an equipement card. There is other many things to tell about this game, but not in the mood to make a list, just gonna say a thing : Pay to play 1/5

+ - !

(156)

undeadify

Jan. 18, 2013

Under rating threshold (show) I think they should make forest have a bit more "might". I mean, I've seen forests with great support and crap, but unless you have a Dreven, or Earlinde, you kind of succeed to terror. Plus, there are a LOT of evil, twisted sides of forest that I'd like to see with it. Stuff that doesn't look likea monster but deadly, like the poison dart frog, or the Venus Fly Trap.

+ - !

(5)

Fulhamguy

Feb. 18, 2013

Under rating threshold (show) And Pink Tree attack a small clan again - this is ABUSIVE :-( Please change the rules so a clan can only attack a neutral city, PLEASE

+ - !

(5)

Developer response from bytex

We certainly change something to avoid alt. clans issues. But from current era we'll never change any rules during the era.

Barragor

Nov. 14, 2012

Under rating threshold (show) Thanks for changing back PoL to 85k imps, it is very much appreciated! :)

+ - !

(5)

Barragor

Mar. 3, 2013

Under rating threshold (show) It would be a really good addition to the game to be able to select cards for enhancing in the CARDS menu, that way you could put a bunch of junk in a box and it would make the enhancement process a lot more efficient :)

+ - !

(22)

NilNisiBonum

Sep. 30, 2012

Under rating threshold (show) It's an energy based game where you have no control over what happens, yet randomness is so high that you can (and with amazing frequency will) lose a battle without touching your opponent only to repeat on the exact same terms and be able to win a flawless victory. At least the writing isn't god awful - by recent standards, that puts this game ahead of the curve.

+ - !

(22)

Mallomar

Sep. 29, 2012

Under rating threshold (show) Games like this are starting to make me look for multiplayer-free flash game portals. Kongregate isn't featuring the best games; only the ones that make them money.

+ - !

(22)

Raz22

Jun. 14, 2012

Under rating threshold (show) I find it absurd that i finished all the given campaigns in one day and now i cannot play anymore (if not against the bots or random players, that give so few money it's not worth wasting time). The game is nice, but it definitely needs way more quests.

+ - !

(72)

Developer response from bytex

You can continue fighting in portals and growing your island. This will give you the new income stream.

Menkarlina

Oct. 4, 2012

Under rating threshold (show) Tell me when this game got a skip button implemented and I may come back.

+ - !

(8)

DominusMephysto

Sep. 29, 2012

Under rating threshold (show) This game is terrible... Wow, I have played some bad games, but I'm not sure I'd even classify this as a "game", at this point. I came solely for the badged, started "playing" to find the game area so large that I couldn't even see what was going on after clicking attack. Worse than that I just clicked two or three butons and presto everything else is done for Me. Why??? Games are supposed to be user interactive, if I wanted to just click and it play like a movie I'd go to youtube or something. An additional complaint, just because you tell Me I can have 700 of something, doesn't mean I understand that, unless you tell Me what purpose of the number is. Example, you can have 2 total oranges to eat, the more oranges the less hunger. If you tell Me I can have 2 oranges without explanation, I might have 2 oranges to throw or eat or draw a picture of. I'm sure you guys worked pretty hard on this game, but some things just don't work.1/5

+ - !

(90)

Raz22

Jun. 20, 2012

Under rating threshold (show) I think that in the tournament of the dragon you should know which elements you will face BEFORE the battle, just like it happens when you fight other players. Given that the tournament is the ultimate goal and money-collector for players, not knowing which elements one would face means that we'll simply always play our best deck, losing the variety and fun provided by the choice of the deck to play.

+ - !

(8)

XFallenMasterX

Oct. 18, 2012

Under rating threshold (show) I have a real time taking this game serious when it has the standard facebook-invite-fwiendz-plix bar at the bottom, also the fact that ANYTHING you do is suggested to be shared. I want a card game where the designer has read up more on how to make a good game instead of the psychology of making people open their wallets...

+ - !

(32)

Developer response from bytex

Just wait for a while when our new game - Berserk Universe will be released on Kongregate. In BU you can rule your army and course of action depends on you.

anton095

Jun. 8, 2012

Under rating threshold (show) Maybe make it so portals cannot direct you to a fully conquered place...

+ - !

(131)

Developer response from bytex

It is done this way. At the moment the game takes decision regarding portal islands it selects only ones that have the maximum number of non-conquered lands. As the time goes, people attack these islands and take lands. We make an improvement there to limit number of people per island, so every player will have some guaranteed number of lands to attack.

MiltosS

Jun. 11, 2012

Under rating threshold (show) Also it would be nice if we could have our decks fight each other in order to test them. It'd be fun as well.

+ - !

(8)

Developer response from bytex

We have this feature in the development list, thanks.

Bifferino

Jun. 9, 2012

Under rating threshold (show) reward should not be lowered if loosing

+ - !

(8)

OrangeFlame

Jun. 5, 2012

Under rating threshold (show) When it says "free-to-play", I expect the game to be free.

+ - !

(8)

Dragonuv10

Jun. 10, 2012

Under rating threshold (show) You need to be able to sell your current cards.

+ - !

(21)

Magedoom

Jun. 8, 2012

Under rating threshold (show) Please make it easier to gain money. It takes like 50 game wins to buy a single booster pack!

+ - !

(21)

creator44

Jun. 1, 2012

Under rating threshold (show) Why do we have to pay for campaigns????? Shouldn't we be able to just fight in them and the developers slowly add more?

+ - !

(8)

Kyndryd

Sep. 29, 2012

Under rating threshold (show) If I click "Do not show me again, please.. dont show me again.

+ - !

(8)

acemocro6

May. 1, 2012

Under rating threshold (show) Giving ounces as a random chance to obtain in the daily reward would be nice and stimulate alot of players to play this game more.

+ - !

(178)

Developer response from bytex

Today we plan to make all campaigns available for imperials, so anyone can play all campaigns if he have enough in-game currency. Thanks for your suggestions, guys!

Barragor

Feb. 10, 2013

Under rating threshold (show) I agree 100% on that one trollbolt, would be a great feature.

+ - !

(5)

strawdog

Jun. 12, 2012

Under rating threshold (show) I have a suggestion - put the names of the artists on the cards. When I see art I like, it's nice to know who did it.

+ - !

(50)

tyfwnas

Aug. 16, 2012

Under rating threshold (show) Limiting the number of certain cards in a deck would help. It is the best way I can think to revive the competition of other decks and strategies that can be vaguely found but are too weak for a player to bother.

+ - !

(8)

zivert

Mar. 30, 2014

Under rating threshold (show) Some Audio Music/Sound Would be Great! For Card Battles n Everything!:)

+ - !

(5)

MiltosS

Aug. 8, 2012

Under rating threshold (show) 1) Do you know what the main problem of this game is? That the creators actually sabotage it by making less rare cards useless. What I mean by that. In “magic the gathering” for example, the rarity of the card doesn't make it useless. In a deck you might need from a "mythic rare" card down to a "common". Mythic rares (which are the rarest of them all, -common-uncommon-rare-mythic rare- ) are better in general terms than commons but not "better". You are required to use all cards in a deck. They offer different things. You have an empty space in your deck for let’s say, 4 more cards and you realise that the best card to put there is a common, even though you have a bunch of rares and mythic rares. Why? Because they made the game this way so that they won’t be useless.

+ - !

(67)

Fulhamguy

Feb. 7, 2013

Under rating threshold (show) PLEASE PLEASE - Help the Clan Leaders - there has been no change to the Deployment phase - no extra deputies - we now have the top 2 clans from last era not even deploying in the first round :-(

+ - !

(5)

beckersteen

Sep. 9, 2012

Under rating threshold (show) i feel like im at a stand still. i can do random play to earn 100 imperials. thats 100 matches just to get a standard booster. no (free) campaigns and treasure of the dragon keeps telling me i cant use my squads. maybe im missing something..

+ - !

(6)

Developer response from bytex

To earn imperials conquer more lands and annex them to your island. Regarding the Treasure of the Dragon tournament - please note that top two rows set "no ultra-rate and promo" and "no promo" card limitations. Use the corresponding suads to be allowed for these tournaments.

ffarr

Oct. 17, 2012

Under rating threshold (show) I wish I could exchange cards

+ - !

(7)

Ferdthinulex

May. 18, 2012

Under rating threshold (show) I like the idea of this game, but there are several improvements. 1) No point of clicking FIGHT when the battle starts (no other option to choose from) 2) There is always a loading time when switching to different pages. And the collection of cards is loading row by row, which is totally annoying 3) Really need an effort on the networking issue. If I am unlucky enough, most of my portal energy is wasted due to disconnection but not lost in battle. +1) Suggestion: The imperials earning rate is really slow and the number of campaigns is too little. Maybe new campaigns can be added weekly (or allow to redo some of the campaigns?)

+ - !

(56)

Developer response from bytex

Thanks for suggestions. We plan to remove Fight button in next week. And we're working on improved page loading time. Can you, please, describe, what do you mean by "networking issue" in our game forum?

wolfeek91

Sep. 7, 2012

Under rating threshold (show) iIt would be nice to disable EXP growth after loosing battle. When you are loosing battles, EXP makes you loose battles more and more.

+ - !

(6)

Constantine212

Jun. 13, 2012

Under rating threshold (show) I feel it only fair to request a card selling system. There are many poor lower mid levels with tons of cards that they dont use, and no money to do anything in the game. I propose a simple way of selling 100 for commons 200 for frequent 400 for green 600 for blue 900 for orange 1200 for promo

+ - !

(29)

Developer response from bytex

We develop a solution to deal with this problem.

Gustaf1

Sep. 28, 2012

Under rating threshold (show) You know, folks, when things started changing? Right after Kongregate sold to Gamestop. Remember Jim said Kongregate wouldn't change. Well, it DID change Jim, A LOT....I would bet all these "devs" putting out mmo's and ccg, with premium content, are actually a bunch of people working in Gamestop, and they put this on the featured just to squirm more money out of kiddies or anyone who falls for it.

+ - !

(38)

  • add a comment