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So playing on kong means I get 5 quests for imps a day. These pay out at 50-100 imps a pop, usually averaging 70 lets say. So I earn on average 140-210 imps a day, my pet will eat between 2 to 4 chickens a day to survive at 400-800 imps costs. Thus I'd need to spend real money to keep my 25k pet alive at those prices.
New quests with your pets were added. Now other players receive reward and complete daily missions by feeding your pet. It must help a bit. Also we think about price reduction for chicken.
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So far my only complaint is the "dailies" ... when you have "get an ULTRA RARE from a booster" as a Daily .... that is showing how greedy you are. Your price points for packs and tournaments and everything are just fine. But when you say you can get "every" card from dailies but then require people to spend gobs of money chasing ultra rares not cool. You even had one daily that required 2 ultra rares. Dailies should be things that encourage people to play the game everyday. As is now I sign in for my daily bonus ... if the daily isn't something I can achieve by playing I log off. Buying Mini's is achievable as just by playing do you get imperials .. fighting ranked ... fighting irregular ... winning battles ... fighting masters ... buying pet ... Feed pet X chicken. All things are achievable on a daily basis without spending real money. .
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The game has a little problem, i can't create any character, so i can't play or i always restart the battle turorial, like many others players
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It seems you get 400 imperials reward for every quest complete only the first 7 days in game. First 7 days you get easy quests, you can complete them all 5 very easy. After this first week, you will get 50-100 imperials/quest but and you will also get daily quests that can't be completed without ounces (you get them with real money or very hard for loging in every day).
So after first 7 days you do like 200 imperials every day from daily quests. Your pet needs to eat, that will cost you 200 imp/day when your pet is level 1 and 600/day when he is level 4. For loging in every day you'll get ounces and imperials.
So, if you don't want to spend real money on this game you'll have to make efforts only to manage to keep your pet alive (you don't want to let him die as a new one will cost 25.000). You'll improve your deck very very slow.
I must say that the game has potential.
This game is still in Beta and many aspects might change in future.
I still recommend this game to any TCG players!
Hi! Thanks a lot for these kind words. Yes, the game is still in beta and we have a lot of work to do. I know that now it's hard to earn imperials, especially for Kongregate players. We will try to add some changes to make your life easier. Thanks for playing our game!
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I can't create a character. I've tried a few times and on separate accounts. I beat the tutorial and then I click on the character I want and nothing happens.
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To try to compare this game to BtC is inaccurate. Where BtC focuses on deck building as the primary strategy, this game focuses on how you use the decks that you get. I really like the tactical game and analyzing the strengths and weaknesses of my opponent to determine the best way to attack them. Although I do think that some more challenging PvE would be a nice addition, there is something to be said for a game that focuses on PvP as the primary way of advancing, because it gives you a unique challenge that no PvE could ever give you. It still has some bugs to work out, but this is a fun and challenging game.
Thank you for your kindness :) And PVE is in need of changes, I understand. The game is in beta. We are making Clan Wars now. When it's done, we will pass on PVE.
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"We are afraid about cheating. Players can have several accounts, surrender and receive imperials."
Wrong, u just want to make us pay.
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I have found this game to be a bit lacking, not in the way you would expect. I find that starting this game out is quite daunting. The sheer amount of text on each of the cards makes the game very difficult to get a hold on. I think the last expansion you did was a step in the right direction. I feel that starting players should get decks with less text, and more basic (Some might say boring) cards. Then let them build to the more text heavy, advanced cards later. This will ease players into the game a bit better.
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To make it clear:
You cant force kongregate players to spent money on game so rude. If community will feel (like we feel now) that game goes greedy, your game will have bad rating and obviously no one will play it. There is many good CCG, well strategy part is nice and this is big advantage, but bad quest rewarding and poor economical system will ruin any good potential of the game.
I purpose you to change this from "force to pay or my pet dies" to "want to pay coz game is cool".
Best way is to let people play how much they want without any money spent, but if you wanna go TOP (watever solo or as guild) u must buy cards for real money or spend much more time grinding. So if u hardcore player u can reach the top investing time or money, whatever you want.
Overall tactical part is great. The game will have much more players if you will pay attention to money issues.
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i could be nice if will be add some small options:
1-the possibility to trade cards (like sell or exchange) between players maybe with a small tax to pay,
2- like in the old Berserk Online the option to view the match of other gamers if the set it on
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Hello! Today, after the restart of your server, near 4 hours ago, I found myself banned. Without any explanation... I couldn't communicate with my friends and I couldn't communicate with you. Why?
I hope in some explanation.. I need them!
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very solid strategic gameplay, more PvE, crafting, land battles, and skills of commanders for example; this is game, where "cheating" bots are useless - not like BtC.
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Game is fu*ked. I can't win! I'm not buying the fuc*ing kred packs and im not coming back, unless they make it more fair for newcomers. bye potato lickers
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Games like this make me wish there was 0 star rating. Here: 2 boosters = 14 cards = $4. MtG: 1 booster = 15 cards = $3.95. Are you seriously so full of yourselves you think you can charge as much as world's #1 card game with almost 20 years of tradition? Not to mention over $20 for a single promo. It looks like as if you accidentally multiplied all prices by 10.
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That being said your tournaments are the best way to earn cards and get experiance playing. Those cost real money and are reasonably priced. So it's not like I am saying cater to the free players. Just saying DAILYS should cater to the free players cause the more people you have playing the game and liking the game the more money you can generate by people then willing to purchase. Any game that REQUIRES purchasing will always eventually die
No, we don't plan to release it. But basic boosters with the new cards are available for purchase in the shop. You can buy it both for ounces and for imperials.
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There is ”Zombie Troll” gained Vulnedability for enemy rhinoceros.
(Originally he has Reincarnation:1,and he gain extra life for korred's ability.)
He Reincarnatite for death.
He who revived had Vulnerability sequentially.
(however, he does not have "Extra life" which lasted during the lifetime)
Is this specifications?
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I don't know why "in game" is saying you get 50-100 from a quest. I can confirm after several days in game that you get 400 imp for every quest and the daily reward is a card.
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Seems that I've finished getting daily missions. Today I need to buy 2 pro-boosters (reward 400 imp) and get a forest rare from a pro-booster. With luck, I only have to spend 6$ to get a card... And I'm supposed to do this every day?
I like the game a lot. The idea, mechanics, art... But the only way I have to keep going for free is exp from PvP. And there are few active players, maybe for the high costs...
You should really think about all oh this.
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@sensasei: usually ~10 people are in tournament, ~20 ppl already in a game, ~10-15 ppl are not actually there and the rest ppl use the chanllenge button to fight each other (and not random match) The online list is NOT the lobby only but everyone online so only small % would be clicking the random button. As for your other question, this game share server with facebook, and facebook released the game way before it was put on kong. so...
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Lmfao nice to see Bytex still pumping out this facebook pay to win garbage. Seriously, get away from Kongregate dude.
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Incorrect. Compared to BtC it is freaking slow. The computer takes it's dainty little tea while thinking of how to use it's last 3 creatures. Multiple battles in BtC finish before one in this game. They took BtC and made it worse imo, 2/5.
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I dont like the time limit on setting up your troops... I just started out and I kinda wanted to take time to view my cards, but I was then informed that I lost cuz I didnt choose fast enough....
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my main complaint is that i can't tell which cards have long-range attacks while choosing, so i keep winding up with melee-types in the back rows where they can't do anything until another card is lost
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p.s. by me rating you a ONE star you have gone from 3.54 to 3.53... i don't think this was what you were after but its what you get when you pull a weak ploy you did with the free gift for a rating!