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To try to compare this game to BtC is inaccurate. Where BtC focuses on deck building as the primary strategy, this game focuses on how you use the decks that you get. I really like the tactical game and analyzing the strengths and weaknesses of my opponent to determine the best way to attack them. Although I do think that some more challenging PvE would be a nice addition, there is something to be said for a game that focuses on PvP as the primary way of advancing, because it gives you a unique challenge that no PvE could ever give you. It still has some bugs to work out, but this is a fun and challenging game.
Thank you for your kindness :) And PVE is in need of changes, I understand. The game is in beta. We are making Clan Wars now. When it's done, we will pass on PVE.
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Incorrect. Compared to BtC it is freaking slow. The computer takes it's dainty little tea while thinking of how to use it's last 3 creatures. Multiple battles in BtC finish before one in this game. They took BtC and made it worse imo, 2/5.
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Lmfao nice to see Bytex still pumping out this facebook pay to win garbage. Seriously, get away from Kongregate dude.
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Almost nothing is explained in-game and I didn't find much info from a google search (just a wiki that had a few cards, but you can see that in the shop). There is only 1 server and has mostly FB people, so Kong will get crushed in PvP. The only PvE is training. It does seem like you can get most of the in-game stuff without paying if you play long enough. As is, I'll give it a 3/5, if more info is added 3.5/5, if PvE is added 4/5, if custom designing of cards is added 5/5!
Thank you for your feedback! And about paying - you can collect all (!!!) cards by level up. Also you can buy cards for imperials, which can be obtained from:
- Daily log ins;
- Daily quests completion;
- Backpack | Quest lines completion;
- Exchanging of the collected sets of talismans to imperials;
Thank you for your comment again!