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I like the automated progress and the intuitive game play. It was not obvious however that the black squares are save points and they are very distracting and almost always caused my death. It is a little long for a single level and should probably be broken up into 2-3 levels for a more rewarding progression.
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Spent several second bouncing on a yellow cube because the raft left without me...then it disappears, and the raft has just drifted off screen. ARG!
5/5
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Not bad, but too outrageously long, when the advertising came up I was hoping I had reached the end, but no, and I dreaded the introduction of the spikes because I rightly imagined that I was nowhere near the end, just in order to have some fair quantity of spikes, and then came the water, both below and above, then again spikes, platforms, yellow cubes, platforms made out of yellow cubes, spikes on rotating platforms, bigger spikes immersed in water.... that was godawful, I seriously despised the game. 2/5
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........those platforms move like snails. speed em up alittle......i'm already past a spike and the platform is only a centimeter past it......
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@pocoyo Nah. Very few hard badges are grind-based, and most are more skill centered. The one grindy one I've seen so far is in Backyard Monsters and that took me weeks to achieve.
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Minimalism, when used in prolonged gameplay such as this then becomes monotone and boring. Coupled with long respawn times and music that becomes irritating after the (n+1)th listen, and this game gets worse and worse. Good controls and initial premise, but when you see a new gameplay feature, you just KNOW that it's going to combine everything you've seen with this one new gimmick, eventually snowballing into a large, boring mess. 2/5 for me, not my taste in games, but others might disagree.
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Medium badge? What kind of drugs are you on when you decide the value of each badge, Greg? This is not 15 points worth, it's 30!
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With the exception on the long respawn time, I think this game is absolutely perfect. I, personally, enjoy that there is no progress bar. The game just gets longer and longer and you have no idea how close you are. You don't have to play it in one sitting, though it seems like you would by the nature of the game. I also adore the behavior of the yellow bricks. They're what really brings out the 3D effects. Fantastic game with a snazzy, classy soundtrack that keeps you humming along but not distracted. Well done! 5/5
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Okay. I like the minimalistic game design, that grabbed my attention. But in addition to the recommendations for a progress bar and reducing respawn time... I found myself both loving and hating the the hit box sizes of stuff. Fairly big hit boxes are nice for collecting those black dots and triggering a needed platform. But large hit boxes can get annoying when it comes to bad trigger points and spikes... especially the spikes. This gets a bit annoying as the game drags onward.
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Achievement Lv is midium BUT, I can't know to 'How many come to finish line' so that give to stress to me. so I feel this game's achievement is hard lvl.