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@sensasei: usually ~10 people are in tournament, ~20 ppl already in a game, ~10-15 ppl are not actually there and the rest ppl use the chanllenge button to fight each other (and not random match) The online list is NOT the lobby only but everyone online so only small % would be clicking the random button. As for your other question, this game share server with facebook, and facebook released the game way before it was put on kong. so...
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I dont like the time limit on setting up your troops... I just started out and I kinda wanted to take time to view my cards, but I was then informed that I lost cuz I didnt choose fast enough....
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That being said your tournaments are the best way to earn cards and get experiance playing. Those cost real money and are reasonably priced. So it's not like I am saying cater to the free players. Just saying DAILYS should cater to the free players cause the more people you have playing the game and liking the game the more money you can generate by people then willing to purchase. Any game that REQUIRES purchasing will always eventually die
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So far my only complaint is the "dailies" ... when you have "get an ULTRA RARE from a booster" as a Daily .... that is showing how greedy you are. Your price points for packs and tournaments and everything are just fine. But when you say you can get "every" card from dailies but then require people to spend gobs of money chasing ultra rares not cool. You even had one daily that required 2 ultra rares. Dailies should be things that encourage people to play the game everyday. As is now I sign in for my daily bonus ... if the daily isn't something I can achieve by playing I log off. Buying Mini's is achievable as just by playing do you get imperials .. fighting ranked ... fighting irregular ... winning battles ... fighting masters ... buying pet ... Feed pet X chicken. All things are achievable on a daily basis without spending real money. .
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Really bad game with good ideas. Most card games are already unbalanced and in favor of people who pay for better cards, this one get this to another level with additional random attack generator and deck builder with two kinds of crystals as currency to pay for putting a card in your hand. It ends up being 1/2 pay to win and 1/2 have luck with getting good cards to choose from(having better deck[buying one] makes it easier to get good compilation) so you can spend both of your crystal pools and have luck in fight with unpredictable dice rolls.
But seeing that as a beginner I just got a few fights with enemies whose deck was mostly rare cards which eliminated half of my hand in first rounds, I'd say it is more pay to win.
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my main complaint is that i can't tell which cards have long-range attacks while choosing, so i keep winding up with melee-types in the back rows where they can't do anything until another card is lost
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very solid strategic gameplay, more PvE, crafting, land battles, and skills of commanders for example; this is game, where "cheating" bots are useless - not like BtC.
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To try to compare this game to BtC is inaccurate. Where BtC focuses on deck building as the primary strategy, this game focuses on how you use the decks that you get. I really like the tactical game and analyzing the strengths and weaknesses of my opponent to determine the best way to attack them. Although I do think that some more challenging PvE would be a nice addition, there is something to be said for a game that focuses on PvP as the primary way of advancing, because it gives you a unique challenge that no PvE could ever give you. It still has some bugs to work out, but this is a fun and challenging game.
Thank you for your kindness :) And PVE is in need of changes, I understand. The game is in beta. We are making Clan Wars now. When it's done, we will pass on PVE.
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Incorrect. Compared to BtC it is freaking slow. The computer takes it's dainty little tea while thinking of how to use it's last 3 creatures. Multiple battles in BtC finish before one in this game. They took BtC and made it worse imo, 2/5.
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Lmfao nice to see Bytex still pumping out this facebook pay to win garbage. Seriously, get away from Kongregate dude.
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Almost nothing is explained in-game and I didn't find much info from a google search (just a wiki that had a few cards, but you can see that in the shop). There is only 1 server and has mostly FB people, so Kong will get crushed in PvP. The only PvE is training. It does seem like you can get most of the in-game stuff without paying if you play long enough. As is, I'll give it a 3/5, if more info is added 3.5/5, if PvE is added 4/5, if custom designing of cards is added 5/5!
Thank you for your feedback! And about paying - you can collect all (!!!) cards by level up. Also you can buy cards for imperials, which can be obtained from:
- Daily log ins;
- Daily quests completion;
- Backpack | Quest lines completion;
- Exchanging of the collected sets of talismans to imperials;
Thank you for your comment again!