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Why do they send a robot to collect this orb no one knows what it does or what its used for. All we could know its a weapon of mass destruction that can destroy huge planets and space stations!
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It would be nice to have up to jump and to be able to use the drill as a melee weapon. It's annoying having something that will drill through dirt and rock, but not sentient mushrooms.
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hmmm, a nice game but it doesn't feel like I have a reason to go into those caves. Also the ASD keys just feel strangely positioned when using arrow keys and spacebar, but that may just be me. Also I was clueless at first how I could move as ball form, until I found out you actually need some momentum before changing to ball mode, to me that wasn't very clear. Also if you really want to incorporate shooting I suggest using the mouse instead of 45 degree angles because now I'm just doing weird jumps to hit enemies while I could also just use my mouse to shoot them. Maybe make the controls WASD to move, E or Q to dig, space to jump and just use the mouse to aim and shoot.
Or instead of all that you can just make options so each player can configure it them selves. Anyway this certainly has potential to be a great game.
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Extremely buggy, 2 different monsters I've encountered after about 10 mins of playing (I'm counting the ones that have the same shape but different textures as 1 seeing as they are extremely unimaginative) having lives on an exploring game? dude cmon...
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weird... was returning with the power orb thingy but dind make it in time because some undrillable block was preventing me from getting in my previous tunnel so i died cause the thing exploded... anyway next live i drilled back to the place were the orb was dropped after the explosion and when i picked it up again it exploded(again)
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ground texture sometimes changes when you move. It looks beter if it doesnt change so randomly. I do not mean shaders and heightmap. I mean the texture flips or rotates on some squares when you move around.
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The game is glitching on me REALLY bad. It sticks on an action making me keep running. I can't enter other actions like jump while it is "stuck" in standing mode.
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Haha, it's alright. I had just killed a Gelfizz and ended up with one shield from the backlash. I started drilling the block directly behind it to get to a secret room I saw on the edge of the screen and "boom", drillboid gone :)
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Oops! how did we miss that... Will check it before we update again but we can't make any significant updates now until after the competition. We'll keep working on it between now and then and release a new version after the competition is over.
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Haha, you didn't completely remove gas pockets. I just hit one and died, and it wasn't even in a far off place. It was a rock that was in between me and a secret cave.
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Gonna give it another go with the gas pockets removed, they where a real bugger. Keep updating please! It's got a lot of potential.
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We actually added the lives purely for this kongregate release, we'll definately be removing them once we have more of a goal to the game. Eventually the main goals will be collecting all the different parts, finding all the areas and completing the storyline. Just so there is no confusion, these things haven't been implemented yet!
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also as you add gunboids and new drillboids i suggest you ditch the "lives" and go with a drillboid/gunboid count and as you collect parts if you have enough parts you can construct whole new boids for your count
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quite beautiful simple and fun
im glad you got rid of the gas pockets for now(they kept killing me)
maybe when you have some equipment added the game you can do one that lets you detect them and they wouldnt be so bad
another couple of equipment suggestions are possibly a dirt gun incase you do something stupid like excavate the top 50 layers of dirt (DOH!);>.< or you wanna play without killing anything and can throw up a roadblock and also maybe a kind of "fighting"shell so you can do damage if your going fast enough in ball mode possibly even breaking a block of dirt if you hit it hard enough (like from a really high drop you end up embedded in the ground or if its 1 layer just blasting through it though slowing down alot)
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I really like this game it is a huge upgrade to the old mother lode game but it needs upgrades like higher jumps or a recharging fuel for the jumps, faster drill bits, improved shields, stuff like that. Also there should maybe be some sort of collection system, like different alien objects, or maps to better caves, maybe a planet system for harder caves or different alien artifacts. The game is great how it is but to help get badges for kongregate.com and others you may need some improvements ( well additions ). again great game
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Doesn't really seem like there's a goal here. Get in, get the orb, get out. Add an objective pretty please. Otherwise, amazing game! It could use more work, but I get that it isn't finished just yet. Keep up the good work!
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I like the Gelfis. They're pretty docile, and I'll usually make a conscious effort to not kill them. But those mole things? Every one I see must die. I will murder every single one of those motherhubbards even if it kills me.
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Thanks for so many comments everybody. We'll be adding loads more stuff to this game before it's finished including a story and lots of upgrades. So far we've only worked on this for a month and a half, over the next few months it will grow a lot!
We appreciate all your encouragement and criticism and we'll try our best to take it all on board as we continue to work on the game.
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It's too GPU heavy for my old computer, lags even on the lowest quality setting. Haven't had that problem with other Unity games on kong so far.
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This game is reminds me of Minecraft and Metroid. I think this game would be amazing if more elements from both of those games were added. For example, mining different ores could give you things to craft upgrades like in Minecraft, and there could be boss battles and missions like in Metroid. This game has great potential to be awesome! Keep working on it!
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Looks nice and promosing, but now i got into a robot complex, raged on some lazers firing at me, but continued, after losing a life, and fiding that complex back aigen, i FINNALY found 2 buttons. but i cant press them, tried ball form, wich i had to figure out...
what does this situation miss?
i know.
A RAGEQUIT.
really, the buttons are the only thing i ever found in the whole comples that looks promising. and now you tell me i cant press them? sorry, but this game needs more explanation.
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I have been having problems with the Unity player lately, I don't understand why. As a result I can't play this game. It would be very helpful if this problem was resolved.
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Update: I don't want to be blown up when I decide to explore the underground world. Solution: New play mode or Free Digging.
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Plz add a mini-map, cuz i can easily get lost in the caves without finding the orb or the exit when i found the orb. I just bump into a lot of gelfish
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Okay, this is hands down the prettiest unity/flash game I've ever seen. The lighting in particular; very well done. As far as gameplay, solid start...but so much left unfinished, imo. You've got a ball form that serves no real purpose since there aren't even slopped surfaces. Losing a charge on the shield should have some sound associated with it. Being able to drop/throw the orb sounds like a lot of potential but doesn't do anything besides you losing it. And either the score needs to be made more...relevant or there needs to be some use for the different ores and such. Drilling for the gems/ores is nice...but there's no incentive to do it besides "ooo, shiney!"
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I just read the Update log and noticed that you're removing the gas pockets. Thank you. It's nice to write a complaint to a game developer and have them listen and do something about it.
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I like the graphics. But I do not get the point of the game. Does not see to be too much explanation and I really dont like the controls. Too spread out over the keyboard. Why not implement a mouse aim? If you are just doing up and down, should not be that difficult.